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gcode changes submitted by Rick, w.r.t. centering the doodle for Ultimakers (means: doodle is only in positive space, i.e. there are no negative coordinates)
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@ -32,6 +32,11 @@ function generate_gcode(callback) {
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var startGcode = [];
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var endGcode = [];
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// TODO 2013-09-18 evaluate if this should stay here
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// this was added when Rick mailed us wrt the Ultimaker delivery of Doodle3D
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var gCodeOffsetX = 110; // mm
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var gCodeOffsetY = 110; // mm
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// get gcode start statements
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if ($("#startgcode").val().trim().length != 0) {
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console.log(" found contents for start-gcode in settings.html")
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@ -205,6 +210,12 @@ function generate_gcode(callback) {
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// this line is probably for drawing efficiency, alternating going from 0->end and end->0 (i.e. to and fro)
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// ofPoint to = commands[(even || isLoop || loopAlways) ? i : last-i].to;
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var to = new Point(); to.set(commands[i][0], commands[i][1]);
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// TODO 2013-09-18 evaluate if this should stay..
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// this was added when Rick mailed us wrt the Ultimaker delivery of Doodle3D
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to.x += gCodeOffsetX;
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to.y += gCodeOffsetY;
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var sublayer = (layer == 0) ? 0.0 : layer + (useSubLayers ? (curLayerCommand/totalLayerCommands) : 0);
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var z = (sublayer + 1) * layerHeight; // 2013-09-06 removed zOffset (seemed to be useless)
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@ -252,6 +263,12 @@ function generate_gcode(callback) {
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}
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}
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function scaleFunction(percent) {
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var r;
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return r;
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}
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pointsTranslate = function(p, x, y) {
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for (var i = 0; i < p.length; i++) {
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p[i][0] += x;
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