mirror of
https://github.com/sojamo/controlp5
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167 lines
4.4 KiB
Plaintext
167 lines
4.4 KiB
Plaintext
/**
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* ControlP5 Annotation
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*
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* Lately annotation support has been added to processing.
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* Making use of annotations to create controllers is a great strategy i learned
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* from Karsten Schmidt's (toxi) cp5magic library.
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* Loving the simplicity of annotations and how it is aplied with cp5magic,
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* i had to include it into controlp5 and the following example
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* shows how to use annotations with controlp5.
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*
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* Annotations can be applied to variables and functions of the main program
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* as well as individual classes. More details are included in the comments below.
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*
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* by Andreas Schlegel, 2012
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* www.sojamo.de/libraries/controlp5
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*
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*/
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import controlP5.*;
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ControlP5 cp5;
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TestControl tc1, tc2;
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Tab extraTab;
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// create controllers using the ControlElement annotation
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// by default a slider is created for int and float
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// values will range from 0-100 by default
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// default attributes are x,y and label
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@ControlElement (x=10, y=80)
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int n = 20;
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// to customize a controller with a CoontrolElement use the
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// properties attribute. values passed using properties have a key and a value
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// here the key corresponds with a function found within a controller which
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// starts with set followed by the name of the key. the value is then applied accordingly.
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// e.g. min=10 will translate to controller.setMin(10)
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@ControlElement (properties = { "min=0", "max=255", "type=numberbox", "height=10", "width=50"} , x=10, y=40, label="Change Background")
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float m = 40;
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void setup() {
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size(600, 400);
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noStroke();
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cp5 = new ControlP5(this);
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// Annotations:
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// addControllersFor(PApplet) checks the main sketch for
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// annotations and adds controllers accordingly.
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cp5.addControllersFor(this);
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extraTab = cp5.addTab("extra");
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// create an instance of class testControl
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tc1 = new TestControl();
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// addControllersFor cycles throught object tc1
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// and assigns controllers according to available annotations.
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// an address will be assigned to these controllers, in the example
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// below the address is /world and the individual controllers can be
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// accessed adding a / and the controller's name
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// e.g. variable x
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// /world/x
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cp5.addControllersFor("world", tc1);
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// set the Position of controllers contained within object tc1
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cp5.setPosition(10, 150, tc1);
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// a more advanced example of using functions with ControllerObjects
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tc2 = new TestControl();
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CColor col = new CColor();
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col.setActive(color(0, 200, 100));
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cp5.addControllersFor("hello", tc2)
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.setPosition(200, 150, tc2)
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.moveTo(extraTab, tc2)
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.setColor(col, tc2);
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cp5.getController("s", tc2)
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.setStringValue("Second Control");
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// with listening turned on, a controller can listen to changes made to its connected variable
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// here the controller will listen to variable x of object tc2
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cp5.getController("x", tc2).listen(true);
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// (uncomment line below) print the a map of all available controller addresses
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// cp5.printControllerMap();
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// (uncomment line below) access a controller via its address:
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// println(cp5.getController("/world/x").getInfo());
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}
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void draw() {
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background(m);
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pushMatrix();
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if (tc1.b) {
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fill(tc1.x);
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translate(10, tc1.y);
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rect(0, 300, 100, 20);
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}
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popMatrix();
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fill(255);
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text(tc1.in,400,100,150,300);
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pushMatrix();
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if (tc2.b) {
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fill(tc2.x);
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translate(200, tc2.y);
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for (int i=0;i<1;i++) {
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rect(0, 300, 100, 20);
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}
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}
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popMatrix();
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fill(255);
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text(tc2.in,400,300,150,300);
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// the variable x of object tt is controlled by the main program,
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// the matching controller will update accordingly since it is
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// listening for changes.
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tc2.x = (int)random(100);
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}
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public class TestControl {
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@ControlElement (properties = { "min=0", "max=255" }, x=0, y=0, label="Brightness")
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public int x = 100;
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@ControlElement (x=0, y=14, label="Y-Position")
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public float y = 0;
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@ControlElement (x=0, y=40, label="show")
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public boolean b = true;
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@ControlElement (x=50, y=40)
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public void toggle(boolean b) {
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println("hello world");
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}
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@ControlElement (x=0, y=-20, label="Control", properties = { "type=textlabel"})
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String s;
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@ControlElement (x=0, y=100, label="Type here")
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String in = "";
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@ControlElement (x=200, y=25, properties = {"type=list", "items=hello, world, how are you"}, label="Sample-list")
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public void a(int val) {
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println(val);
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}
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}
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