mirror of
https://github.com/Doodle3D/doodle3d-client.git
synced 2024-11-04 19:33:22 +01:00
63 lines
1.8 KiB
JavaScript
63 lines
1.8 KiB
JavaScript
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// TODO refactor this stuff, there's much to wipe
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var drawAreaContainerMinHeight = 300;
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var drawAreaContainerMaxHeight = 450;
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function doOnResize() {
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// console.log("doOnResize() >> " + new Date().getTime());
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canvas.width = $canvas.width();
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canvas.height = $canvas.height(); // canvas.clientHeight;
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preview.width = $preview.width();
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preview.height = $drawAreaContainer.height();
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canvasWidth = canvas.width;
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canvasHeight = canvas.height;
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console.log(" preview.width: " + preview.width + ", $preview.width(): " + $preview.width());
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calcPreviewCanvasProperties();
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drawCanvasTopLeftCoords[0] = drawCanvas.offset().left;
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drawCanvasTopLeftCoords[1] = drawCanvas.offset().top;
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redrawDoodle();
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redrawPreview();
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}
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function initLayouting() {
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console.log("f:initLayouting()");
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$drawAreaContainer = $(".drawareacontainer");
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canvas.width = $canvas.width();
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canvas.height = $canvas.height(); // canvas.clientHeight;
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preview.width = $preview.width();
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preview.height = $drawAreaContainer.height();
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canvasWidth = canvas.width;
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canvasHeight = canvas.height;
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$drawAreaContainer.show();
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// window.innerHeight
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console.log("window.innerHeight: " + window.innerHeight);
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console.log("window.innerWidth: " + window.innerWidth);
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console.log("$drawAreaContainer.innerHeight(): " + $drawAreaContainer.innerHeight());
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console.log("$drawAreaContainer.offset().top: " + $drawAreaContainer.offset().top);
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// timeout because it SEEMS to be beneficial for initting the layout
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// 2013-09-18 seems beneficial since when?
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setTimeout(_startOrientationAndChangeEventListening, 1000);
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}
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function _startOrientationAndChangeEventListening() {
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// Initial execution if needed
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$(window).on('resize', doOnResize);
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// is it necessary to call these? Aren't they called by the above eventhandlers?
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doOnResize();
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}
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