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doodle3d-client/js/init_layout.js

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JavaScript
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// TODO refactor this stuff, there's much to wipe
var drawAreaContainerMinHeight = 300;
var drawAreaContainerMaxHeight = 450;
function doOnResize() {
// console.log("doOnResize() >> " + new Date().getTime());
canvas.width = $canvas.width();
canvas.height = $canvas.height(); // canvas.clientHeight;
preview.width = $preview.width();
preview.height = $drawAreaContainer.height();
canvasWidth = canvas.width;
canvasHeight = canvas.height;
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// console.log(" preview.width: " + preview.width + ", $preview.width(): " + $preview.width());
calcPreviewCanvasProperties();
drawCanvasTopLeftCoords[0] = drawCanvas.offset().left;
drawCanvasTopLeftCoords[1] = drawCanvas.offset().top;
redrawDoodle();
redrawPreview();
}
function initLayouting() {
console.log("f:initLayouting()");
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$drawAreaContainer = $("#drawareacontainer");
canvas.width = $canvas.width();
canvas.height = $canvas.height(); // canvas.clientHeight;
preview.width = $preview.width();
preview.height = $drawAreaContainer.height();
canvasWidth = canvas.width;
canvasHeight = canvas.height;
$drawAreaContainer.show();
// window.innerHeight
console.log("window.innerHeight: " + window.innerHeight);
console.log("window.innerWidth: " + window.innerWidth);
console.log("$drawAreaContainer.innerHeight(): " + $drawAreaContainer.innerHeight());
console.log("$drawAreaContainer.offset().top: " + $drawAreaContainer.offset().top);
// timeout because it SEEMS to be beneficial for initting the layout
// 2013-09-18 seems beneficial since when?
setTimeout(_startOrientationAndChangeEventListening, 1000);
}
function _startOrientationAndChangeEventListening() {
// Initial execution if needed
$(window).on('resize', doOnResize);
// is it necessary to call these? Aren't they called by the above eventhandlers?
doOnResize();
}