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527 lines
16 KiB
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<title>Canvas (Javadocs: controlP5)</title>
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<meta name="date" content="2014-04-27">
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<li><a href="../controlP5/CallbackListener.html" title="interface in controlP5"><span class="strong">Prev Class</span></a></li>
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<li>Summary: </li>
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<li>Nested | </li>
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<li><a href="#field_summary">Field</a> | </li>
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<li><a href="#constructor_summary">Constr</a> | </li>
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<!-- ======== START OF CLASS DATA ======== -->
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<div class="header">
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<div class="subTitle">controlP5</div>
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<h2 title="Class Canvas" class="title">Class Canvas</h2>
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</div>
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<div class="contentContainer">
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<ul class="inheritance">
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<li>java.lang.Object</li>
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<li>
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<ul class="inheritance">
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<li>controlP5.Canvas</li>
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</ul>
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<br>
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<pre>public abstract class <span class="strong">Canvas</span>
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extends java.lang.Object</pre>
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<div class="block">Use a Canvas to draw custom graphics into a control
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window or the default sketch window.
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The Canvas is an abstract class and must be extended by
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your custom Canvas class, see the ControlP5canvas example
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for details.</div>
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<dl><script type="text/javascript">
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</script>
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<div id="test" class="toggleList"><dl><dt onclick="toggle(this);"><span>+</span>Example</dt><dd><code><pre>/**
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* ControlP5 Canvas
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* The ControlWindowCanvas allow you to add custom graphics to
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* the default controlP5 renderer or a controlWindow rednerer.
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*
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* find a list of public methods available for the Canvas Controller
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* at the bottom of this sketch's source code
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*
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* by Andreas Schlegel, 2011
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* www.sojamo.de/libraries/controlp5
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*
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*/
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import controlP5.*;
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ControlP5 cp5;
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ControlWindow controlWindow;
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Canvas cc;
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// MyCanvas, your Canvas render class
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class MyCanvas extends Canvas {
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int y;
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int mx = 0;
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int my = 0;
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public void setup(PGraphics pg) {
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y = 200;
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}
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public void update(PApplet p) {
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mx = p.mouseX;
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my = p.mouseY;
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}
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public void draw(PGraphics pg) {
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// renders a square with randomly changing colors
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// make changes here.
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pg.fill(100);
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pg.rect(mx-20, y-20, 240, 30);
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pg.fill(255);
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pg.text("This text is drawn by MyCanvas", mx,y);
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}
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}
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void setup() {
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size(400, 400);
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frameRate(30);
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cp5 = new ControlP5(this);
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// create a control window canvas and add it to
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// the previously created control window.
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cc = new MyCanvas();
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cc.pre(); // use cc.post(); to draw on top of existing controllers.
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cp5.addCanvas(cc); // add the canvas to cp5
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}
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void draw() {
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background(0);
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fill(60);
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rect(100, 100, 200, 200);
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}
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/*
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a list of all methods available for the ControlWindowCanvas Controller
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use ControlP5.printPublicMethodsFor(Canvas.class);
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to print the following list into the console.
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You can find further details about class Canvas in the javadoc.
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Format:
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ClassName : returnType methodName(parameter type)
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controlP5.Canvas : void moveTo(ControlWindow)
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controlP5.Canvas : void setup(PApplet)
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controlP5.Canvas : void draw(PApplet)
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java.lang.Object : String toString()
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java.lang.Object : boolean equals(Object)
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*/
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</pre></code></dd></dl></div></dl>
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</li>
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<h3>Field Summary</h3>
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<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Field Summary table, listing fields, and an explanation">
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<caption><span>Fields</span><span class="tabEnd"> </span></caption>
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<tr>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<th class="colLast" scope="col">Field and Description</th>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../controlP5/Canvas.html#POST">POST</a></strong></code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../controlP5/Canvas.html#PRE">PRE</a></strong></code> </td>
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</tr>
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</table>
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</li>
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<h3>Constructor Summary</h3>
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<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Constructor Summary table, listing constructors, and an explanation">
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<caption><span>Constructors</span><span class="tabEnd"> </span></caption>
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<tr>
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<th class="colOne" scope="col">Constructor and Description</th>
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</tr>
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<tr class="altColor">
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<td class="colOne"><code><strong><a href="../controlP5/Canvas.html#Canvas()">Canvas</a></strong>()</code> </td>
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</tr>
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</table>
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<h3>Method Summary</h3>
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<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
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<caption><span>Methods</span><span class="tabEnd"> </span></caption>
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<tr>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<th class="colLast" scope="col">Method and Description</th>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>abstract void</code></td>
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<td class="colLast"><code><strong><a href="../controlP5/Canvas.html#draw(processing.core.PGraphics)">draw</a></strong>(processing.core.PGraphics theGraphics)</code>
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<div class="block">controlWindowCanvas is an abstract class and
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therefore needs to be extended by your class.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>int</code></td>
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<td class="colLast"><code><strong><a href="../controlP5/Canvas.html#mode()">mode</a></strong>()</code>
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<div class="block">get the drawing mode of a Canvas.</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><strong><a href="../controlP5/Canvas.html#moveTo(controlP5.ControlWindow)">moveTo</a></strong>(<a href="../controlP5/ControlWindow.html" title="class in controlP5">ControlWindow</a> theControlWindow)</code>
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<div class="block">move a canvas to another controlWindow</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><strong><a href="../controlP5/Canvas.html#post()">post</a></strong>()</code>
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<div class="block">set the drawing mode to POST.</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><strong><a href="../controlP5/Canvas.html#pre()">pre</a></strong>()</code>
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<div class="block">set the drawing mode to PRE.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><strong><a href="../controlP5/Canvas.html#setMode(int)">setMode</a></strong>(int theMode)</code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><strong><a href="../controlP5/Canvas.html#setup(processing.core.PGraphics)">setup</a></strong>(processing.core.PGraphics theGraphics)</code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><strong><a href="../controlP5/Canvas.html#update(processing.core.PApplet)">update</a></strong>(processing.core.PApplet theApplet)</code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code><a href="../controlP5/ControlWindow.html" title="class in controlP5">ControlWindow</a></code></td>
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<td class="colLast"><code><strong><a href="../controlP5/Canvas.html#window()">window</a></strong>()</code> </td>
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</tr>
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</a>
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<h3>Methods inherited from class java.lang.Object</h3>
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<code>equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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</ul>
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</li>
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</ul>
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</li>
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</ul>
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</div>
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<div class="details">
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</a>
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<h3>Field Detail</h3>
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<a name="POST">
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<h4>POST</h4>
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<pre>public static final int POST</pre>
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<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../constant-values.html#controlP5.Canvas.POST">Constant Field Values</a></dd></dl>
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<h4>PRE</h4>
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<pre>public static final int PRE</pre>
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<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../constant-values.html#controlP5.Canvas.PRE">Constant Field Values</a></dd></dl>
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</li>
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</ul>
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</a>
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<h3>Constructor Detail</h3>
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<a name="Canvas()">
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</a>
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<h4>Canvas</h4>
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<pre>public Canvas()</pre>
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</li>
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</ul>
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</li>
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<h4>draw</h4>
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<pre>public abstract void draw(processing.core.PGraphics theGraphics)</pre>
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<div class="block">controlWindowCanvas is an abstract class and
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therefore needs to be extended by your class.
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draw(PApplet theApplet) is the only method that needs
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to be overwritten.</div>
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</li>
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</ul>
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<a name="mode()">
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<h4>mode</h4>
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<pre>public final int mode()</pre>
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<div class="block">get the drawing mode of a Canvas. this can be PRE or
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POST.</div>
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<dl><dt><span class="strong">Returns:</span></dt><dd></dd></dl>
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</li>
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</ul>
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<a name="moveTo(controlP5.ControlWindow)">
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<h4>moveTo</h4>
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<pre>public void moveTo(<a href="../controlP5/ControlWindow.html" title="class in controlP5">ControlWindow</a> theControlWindow)</pre>
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<div class="block">move a canvas to another controlWindow</div>
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<dl><dt><span class="strong">Parameters:</span></dt><dd><code>theControlWindow</code> - </dd></dl>
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</li>
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</ul>
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<a name="post()">
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<h4>post</h4>
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<pre>public final void post()</pre>
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<div class="block">set the drawing mode to POST.</div>
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<a name="pre()">
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<h4>pre</h4>
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<pre>public final void pre()</pre>
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<div class="block">set the drawing mode to PRE. PRE is the default.</div>
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</li>
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<h4>setMode</h4>
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<pre>public final void setMode(int theMode)</pre>
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<dl><dt><span class="strong">Parameters:</span></dt><dd><code>theMode</code> - </dd></dl>
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</li>
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<h4>setup</h4>
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<pre>public void setup(processing.core.PGraphics theGraphics)</pre>
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<a name="update(processing.core.PApplet)">
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<h4>update</h4>
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<pre>public void update(processing.core.PApplet theApplet)</pre>
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<a name="window()">
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<h4>window</h4>
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<pre>public final <a href="../controlP5/ControlWindow.html" title="class in controlP5">ControlWindow</a> window()</pre>
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</div>
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<p class="legalCopy"><small>processing library controlP5 by Andreas Schlegel. (c) 2006-2014</small></p>
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