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mirror of https://github.com/Doodle3D/doodle3d-client.git synced 2024-11-22 01:07:56 +01:00

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This commit is contained in:
peteruithoven 2013-07-30 14:21:04 +02:00
parent d78317ecd6
commit 7a28b1d641

18
js/gcodeGenerating_v01.js Normal file → Executable file
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@ -41,7 +41,7 @@ function generate_gcode(callback) {
var extruder = 0.0; var extruder = 0.0;
var prev = new Point(); prev.set(0, 0); var prev = new Point(); prev.set(0, 0);
// vervanger voor ofxGetCenterofMass // replacement (and improvement) for ofxGetCenterofMass
var centerOfDoodle = { var centerOfDoodle = {
x: doodleBounds[0] + (doodleBounds[2]- doodleBounds[0])/2, x: doodleBounds[0] + (doodleBounds[2]- doodleBounds[0])/2,
y: doodleBounds[1] + (doodleBounds[3] - doodleBounds[1])/2 y: doodleBounds[1] + (doodleBounds[3] - doodleBounds[1])/2
@ -77,13 +77,14 @@ function generate_gcode(callback) {
if (layer == 0) { if (layer == 0) {
gcode.push("M107"); //fan off gcode.push("M107"); //fan off
if (firstLayerSlow) gcode.push("M220 S40"); //slow speed if (firstLayerSlow) gcode.push("M220 S40"); //slow speed
} else if (layer == 2) { ////////LET OP } else if (layer == 2) { ////////LET OP, pas bij layer 2 weer op normale snelheid ipv layer 1
gcode.push("M106"); //fan on gcode.push("M106"); //fan on
gcode.push("M220 S100"); //normal speed gcode.push("M220 S100"); //normal speed
} }
var curLayerCommand = 0; var curLayerCommand = 0;
var totalLayerCommands = p.length; var totalLayerCommands = p.length;
var layerProgress = 0;
var paths = []; var paths = [];
var pathCounter = -1; var pathCounter = -1;
@ -101,10 +102,10 @@ function generate_gcode(callback) {
// console.log("f:generategcode() >> paths.length: " + paths.length); // console.log("f:generategcode() >> paths.length: " + paths.length);
// loop over the subpaths (the separately drawn lines) // loop over the subpaths (the separately drawn lines)
for (var j = 0; j < paths.length; j++) { for (var j = 0; j < paths.length; j++) { // TODO paths > subpaths
// this line is probably for drawing efficiency, alternating going from 0->end and end->0 (i.e. to and fro) // this line is probably for drawing efficiency, alternating going from 0->end and end->0 (i.e. to and fro)
// vector<ofSubPath::Command> &commands = subpaths[even ? j : subpaths.size()-1-j].getCommands(); // vector<ofSubPath::Command> &commands = subpaths[even ? j : subpaths.size()-1-j].getCommands();
var commands = paths[j]; var commands = paths[j]; //commands zijn alle points uit subpath j // TODO commands > subpathPoints
// loop over the coordinates of the subpath // loop over the coordinates of the subpath
for (var i = 0; i < commands.length; i++) { for (var i = 0; i < commands.length; i++) {
@ -113,17 +114,17 @@ function generate_gcode(callback) {
// this line is probably for drawing efficiency, alternating going from 0->end and end->0 (i.e. to and fro) // this line is probably for drawing efficiency, alternating going from 0->end and end->0 (i.e. to and fro)
// ofPoint to = commands[(even || isLoop || loopAlways) ? i : last-i].to; // ofPoint to = commands[(even || isLoop || loopAlways) ? i : last-i].to;
var to = new Point(); to.set(commands[i][0], commands[i][1]); var to = new Point(); to.set(commands[i][0], commands[i][1]);
var sublayer = (layer == 0) ? 0.0 : layer + (useSubLayers ? (curLayerCommand/totalLayerCommands) : 0); var sublayer = (layer == 0) ? 0.0 : layer + (useSubLayers ? layerProgress : 0);
var z = (sublayer + 1) * layerHeight + zOffset; var z = (sublayer + 1) * layerHeight + zOffset; // you always start printing at z=0.2 (layerheight)
var isTraveling = !isLoop && i==0; var isTraveling = !isLoop && i==0;
var doRetract = prev.distance(to) > retractionminDistance; var doRetract = prev.distance(to) > retractionminDistance;
if (enableTraveling && isTraveling) { if (enableTraveling && isTraveling) {
// console.log("enableTraveling && isTraveling >> doRetract: " + doRetract + ", retractionspeed: " + retractionspeed); // console.log("enableTraveling && isTraveling >> doRetract: " + doRetract + ", retractionspeed: " + retractionspeed);
if (doRetract) gcode.push("G1 E" + (extruder - retractionamount).toFixed(3) + " F" + (retractionspeed * 60).toFixed(3)); if (doRetract) gcode.push("G1 E" + (extruder - retractionamount).toFixed(3) + " F" + (retractionspeed * 60).toFixed(3)); //retract
gcode.push("G1 X" + to.x.toFixed(3) + " Y" + to.y.toFixed(3) + " Z" + (z + (doRetract ? hop : 0)).toFixed(3) + " F" + (travelSpeed * 60).toFixed(3)); gcode.push("G1 X" + to.x.toFixed(3) + " Y" + to.y.toFixed(3) + " Z" + (z + (doRetract ? hop : 0)).toFixed(3) + " F" + (travelSpeed * 60).toFixed(3));
if (doRetract) gcode.push("G1 E" + extruder.toFixed(3) + " F" + (retractionspeed * 60).toFixed(3)); if (doRetract) gcode.push("G1 E" + extruder.toFixed(3) + " F" + (retractionspeed * 60).toFixed(3)); // return to normal
} else { } else {
// console.log(" else"); // console.log(" else");
extruder += prev.distance(to) * wallThickness * layerHeight / filamentThickness; extruder += prev.distance(to) * wallThickness * layerHeight / filamentThickness;
@ -131,6 +132,7 @@ function generate_gcode(callback) {
} }
curLayerCommand++; curLayerCommand++;
layerProgress = curLayerCommand/totalLayerCommands;
prev = to; prev = to;
} }