/** * ControlP5 Pointer * * Default mouse actions use the Pointer class to trigger events. * you can manipulate the x and y fields of the Pointer class * for customizing input events for example when using a * different input than the mouse. * Here in this example the mouse coordiates are reveresed. * * by Andreas Schlegel, 2012 * www.sojamo.de/libraries/controlp5 * */ import controlP5.*; ControlP5 cp5; void setup() { size(400, 600); cp5 = new ControlP5(this); // disable outodraw because we want to draw our // custom cursor on to of controlP5 cp5.setAutoDraw(false); cp5.addSlider("hello", 0, 100, 50, 40, 40, 100, 20); // enable the pointer (and disable the mouse as input) cp5.getPointer().enable(); cp5.getPointer().set(width/2, height/2); } void draw() { background(cp5.get("hello").getValue()); // first draw controlP5 cp5.draw(); // the draw our pointer cp5.getPointer().set(width - mouseX, height - mouseY); pushMatrix(); translate(cp5.getPointer().getX(), cp5.getPointer().getY()); stroke(255); line(-10,0,10,0); line(0,-10,0,10); popMatrix(); println(cp5.isMouseOver()); } void mousePressed() { cp5.getPointer().pressed(); } void mouseReleased() { cp5.getPointer().released(); } /* a list of all methods available for the Pointer Controller use ControlP5.printPublicMethodsFor(Pointer.class); to print the following list into the console. You can find further details about class Pointer in the javadoc. Format: ClassName : returnType methodName(parameter type) created: 2015/03/24 12:22:14 */