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in debugmode, canvas should be manipulable through touch
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@ -62,7 +62,7 @@ function initDoodleDrawing() {
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canvas.addEventListener('touchstart',onCanvasTouchDown,false);
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canvas.addEventListener('touchmove',onCanvasTouchMove,false);
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canvas.addEventListener('touchend',onCanvasTouchEnd,false);
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document.body.addEventListener('touchmove',prevent,false);
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if (!debugMode) document.body.addEventListener('touchmove',prevent,false);
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}
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//*/
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