controlp5/src/controlP5/Canvas.java

100 lines
1.9 KiB
Java
Executable File

package controlP5;
import processing.core.PApplet;
import processing.core.PGraphics;
/**
* Use a Canvas to draw custom graphics into a control
* window or the default sketch window.
*
* The Canvas is an abstract class and must be extended by
* your custom Canvas class, see the ControlP5canvas example
* for details.
*
* @example controllers/ControlP5canvas
*
*/
public abstract class Canvas {
protected ControlWindow _myControlWindow;
public final static int PRE = 0;
public final static int POST = 1;
protected int _myMode = PRE;
public void setup( PGraphics theGraphics ) {
}
// TODO should be called from within ControlWindow when
// calling draw(PGraphics)
public void update( PApplet theApplet ) {
}
/**
* controlWindowCanvas is an abstract class and
* therefore needs to be extended by your class.
* draw(PApplet theApplet) is the only method that needs
* to be overwritten.
*/
public abstract void draw( PGraphics theGraphics );
/**
* move a canvas to another controlWindow
*
* @param theControlWindow
*/
public void moveTo( ControlWindow theControlWindow ) {
if ( _myControlWindow != null ) {
_myControlWindow.removeCanvas( this );
}
theControlWindow.addCanvas( this );
}
/**
* get the drawing mode of a Canvas. this can be PRE or
* POST.
*
* @return
*/
public final int mode( ) {
return _myMode;
}
/**
* set the drawing mode to PRE. PRE is the default.
*/
public final void pre( ) {
setMode( PRE );
}
/**
* set the drawing mode to POST.
*/
public final void post( ) {
setMode( POST );
}
/**
*
* @param theMode
*/
public final void setMode( int theMode ) {
if ( theMode == PRE ) {
_myMode = PRE;
} else {
_myMode = POST;
}
}
protected final void setControlWindow( ControlWindow theControlWindow ) {
_myControlWindow = theControlWindow;
}
public final ControlWindow window( ) {
return _myControlWindow;
}
}