mirror of
https://github.com/sojamo/controlp5
synced 2024-11-10 16:43:24 +01:00
297 lines
10 KiB
Plaintext
297 lines
10 KiB
Plaintext
/**
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* ControlP5 Matrix
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*
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* A matrix can be used for example as a sequencer, a drum machine.
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*
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* find a list of public methods available for the Matrix Controller
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* at the bottom of this sketch.
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*
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* by Andreas Schlegel, 2012
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* www.sojamo.de/libraries/controlp5
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*
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*/
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import controlP5.*;
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ControlP5 cp5;
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Dong[][] d;
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int nx = 10;
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int ny = 10;
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void setup() {
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size(700, 400);
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cp5 = new ControlP5(this);
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cp5.addMatrix("myMatrix")
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.setPosition(50, 100)
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.setSize(200, 200)
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.setGrid(nx, ny)
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.setGap(10, 1)
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.setInterval(200)
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.setMode(ControlP5.MULTIPLES)
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.setColorBackground(color(120))
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.setBackground(color(40))
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;
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cp5.getController("myMatrix").getCaptionLabel().alignX(CENTER);
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// use setMode to change the cell-activation which by
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// default is ControlP5.SINGLE_ROW, 1 active cell per row,
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// but can be changed to ControlP5.SINGLE_COLUMN or
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// ControlP5.MULTIPLES
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d = new Dong[nx][ny];
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for (int x = 0;x<nx;x++) {
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for (int y = 0;y<ny;y++) {
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d[x][y] = new Dong();
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}
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}
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noStroke();
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smooth();
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}
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void draw() {
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background(0);
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fill(255, 100);
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pushMatrix();
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translate(width/2 + 150, height/2);
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rotate(frameCount*0.001);
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for (int x = 0;x<nx;x++) {
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for (int y = 0;y<ny;y++) {
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d[x][y].display();
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}
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}
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popMatrix();
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}
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void myMatrix(int theX, int theY) {
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println("got it: "+theX+", "+theY);
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d[theX][theY].update();
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}
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void keyPressed() {
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if (key=='1') {
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cp5.get(Matrix.class, "myMatrix").set(0, 0, true);
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}
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else if (key=='2') {
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cp5.get(Matrix.class, "myMatrix").set(0, 1, true);
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}
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else if (key=='3') {
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cp5.get(Matrix.class, "myMatrix").trigger(0);
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}
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else if (key=='p') {
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if (cp5.get(Matrix.class, "myMatrix").isPlaying()) {
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cp5.get(Matrix.class, "myMatrix").pause();
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}
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else {
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cp5.get(Matrix.class, "myMatrix").play();
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}
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}
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else if (key=='0') {
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cp5.get(Matrix.class, "myMatrix").clear();
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}
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}
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void controlEvent(ControlEvent theEvent) {
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}
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class Dong {
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float x, y;
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float s0, s1;
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Dong() {
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float f= random(-PI, PI);
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x = cos(f)*random(100, 150);
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y = sin(f)*random(100, 150);
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s0 = random(2, 10);
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}
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void display() {
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s1 += (s0-s1)*0.1;
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ellipse(x, y, s1, s1);
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}
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void update() {
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s1 = 50;
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}
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}
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/*
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a list of all methods available for the Matrix Controller
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use ControlP5.printPublicMethodsFor(Matrix.class);
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to print the following list into the console.
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You can find further details about class Matrix in the javadoc.
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Format:
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ClassName : returnType methodName(parameter type)
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controlP5.Controller : CColor getColor()
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controlP5.Controller : ControlBehavior getBehavior()
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controlP5.Controller : ControlWindow getControlWindow()
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controlP5.Controller : ControlWindow getWindow()
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controlP5.Controller : ControllerProperty getProperty(String)
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controlP5.Controller : ControllerProperty getProperty(String, String)
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controlP5.Controller : ControllerView getView()
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controlP5.Controller : Label getCaptionLabel()
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controlP5.Controller : Label getValueLabel()
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controlP5.Controller : List getControllerPlugList()
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controlP5.Controller : Matrix addCallback(CallbackListener)
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controlP5.Controller : Matrix addListener(ControlListener)
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controlP5.Controller : Matrix addListenerFor(int, CallbackListener)
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controlP5.Controller : Matrix align(int, int, int, int)
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controlP5.Controller : Matrix bringToFront()
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controlP5.Controller : Matrix bringToFront(ControllerInterface)
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controlP5.Controller : Matrix hide()
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controlP5.Controller : Matrix linebreak()
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controlP5.Controller : Matrix listen(boolean)
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controlP5.Controller : Matrix lock()
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controlP5.Controller : Matrix onChange(CallbackListener)
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controlP5.Controller : Matrix onClick(CallbackListener)
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controlP5.Controller : Matrix onDoublePress(CallbackListener)
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controlP5.Controller : Matrix onDrag(CallbackListener)
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controlP5.Controller : Matrix onDraw(ControllerView)
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controlP5.Controller : Matrix onEndDrag(CallbackListener)
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controlP5.Controller : Matrix onEnter(CallbackListener)
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controlP5.Controller : Matrix onLeave(CallbackListener)
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controlP5.Controller : Matrix onMove(CallbackListener)
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controlP5.Controller : Matrix onPress(CallbackListener)
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controlP5.Controller : Matrix onRelease(CallbackListener)
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controlP5.Controller : Matrix onReleaseOutside(CallbackListener)
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controlP5.Controller : Matrix onStartDrag(CallbackListener)
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controlP5.Controller : Matrix onWheel(CallbackListener)
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controlP5.Controller : Matrix plugTo(Object)
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controlP5.Controller : Matrix plugTo(Object, String)
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controlP5.Controller : Matrix plugTo(Object[])
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controlP5.Controller : Matrix plugTo(Object[], String)
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controlP5.Controller : Matrix registerProperty(String)
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controlP5.Controller : Matrix registerProperty(String, String)
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controlP5.Controller : Matrix registerTooltip(String)
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controlP5.Controller : Matrix removeBehavior()
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controlP5.Controller : Matrix removeCallback()
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controlP5.Controller : Matrix removeCallback(CallbackListener)
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controlP5.Controller : Matrix removeListener(ControlListener)
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controlP5.Controller : Matrix removeListenerFor(int, CallbackListener)
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controlP5.Controller : Matrix removeListenersFor(int)
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controlP5.Controller : Matrix removeProperty(String)
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controlP5.Controller : Matrix removeProperty(String, String)
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controlP5.Controller : Matrix setArrayValue(float[])
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controlP5.Controller : Matrix setArrayValue(int, float)
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controlP5.Controller : Matrix setBehavior(ControlBehavior)
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controlP5.Controller : Matrix setBroadcast(boolean)
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controlP5.Controller : Matrix setCaptionLabel(String)
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controlP5.Controller : Matrix setColor(CColor)
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controlP5.Controller : Matrix setColorActive(int)
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controlP5.Controller : Matrix setColorBackground(int)
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controlP5.Controller : Matrix setColorCaptionLabel(int)
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controlP5.Controller : Matrix setColorForeground(int)
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controlP5.Controller : Matrix setColorLabel(int)
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controlP5.Controller : Matrix setColorValue(int)
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controlP5.Controller : Matrix setColorValueLabel(int)
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controlP5.Controller : Matrix setDecimalPrecision(int)
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controlP5.Controller : Matrix setDefaultValue(float)
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controlP5.Controller : Matrix setHeight(int)
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controlP5.Controller : Matrix setId(int)
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controlP5.Controller : Matrix setImage(PImage)
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controlP5.Controller : Matrix setImage(PImage, int)
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controlP5.Controller : Matrix setImages(PImage, PImage, PImage)
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controlP5.Controller : Matrix setImages(PImage, PImage, PImage, PImage)
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controlP5.Controller : Matrix setLabel(String)
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controlP5.Controller : Matrix setLabelVisible(boolean)
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controlP5.Controller : Matrix setLock(boolean)
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controlP5.Controller : Matrix setMax(float)
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controlP5.Controller : Matrix setMin(float)
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controlP5.Controller : Matrix setMouseOver(boolean)
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controlP5.Controller : Matrix setMoveable(boolean)
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controlP5.Controller : Matrix setPosition(float, float)
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controlP5.Controller : Matrix setPosition(float[])
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controlP5.Controller : Matrix setSize(PImage)
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controlP5.Controller : Matrix setSize(int, int)
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controlP5.Controller : Matrix setStringValue(String)
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controlP5.Controller : Matrix setUpdate(boolean)
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controlP5.Controller : Matrix setValue(float)
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controlP5.Controller : Matrix setValueLabel(String)
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controlP5.Controller : Matrix setValueSelf(float)
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controlP5.Controller : Matrix setView(ControllerView)
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controlP5.Controller : Matrix setVisible(boolean)
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controlP5.Controller : Matrix setWidth(int)
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controlP5.Controller : Matrix show()
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controlP5.Controller : Matrix unlock()
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controlP5.Controller : Matrix unplugFrom(Object)
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controlP5.Controller : Matrix unplugFrom(Object[])
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controlP5.Controller : Matrix unregisterTooltip()
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controlP5.Controller : Matrix update()
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controlP5.Controller : Matrix updateSize()
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controlP5.Controller : Pointer getPointer()
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controlP5.Controller : String getAddress()
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controlP5.Controller : String getInfo()
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controlP5.Controller : String getName()
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controlP5.Controller : String getStringValue()
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controlP5.Controller : String toString()
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controlP5.Controller : Tab getTab()
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controlP5.Controller : boolean isActive()
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controlP5.Controller : boolean isBroadcast()
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controlP5.Controller : boolean isInside()
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controlP5.Controller : boolean isLabelVisible()
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controlP5.Controller : boolean isListening()
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controlP5.Controller : boolean isLock()
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controlP5.Controller : boolean isMouseOver()
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controlP5.Controller : boolean isMousePressed()
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controlP5.Controller : boolean isMoveable()
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controlP5.Controller : boolean isUpdate()
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controlP5.Controller : boolean isVisible()
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controlP5.Controller : float getArrayValue(int)
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controlP5.Controller : float getDefaultValue()
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controlP5.Controller : float getMax()
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controlP5.Controller : float getMin()
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controlP5.Controller : float getValue()
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controlP5.Controller : float[] getAbsolutePosition()
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controlP5.Controller : float[] getArrayValue()
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controlP5.Controller : float[] getPosition()
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controlP5.Controller : int getDecimalPrecision()
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controlP5.Controller : int getHeight()
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controlP5.Controller : int getId()
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controlP5.Controller : int getWidth()
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controlP5.Controller : int listenerSize()
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controlP5.Controller : void remove()
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controlP5.Controller : void setView(ControllerView, int)
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controlP5.Matrix : Matrix clear()
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controlP5.Matrix : Matrix pause()
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controlP5.Matrix : Matrix play()
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controlP5.Matrix : Matrix plugTo(Object)
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controlP5.Matrix : Matrix plugTo(Object, String)
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controlP5.Matrix : Matrix set(int, int, boolean)
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controlP5.Matrix : Matrix setBackground(int)
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controlP5.Matrix : Matrix setCells(int[][])
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controlP5.Matrix : Matrix setGap(int, int)
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controlP5.Matrix : Matrix setGrid(int, int)
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controlP5.Matrix : Matrix setInterval(int)
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controlP5.Matrix : Matrix setMode(int)
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controlP5.Matrix : Matrix setValue(float)
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controlP5.Matrix : Matrix stop()
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controlP5.Matrix : Matrix trigger(int)
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controlP5.Matrix : Matrix update()
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controlP5.Matrix : boolean get(int, int)
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controlP5.Matrix : boolean isPlaying()
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controlP5.Matrix : int getInterval()
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controlP5.Matrix : int getMode()
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controlP5.Matrix : int[][] getCells()
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controlP5.Matrix : void remove()
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java.lang.Object : String toString()
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java.lang.Object : boolean equals(Object)
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created: 2014/09/08 01:19:06
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*/
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