Code refactoring.

This commit is contained in:
Wouter R 2016-01-06 20:35:19 +01:00
parent d48944e448
commit 5c07947fe5
1 changed files with 29 additions and 47 deletions

View File

@ -111,51 +111,50 @@ function draw(_x, _y, _width) {
ctx.beginPath();
ctx.moveTo(prevX, prevY);
var lineWeight = null;
if (_width != undefined && _width < 0) {
if (settings['printer.bottomEnableTraveling']) {
ctx.moveTo(_x, _y);
} else {
ctx.lineTo(_x, _y);
ctx.lineWidth = 0.5;
ctx.stroke();
lineWeight = 0.5;
}
} else {
ctx.lineTo(_x, _y);
if (_width != undefined) {
ctx.lineWidth = _width;
lineWeight = _width;
} else {
if (drawVariableLineWeight) {
var dist = Math.sqrt(Math.pow((prevX - _x), 2) + Math.pow((prevY - _y), 2));
if (dist < 10) {
lineweight += .25;
lineWeight += .25;
} else if (dist < 20) {
lineweight += .5;
lineWeight += .5;
} else if (dist < 30) {
lineweight += .75;
lineWeight += .75;
} else if (dist < 50) {
lineweight += 1;
lineWeight += 1;
} else if (dist < 80) {
lineweight += 1.5;
lineWeight += 1.5;
} else if (dist < 120) {
lineweight += 2.25;
lineWeight += 2.25;
} else if (dist < 170) {
lineweight += 3.5;
lineWeight += 3.5;
} else {
lineweight += 2;
lineWeight += 2;
}
lineweight = Math.min(lineweight, 30);
lineweight *= 0.90;
lineweight = Math.max(lineweight, 1.0);
lineWeight = Math.min(lineWeight, 30);
lineWeight *= 0.90;
lineWeight = Math.max(lineWeight, 1.0);
} else {
lineweight = 2;
lineWeight = 2;
}
ctx.lineWidth = lineweight;
}
ctx.lineCap = 'round';
}
if (lineWeight != null) {
ctx.lineCap = 'round';
ctx.lineWidth = lineWeight;
ctx.lineTo(_x, _y);
ctx.stroke();
}
@ -338,18 +337,9 @@ function onCanvasMouseMove(e) {
y = e.layerY;
}
if (prevPoint.x != -1 || prevPoint.y != -1) {
var dist = Math.sqrt(((prevPoint.x - x) * (prevPoint.x - x)) + ((prevPoint.y - y) * (prevPoint.y - y)));
if (dist > 5) { // replace by setting: doodle3d.simplify.minDistance
_points.push([x, y, false]);
adjustBounds(x, y);
adjustPreviewTransformation();
draw(x, y);
prevPoint.x = x;
prevPoint.y = y;
}
} else {
// this is called once, every time you start to draw a line
var prevPresent = prevPoint.x != -1 || prevPoint.y != -1;
var dist = prevPresent ? Math.sqrt(Math.pow((prevPoint.x - x), 2) + Math.pow((prevPoint.y - y), 2)) : undefined;
if (!prevPresent || dist > 5) { // replace dist check by setting: doodle3d.simplify.minDistance
_points.push([x, y, false]);
adjustBounds(x, y);
adjustPreviewTransformation();
@ -357,7 +347,7 @@ function onCanvasMouseMove(e) {
prevPoint.x = x;
prevPoint.y = y;
}
// DEBUG
// $("#textdump").text("");
// $("#textdump").append("doodlebounds:" + doodleBounds + "\n");
@ -439,19 +429,11 @@ function onCanvasTouchMove(e) {
//console.log("f:onCanvasTouchMove >> x,y = "+x+","+y+" , e: " , e);
if (prevPoint.x != -1 || prevPoint.y != -1) {
var dist = Math.sqrt(Math.pow((prevPoint.x - x), 2) + Math.pow((prevPoint.y - y), 2));
if (dist > 5) {
_points.push([x, y, false]);
adjustBounds(x, y)
adjustPreviewTransformation();
draw(x, y);
prevPoint.x = x;
prevPoint.y = y;
}
} else {
var prevPresent = prevPoint.x != -1 || prevPoint.y != -1;
var dist = prevPresent ? Math.sqrt(Math.pow((prevPoint.x - x), 2) + Math.pow((prevPoint.y - y), 2)) : undefined;
if (!prevPresent || dist > 5) { // replace dist check by setting: doodle3d.simplify.minDistance
_points.push([x, y, false]);
adjustBounds(x, y)
adjustBounds(x, y);
adjustPreviewTransformation();
draw(x, y);
prevPoint.x = x;