mirror of
https://github.com/sojamo/controlp5
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86 lines
1.8 KiB
Plaintext
86 lines
1.8 KiB
Plaintext
/**
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* ControlP5 Canvas
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* The ControlWindowCanvas allow you to add custom graphics to
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* the default controlP5 renderer or a controlWindow rednerer.
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*
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* find a list of public methods available for the Canvas Controller
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* at the bottom of this sketch's source code
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*
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* by Andreas Schlegel, 2011
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* www.sojamo.de/libraries/controlp5
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*
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*/
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import controlP5.*;
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ControlP5 cp5;
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ControlWindow controlWindow;
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Canvas cc;
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// MyCanvas, your Canvas render class
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class MyCanvas extends Canvas {
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int y;
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int mx = 0;
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int my = 0;
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public void setup(PGraphics pg) {
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y = 200;
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}
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public void update(PApplet p) {
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mx = p.mouseX;
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my = p.mouseY;
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}
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public void draw(PGraphics pg) {
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// renders a square with randomly changing colors
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// make changes here.
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pg.fill(100);
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pg.rect(mx-20, y-20, 240, 30);
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pg.fill(255);
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pg.text("This text is drawn by MyCanvas", mx,y);
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}
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}
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void setup() {
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size(400, 400);
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frameRate(30);
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cp5 = new ControlP5(this);
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// create a control window canvas and add it to
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// the previously created control window.
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cc = new MyCanvas();
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cc.pre(); // use cc.post(); to draw on top of existing controllers.
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cp5.addCanvas(cc); // add the canvas to cp5
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}
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void draw() {
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background(0);
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fill(60);
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rect(100, 100, 200, 200);
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}
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/*
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a list of all methods available for the ControlWindowCanvas Controller
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use ControlP5.printPublicMethodsFor(Canvas.class);
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to print the following list into the console.
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You can find further details about class Canvas in the javadoc.
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Format:
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ClassName : returnType methodName(parameter type)
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controlP5.Canvas : void moveTo(ControlWindow)
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controlP5.Canvas : void setup(PApplet)
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controlP5.Canvas : void draw(PApplet)
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java.lang.Object : String toString()
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java.lang.Object : boolean equals(Object)
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*/
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