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https://github.com/Doodle3D/doodle3d-client.git
synced 2024-11-22 01:07:56 +01:00
Load sketch path from svg (WIP, metadata is not parsed yet).
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parent
81bdabd2d5
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@ -188,6 +188,31 @@ function initButtonBehavior() {
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//btnStop.on('touchstart mousedown',stopPrint);
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var btnLoadSketch = $('#btnLoadSketch');
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btnLoadSketch.mouseup(function(e) {
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var sketchId = $('#sketchId').val();
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console.log("loading sketch with id " + sketchId);
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wifiboxURL = "http://192.168.5.1/d3dapi";
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$.ajax({
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url: wifiboxURL + "/sketch/" + sketchId,
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dataType: 'json',
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type: 'GET',
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//timeout: this.timeoutTime,
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success: function(response) {
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if (response.status == 'error' || response.status == 'fail') {
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console.log("loadSketch fail/error: " + response.msg + " -- ", response);
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} else {
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console.log("loadSketch success: loaded id #" + response.data.id, response);
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//console.log("sketch content:\n" + response.data.data);
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loadFromSvg(response.data.data);
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}
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}
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}).fail(function() {
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console.log("loadSketch failed: ", response);
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});
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});
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btnSave.mouseup(function(e) {
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svg = saveToSvg();
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console.log("generated SVG [" + _points.length + " points, " + svg.length + " bytes]:\n" + svg);
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@ -200,10 +225,11 @@ function initButtonBehavior() {
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data: { data: svg },
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//timeout: this.timeoutTime,
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success: function(response) {
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if (response.status == 'error' || response.status == 'fail')
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console.log("saveSketch fail/error: ", response);
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else
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if (response.status == 'error' || response.status == 'fail') {
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console.log("saveSketch fail/error: " + response.msg + " -- ", response);
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} else {
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console.log("saveSketch success: saved with id #" + response.data.id, response);
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}
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}
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}).fail(function() {
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console.log("saveSketch failed: ", response);
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@ -300,6 +300,86 @@ function onCanvasMouseDown(e) {
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draw(x, y, 0.5);
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}
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function loadFromSvg(svgData) {
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var mode = '', x = 0, y = 0;
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console.log("loading " + svgData.length + " bytes of data...");
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clearDoodle();
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var p = svgData.indexOf("<path");
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if (p == -1) { console.log("loadFromSvg: could not find parsing start point"); return false; }
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p = svgData.indexOf('d="', p);
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if (p == -1) { console.log("loadFromSvg: could not find parsing start point"); return false; }
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p += 3; //skip 'd="'
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var skipSpace = function() { while (svgData.charAt(p) == ' ') p++; }
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var parseCommand = function() {
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while (true) {
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skipSpace();
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var c = svgData.charAt(p);
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if (c == 'M' || c == 'm' || c == 'l') { //new command letter
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mode = c;
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} else if (c == '"') { //end of command chain
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return true;
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} else { //something else, must be a pair of coordinates...
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var tx = 0, ty = 0, numberEnd = 0, len = 0;
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numberEnd = svgData.indexOf(',', p);
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if (numberEnd == -1) { console.log("could not find comma in coordinate pair"); return false; }
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len = numberEnd - p;
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tx = parseInt(svgData.substr(p, len));
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p += len + 1;
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skipSpace();
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numberEnd = svgData.indexOf(' ', p);
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if (numberEnd == -1) { console.log("could not find space after coordinate pair"); return false; }
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len = numberEnd - p;
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ty = parseInt(svgData.substr(p, len));
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p += len;
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if (mode == 'M' || mode == 'L') {
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x = tx; y = ty;
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} else if (mode == 'm' || mode == 'l') {
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x += tx; y += ty;
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} else {
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console.log("loadFromSvg: found coordinate pair but mode was never set");
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return false;
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}
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var isMove = mode == 'm' || mode == 'M';
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//TODO: create function for adding a point?
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//console.log("inserting "+x+","+y+" ",isMove);
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updatePrevX = x;
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updatePrevY = y;
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_points.push([x, y, isMove]);
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adjustBounds(x, y);
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adjustPreviewTransformation();
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if (isMove) draw(x, y, .5);
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else draw(x, y);
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}
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p++;
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}
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return true;
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};
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parseCommand(); //depends on value of p, so don't move this without taking that into consideration
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//find <!--d3d-keys
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//loop until invalid character found (namely the '-' of '-->'): skipSpace(); parse '(\w+):\w*(\w+)'; assign corresp. var if key matches
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renderToImageDataPreview();
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/* TODO: behaviour for prev/next buttons:
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* - call update/status once to init number of saved sketches - 0 means both buttons disabled, otherwise set current to -1, total amount to number and enable left (i.e. clicking that loads last saved sketch)
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* - when going back and forth, update current and enable/disable both buttons when borders (i.e. 1 and total amount) are reached
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* - when saving, set current to -1 again and update total amount
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*/
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return true;
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}
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function saveToSvg() {
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var lastX = 0, lastY = 0, lastIsMove;
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var svg = '';
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@ -332,20 +412,13 @@ function saveToSvg() {
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svg += '\t<path transform="translate(' + -doodleBounds[0] + ',' + -doodleBounds[1] + ')" d="' + data + '" fill="none" stroke="black" stroke-width="2" />\n';
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var makeField = function(k,v) { return k + ': ' + v + '; '; }
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svg += '<!-- ' + makeField('height', numLayers) + makeField('outlineShape', VERTICALSHAPE) + makeField('twist', rStep) + '-->\n';
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svg += '<!--d3d-keys ' + makeField('height', numLayers) + makeField('outlineShape', VERTICALSHAPE) + makeField('twist', rStep) + '-->\n';
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svg += '</svg>\n';
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return svg;
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}
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function loadFromSvg(svgData) {
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//clear out points
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//read svg and fill points (and update bounds)
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//NOTE: generate the fields comment with some magic value so we can easily detect this while parsing
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//update any state necessary to have the canvas/client re-init itself to the new data
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}
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var prevPoint = {x:-1, y:-1};
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function onCanvasMouseMove(e) {
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// console.log("f:onCanvasMouseMove()");
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@ -527,4 +600,4 @@ function onCanvasTouchEnd(e) {
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function prevent(e) {
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e.preventDefault();
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}
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}
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@ -110,6 +110,10 @@
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<div id="debug_textArea">
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<textarea rows="5" cols="60" id="textdump"></textarea>
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</div>
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<div id="sketchLoader" style="position: absolute; display: block; text-align: left; margin-left: 12em; z-index: 501;">
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<input type="text" id="sketchId" value="0" style="width: 4em;" />
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<span id="btnLoadSketch">load sketch</span>
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</div>
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<div id="debug_display">
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</div>
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<div id="contentOverlay">
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