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mirror of https://github.com/Doodle3D/doodle3d-client.git synced 2024-11-25 02:27:56 +01:00

bunch of javascript

This commit is contained in:
Adriaan Wormgoor 2013-07-26 22:39:28 +02:00
parent ae4e8e080b
commit 83237b9a38
15 changed files with 5174 additions and 0 deletions

276
js/buttonbehaviors.js Normal file
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var btnMoveUpInterval;
var btnMoveDownInterval;
var btnTwistLeftInterval;
var btnTwistRightInterval;
var twistIncrement = Math.PI/1800;
var btnOopsInterval;
//var btnNew, btnPrevious, btnNext;
var btnOops, btnStop, btnClear;
var btnMoveUp, btnMoveDown, btnTwistLeft, btnTwistRight;
var btnInfo, btnSettings;
var btnDebug; // debug
function initButtonBehavior() {
console.log("f:initButtonBehavior >> btnNew = " + btnNew);
btnClear= $("#btnClear");
btnOops = $("#btnOops");
btnMoveUp = $("#btnMoveUp");
btnMoveDown = $("#btnMoveDown");
btnTwistLeft = $("#btnTwistLeft");
btnTwistRight = $("#btnTwistRight");
btnInfo = $("#btnInfo");
btnSettings = $("#btnSettings");
// btnPrint= $("#btnPrint");
// btnPrevious = $("#btnPrevious");
// btnNext = $("#btnNext");
//debug
btnDebug = $(".debugBtn");
if (!btnNew.addEventListener) {
btnNew.attachEvent('onmousedown',clearDoodle);
btnNew.attachEvent('ontouchstart',clearDoodle);
btnPrint.attachEvent('onmousedown',print);
btnPrint.attachEvent('ontouchstart',print);
// btnPrevious.attachEvent('onmousedown',prevDoodle);
// btnPrevious.attachEvent('ontouchstart',prevDoodle);
// btnNext.attachEvent('onmousedown',nextDoodle);
// btnNext.attachEvent('ontouchstart',nextDoodle);
} else {
btnNew.addEventListener('mousedown',clearDoodle,false);
btnNew.addEventListener('touchstart',clearDoodle,false);
btnPrint.addEventListener('mousedown',print,false);
btnPrint.addEventListener('touchstart',print,false);
// btnPrevious.addEventListener('mousedown',prevDoodle,false);
// btnPrevious.addEventListener('touchstart',prevDoodle,false);
// btnNext.addEventListener('mousedown',nextDoodle,false);
// btnNext.addEventListener('touchstart',nextDoodle,false);
}
btnClear.click(function(e) {
e.preventDefault();
// console.log("clear");
clearDoodle();
});
// btnPrevious.mouseup(function(e) {
// e.preventDefault();
// console.log("btnPrevious");
// })
// btnPrevious.bind("touchend", function(e) {
// e.preventDefault();
// console.log("btnPrevious");
// })
// btnNext.mouseup(function(e) {
// e.preventDefault();
// console.log("btnNext");
// })
// btnNext.bind("touchend", function(e) {
// e.preventDefault();
// console.log("btnPrevious");
// })
btnOops.mousedown(function(e) {
e.preventDefault();
// console.log("btnOops mouse down");
btnOopsInterval = setInterval( function() {
oopsUndo();
}, 1000/50);
});
btnOops.mouseup(function(e) {
e.preventDefault();
// console.log("btnOops mouse up");
clearInterval(btnOopsInterval);
});
btnMoveUp.mousedown(function(e) {
e.preventDefault();
// console.log("btnMoveUp mouse down");
previewUp();
clearInterval(btnMoveUpInterval);
btnMoveUpInterval = setInterval( function() {
previewUp();
}, 1000/30);
});
btnMoveUp.mouseup(function(e) {
e.preventDefault();
console.log("btnMoveUp mouse up");
clearInterval(btnMoveUpInterval);
});
btnMoveDown.mousedown(function(e) {
e.preventDefault();
// console.log("btnMoveDown mouse down");
previewDown();
clearInterval(btnMoveDownInterval);
btnMoveDownInterval = setInterval( function() {
previewDown();
}, 1000/30);
});
btnMoveDown.mouseup(function(e) {
e.preventDefault();
console.log("btnMoveDown mouse up");
clearInterval(btnMoveDownInterval);
});
btnTwistLeft.mousedown(function(e) {
e.preventDefault();
// console.log("btnTwistLeft mouse down");
previewTwistLeft();
clearInterval(btnTwistLeftInterval);
btnTwistLeftInterval = setInterval( function() {
previewTwistLeft();
}, 1000/30);
});
btnTwistLeft.mouseup(function(e) {
e.preventDefault();
// console.log("btnTwistLeft mouse up");
clearInterval(btnTwistLeftInterval);
});
btnTwistRight.mousedown(function(e) {
e.preventDefault();
// console.log("btnTwistRight mouse down");
previewTwistRight();
clearInterval(btnTwistRightInterval);
btnTwistRightInterval = setInterval( function() {
previewTwistRight();
}, 1000/30);
});
btnTwistRight.mouseup(function(e) {
e.preventDefault();
// console.log("btnTwistRight mouse up");
clearInterval(btnTwistRightInterval);
});
btnSettings.mouseup(function(e) {
e.preventDefault();
console.log("btnSettings mouse up");
});
btnInfo.mouseup(function(e) {
e.preventDefault();
console.log("btnInfo mouse up");
});
// DEBUG
// $(".agentInfo").css("display", "none");
btnDebug.click(function(e) {
console.log("debugClick");
$(".agentInfo").toggleClass("agentInfoToggle");
e.preventDefault();
})
}
function prevDoodle(e) {
console.log("f:prevDoodle()");
}
function nextDoodle(e) {
console.log("f:nextDoodle()");
}
function print(e) {
console.log("f:print()");
$("#textdump").text("");
if (_points.length > 2) {
//*
// generate_gcode();
var gencode = generate_gcode();
startPrint();
// console.log("");
// console.log("");
// console.log("-------------------------------------------------");
// console.log("generated gcode:");
// console.log(gencode);
// console.log("-------------------------------------------------");
// console.log("");
// console.log("");
// console.log("");
$("#textdump").text(gencode);
// copyToClipboard(gencode);
//*/
} else {
console.log("f:print >> not enough points!");
}
// $.post("/doodle3d.of", { data:output }, function(data) {
// btnPrint.disabled = false;
// });
}
function clearMainView() {
// console.log("f:clearMainView()");
ctx.save();
ctx.clearRect(0,0,canvas.width, canvas.height);
ctx.restore();
}
function clearPreview() {
// console.log("f:clearPreview()");
previewCtx.save();
previewCtx.clearRect(0,0,canvas.width, canvas.height);
previewCtx.restore();
}
function oopsUndo() {
// console.log("f:oopsUndo()");
_points.pop();
redrawPreview();
clearMainView();
prevX = 0;
prevY = 0;
for (var i = 0; i < _points.length; i++) {
// console.log(" drawing points " + _points[i]);
if (_points[i][2] == true) {
draw(_points[i][0], _points[i][1], 0.5);
} else {
draw(_points[i][0], _points[i][1]);
}
}
}
function previewUp() {
// console.log("f:previewUp()");
if (numLayers < 100) {
numLayers++;
}
redrawPreview();
}
function previewDown() {
// console.log("f:previewDown()");
if (numLayers > 2) {
numLayers--;
}
redrawPreview();
}
function previewTwistLeft() {
// console.log("f:previewTwistLeft()");
// if (rStep < Math.PI) {
rStep -= twistIncrement;
// }
redrawPreview();
}
function previewTwistRight() {
// console.log("f:previewTwistRight()");
// if (rStep < Math.PI) {
rStep += twistIncrement;
// }
redrawPreview();
}

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js/canvasDrawing_v01.js Normal file
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/* * * * * * * * * *
*
* VARS
*
* * * * * * * * * */
var preview;
var previewCtx;
var svgPathRegExp = /[LM]\d* \d*/ig;
var svgPathParamsRegExp = /([LM])(\d*) (\d*)/;
var dragging = false;
var canvas = $("#mycanvas")[0];
var ctx = canvas.getContext('2d');
var canvasWidth = canvas.width;
var canvasHeight = canvas.height;
var drawCanvas;
var drawCanvasTopLeftCoords = [0, 0];
var doodleBounds = [-1, -1, -1, -1]; // left, top, right, bottom
// var doodleScaleVals = [[0, 0], [1.0, 1.0]]; // [ [x, y], [scaleX, scaleY] ]
var doodleTransform = [0, 0, 1.0, 1.0]; // [ x, y, scaleX, scaleY ]
var _points = [];
var prevCountingTime = 0;
var movementCounter = 0;
var drawVariableLineWeight = false; // set to true to have the momentum of the mouse/touch movement result in larger/smaller strokes
var lineweight = 2;
/* * * * * * * * * *
*
* INIT
*
* * * * * * * * * */
function initDoodleDrawing() {
console.log("f:initDoodleDrawing()");
if (!canvas.addEventListener) {
canvas.attachEvent('onmousedown',onCanvasMouseDown);
canvas.attachEvent('onmousemove',onCanvasMouseMove);
canvas.attachEvent('onmouseup',onCanvasMouseUp);
canvas.attachEvent('ontouchstart',onCanvasTouchDown);
canvas.attachEvent('ontouchmove',onCanvasTouchMove);
canvas.attachEvent('ontouchend',onCanvasTouchEnd);
document.body.attachEvent('ontouchmove',prevent);
} else {
canvas.addEventListener('mousedown',onCanvasMouseDown,false);
canvas.addEventListener('mousemove',onCanvasMouseMove,false);
canvas.addEventListener('mouseup',onCanvasMouseUp,false);
canvas.addEventListener('touchstart',onCanvasTouchDown,false);
canvas.addEventListener('touchmove',onCanvasTouchMove,false);
canvas.addEventListener('touchend',onCanvasTouchEnd,false);
document.body.addEventListener('touchmove',prevent,false);
}
drawCanvas = $("#drawAreaContainer");
console.log("drawCanvasTopLeftCoords: " + drawCanvasTopLeftCoords);
drawCanvasTopLeftCoords[0] = drawCanvas.css("left").match(/[0-9]/g).join("");
drawCanvasTopLeftCoords[1] = drawCanvas.css("top").match(/[0-9]/g).join("");
console.log("f:initDoodleDrawing() >> canvasWidth: " + canvasWidth);
console.log("f:initDoodleDrawing() >> canvasHeight: " + canvasHeight);
}
/* * * * * * * * * *
*
* CANVAS DRAWING FUNCTION
*
* * * * * * * * * */
function draw(_x, _y, _width) {
// console.log("f:draw() >> _width: " + _width);
if (prevX == 0 && prevY ==0) {
prevX = _x;
prevY = _y;
}
ctx.beginPath();
ctx.moveTo(prevX, prevY);
ctx.lineTo(_x, _y);
if (_width != undefined) {
ctx.lineWidth = _width;
} else {
if (drawVariableLineWeight) {
var dist = Math.sqrt(Math.pow((prevX - _x), 2) + Math.pow((prevY - _y), 2));
if (dist < 10) {
lineweight += .25;
} else if (dist < 20) {
lineweight += .5;
} else if (dist < 30) {
lineweight += .75;
} else if (dist < 50) {
lineweight += 1;
} else if (dist < 80) {
lineweight += 1.5;
} else if (dist < 120) {
lineweight += 2.25;
} else if (dist < 170) {
lineweight += 3.5;
} else {
lineweight += 2;
}
lineweight = Math.min(lineweight, 30);
lineweight *= 0.90;
lineweight = Math.max(lineweight, 1.0);
} else {
lineweight = 2;
}
ctx.lineWidth = lineweight;
}
ctx.lineCap = 'round';
ctx.stroke();
prevX = _x;
prevY = _y;
}
/* * * * * * * * * *
*
* SUPPORTING FUNCTIONS
*
* * * * * * * * * */
function clearDoodle() {
console.log("f:clearDoodle");
_points = [];
prevX = 0;
prevY = 0;
doodleBounds = [-1, -1, -1, -1]; // left, top, right, bottom
doodleTransform = [0, 0, 1.0, 1.0]; // [ x, y, scaleX, scaleY ]
clearMainView();
clearPreview();
}
function adjustBounds(x, y) {
// console.log("f:adjustBounds("+x+","+y+")");
if (doodleBounds[0] == -1) {
// if doodleBounds[0] is -1 then it isn't initted yet, so x and y are both the min and max vals
doodleBounds[0] = x;
doodleBounds[1] = y;
doodleBounds[2] = x;
doodleBounds[3] = y;
return;
}
doodleBounds[0] = Math.min(doodleBounds[0], x); // left
doodleBounds[2] = Math.max(doodleBounds[2], x); // right
doodleBounds[1] = Math.min(doodleBounds[1], y); // top
doodleBounds[3] = Math.max(doodleBounds[3], y); // bottom
// draw the bounding rect (DEBUG)
/*
ctx.beginPath();
ctx.rect(doodleBounds[0],doodleBounds[1], doodleBounds[2] - doodleBounds[0], doodleBounds[3] - doodleBounds[1]);
ctx.lineWidth = .2;
ctx.strokeStyle = "#333"
ctx.stroke();
ctx.closePath();
//*/
// console.log(" new bounds: " + doodleBounds);
}
// does what exactly?
function adjustPreviewTransformation() {
// console.log("f:adjustPreviewTransformation()");
// doodleTransform[0] = doodleBounds[0] - (doodleBounds[2] - doodleBounds[0]) / 2;
// doodleTransform[1] = doodleBounds[1] - (doodleBounds[3] - doodleBounds[1]) / 2;
// doodleTransform[0] = doodleBounds[0] - ((doodleBounds[2] - doodleBounds[0]) / 2);
// doodleTransform[1] = doodleBounds[1] - ((doodleBounds[3] - doodleBounds[1]) / 2);
doodleTransform[0] = doodleBounds[0];
doodleTransform[1] = doodleBounds[1];
var sclX, sclY, finalScl;
if (_points.length < 2) {
console.log(_points);
sclX = 1.0;
sclY = 1.0;
finalScl = Math.min(sclX, sclY);
} else {
sclX = canvasWidth / (doodleBounds[2] - doodleBounds[0]);
sclY = canvasHeight / (doodleBounds[3] - doodleBounds[1]);
// TODO this shouldn't be a matter if choosing the smallest but should probably involve maintaining aspect ratio??
finalScl = Math.min(sclX, sclY);
}
doodleTransform[2] = finalScl;
doodleTransform[3] = finalScl;
}
/* * * * * * * * * *
*
* MOUSE/TOUCH EVENTHANDLERS
*
* * * * * * * * * */
function onCanvasMouseDown(e) {
// console.log("onmousedown");
dragging = true;
prevCountingTime = new Date().getTime();
movementCounter = 0
// _points.push([e.clientX - canvas.offsetLeft, e.clientY - canvas.offsetTop, true]);
// adjustBounds(e.clientX - canvas.offsetLeft, e.clientY - canvas.offsetTop);
// adjustPreviewTransformation();
// draw(e.clientX - canvas.offsetLeft, e.clientY - canvas.offsetTop, 0.5);
_points.push([e.offsetX,e.offsetY, true]);
adjustBounds(e.offsetX,e.offsetY);
adjustPreviewTransformation();
draw(e.offsetX,e.offsetY, 0.5);
}
function onCanvasMouseMove(e) {
if (!dragging) return;
// console.log("onmousemove");
// _points.push([e.clientX - canvas.offsetLeft, e.clientY - canvas.offsetTop, false]);
// adjustBounds(e.clientX - canvas.offsetLeft, e.clientY - canvas.offsetTop);
// adjustPreviewTransformation();
// draw(e.clientX - canvas.offsetLeft, e.clientY - canvas.offsetTop);
_points.push([e.offsetX,e.offsetY, false]);
adjustBounds(e.offsetX,e.offsetY);
adjustPreviewTransformation();
draw(e.offsetX,e.offsetY);
// update counter -> this was for getting a handle on how often the Canvas fires a move-event
/*
movementCounter++;
if (new Date().getTime() - prevCountingTime > 1000) {
// console.log("number of moves in 1sec: " + movementCounter)
prevCountingTime= new Date().getTime();
$("#numtimes").text(movementCounter + " times");
movementCounter = 0;
}
//*/
// DEBUG
// $("#textdump").text("");
// $("#textdump").append("doodlebounds:" + doodleBounds + "\n");
// $("#textdump").append("doodletransform:" + doodleTransform + "\n");
if (new Date().getTime() - prevRedrawTime > redrawInterval) {
redrawPreview();
prevRedrawTime = new Date().getTime();
}
}
function onCanvasMouseUp(e) {
// console.log("onmouseup");
dragging = false;
console.log("doodleBounds: " + doodleBounds);
console.log("doodleTransform: " + doodleTransform);
// ctx.stroke();
console.log("_points.length :" + _points.length);
// console.log(_points);
// DEBUG
// $("#textdump").text("");
// $("#textdump").append("doodlebounds:" + doodleBounds + "\n");
// $("#textdump").append("doodletransform:" + doodleTransform + "\n");
redrawPreview();
}
function onCanvasTouchDown(e) {
e.preventDefault();
// var x = e.touches[0].pageX - e.touches[0].target.offsetLeft;
// var y = e.touches[0].pageY - e.touches[0].target.offsetTop;
var x = e.touches[0].pageX - drawCanvasTopLeftCoords[0];
var y = e.touches[0].pageY - drawCanvasTopLeftCoords[1];
_points.push([x, y, true]);
adjustBounds(x, y);
adjustPreviewTransformation();
draw(x, y, .5);
movementCounter = 0;
prevRedrawTime = new Date().getTime();
}
function onCanvasTouchMove(e) {
e.preventDefault();
// var x = e.touches[0].pageX - e.touches[0].target.offsetLeft;
// var y = e.touches[0].pageY - e.touches[0].target.offsetTop;
var x = e.touches[0].pageX - drawCanvasTopLeftCoords[0];
var y = e.touches[0].pageY - drawCanvasTopLeftCoords[1];
_points.push([x, y, false]);
adjustBounds(x, y);
adjustPreviewTransformation();
draw(x, y);
// update counter -> this was for getting a handle on how often the Canvas fires a move-event
/*
movementCounter++;
if (new Date().getTime() - prevCountingTime > 1000) {
// console.log("number of moves in 1sec: " + movementCounter)
prevCountingTime= new Date().getTime();
$("#numtimes").text(movementCounter + " times");
movementCounter = 0;
}
//*/
if (new Date().getTime() - prevRedrawTime > redrawInterval) {
redrawPreview();
prevRedrawTime = new Date().getTime();
}
}
function onCanvasTouchEnd(e) {
// console.log("ontouchend");
redrawPreview();
}
function prevent(e) {
e.preventDefault();
}
/*
function print(e) {
output = path.attributes.d.nodeValue;
console.log(output);
output = output.split("M").join("\n");
output = output.split(" L").join("_");
output = output.split(" ").join(",");
output = output.split("_").join(" ");
output = "\nBEGIN\n" + output + "\n\nEND\n";
$.post("/doodle3d.of", { data:output }, function(data) {
btnPrint.disabled = false;
});
}
//*/

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js/d3dServerInterfacing.js vendored Normal file
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function setTemperature(callback) {
if (callback != undefined) callback();
}
function setTemperature(callback) {
if (callback != undefined) callback();
}

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js/doodlePrintCode.js Normal file
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var sendIndex;
var sendLength;
//var kastjeURL = "http://192.168.10.1/cgi-bin/d3dapi/";
var kastjeURL = "http://192.168.5.1/cgi-bin/d3dapi/";
var mydata = "";
function startPrint() {
console.log("f:startPrint()");
// sendIndex = 0;
// sendLength = 2000; // 2000 regels
// sendGCodeSlice(sendIndex, sendLength);
$.post(kastjeURL + "test/" + "write/", { data: "test"}, function(data) {
console.log("returned data: " + JSON.stringify(data));
data = JSON.parse(data);
console.log(" data.msg: " + data.msg);
console.log(" data.status: " + data.status);
// console.log(" status: " + data["status"]);
// btnPrint.disabled = false;
});
//http://192.168.10.1/cgi-bin/d3dapi/write
}
function sendGCodeSlice(startIndex, sendAmt) {
console.log("f:senGCodeSlice >> startIndex:" + startIndex + ", sendAmt:" + sendAmt);
if (typeof startIndex == "number" && typeof sendAmt == "number") {
var lastOne = false;
if (data.length < (startIndex + sendAmt)) {
console.log("f:senGCodeSlice >> not enough data left for full slice, sending smaller (and last) one");
sendAmt = data.length - startIndex;
lastOne = true;
}
var _tmp = data.slice(startIndex, startIndex+sendAmt);
// console.log("f:senGCodeSlice >> _tmp.length:" + _tmp.length);
$.post("/doodle3d.of", { data:output }, function(data) {
btnPrint.disabled = false;
});
sendBoy( { data: _tmp, lastOne: lastOne} , function(e) {
console.log("sendBoy callback: " + e);
// console.log(e);
// console.log("e.success: " + e.success);
if (e.success = true) {
if (lastOne) {
console.log("f:sendGCodeSlice >> DONE!");
} else {
sendGCodeSlice(startIndex + sendAmt, sendAmt);
}
}
})
} else {
console.log(" something wrong");
}
}
function sendBoy(sendObj, callback) {
console.log("f:sendBoy() (dummy kastje) >> data length: " + sendObj.data.length + ", lastOne: " + sendObj.lastOne);
console.log("");
if (callback != undefined) callback({success:true});
}

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@ -123,6 +123,8 @@ function print(e) {
output = "\nBEGIN\n" + output + "\n\nEND\n";
console.log("output :" + output );
$.post("/doodle3d.of", { data:output }, function(data) {
btnPrint.disabled = false;
});

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js/gcodeGenerating_v01.js Normal file
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var gcodeStart = [];
gcodeStart.push("G21 (mm)");
gcodeStart.push("G91 (relative)");
gcodeStart.push("G28 X0 Y0 Z0 (physical home)");
gcodeStart.push("M104 S230 (temperature)");
gcodeStart.push("G1 E10 F250 (flow)");
gcodeStart.push("G92 X-100 Y-100 Z0 E10");
gcodeStart.push("G1 Z3 F5000 (prevent diagonal line)");
gcodeStart.push("G90 (absolute)");
gcodeStart.push("M106 (fan on)");
var gcodeEnd= [];
gcodeEnd.push("G1 X-100 Y-100 F15000 (fast homing)");
gcodeEnd.push("M107");
gcodeEnd.push("M84 (disable axes)");
var gcode = [];
function generate_gcode(callback) {
console.log("f:generategcode()");
gcode = [];
objectHeight = Math.ceil(numLayers / 5); // in settings objectHeight = 20, in previewRendering_v01.js numLayers is 100, hence the / 5
objectHeight = numLayers; // in settings objectHeight = 20, in previewRendering_v01.js numLayers is 100, hence the / 5
// todo hier een array van PATHS maken wat de losse paths zijn
// copy array without reference -> http://stackoverflow.com/questions/9885821/copying-of-an-array-of-objects-to-another-array-without-object-reference-in-java
var points = JSON.parse(JSON.stringify(_points));
console.log("f:generategcode() >> points.length: " + points.length);
// console.log("f:generategcode() >> paths: " + paths.toString());
// console.log("paths.toString(): " + paths.toString());
// return;
// add gcode begin commands
gcode = gcode.concat(gcodeStart);
var layers = maxObjectHeight / layerHeight; //maxObjectHeight instead of objectHeight
var extruder = 0.0;
var prev = new Point(); prev.set(0, 0);
// vervanger voor ofxGetCenterofMass
var centerOfDoodle = {
x: doodleBounds[0] + (doodleBounds[2]- doodleBounds[0])/2,
y: doodleBounds[1] + (doodleBounds[3] - doodleBounds[1])/2
// x: doodleBounds[0],
// y: doodleBounds[1]
}
console.log("f:generategcode() >> layers: " + layers);
for (var layer = 0; layer < layers; layer++) {
var p = JSON.parse(JSON.stringify(points)); // [].concat(points);
if (p.length < 2) return;
var even = (layer % 2 == 0);
var progress = layer / layers;
// float layerScale = scaleFunction(float(layer)/layers); // scaleFactor van de layer -> lookup naar vfunc[] voor die scaleVals
var layerScale = 1.0;
// if begin point this row and end point last row are close enough, isLoop is true
var isLoop = lineLength(points[0][0], points[0][1], points[points.length-1][0], points[points.length-1][1]) < 3;
// set center of doodle as middle (ie subtract to that)
pointsTranslate(p, -centerOfDoodle.x, -centerOfDoodle.y);
pointsScale(p, screenToMillimeterScale,-screenToMillimeterScale);
pointsScale(p, layerScale, layerScale);
// sort-of in de buurt van (360/2.5)
// // -> aight.. er zijn 750 lines vs 1000 in de d3d app. 135 = .75 * 180... dit kan je nog rechttrekken als je NET wat slimmer nadenkt :)
// update: NEE, het is niet .75 * 180 want 135 was niet de beste value. //TODO dus.
pointsRotate(p, rStep * progress * 139);
if (layer == 0) {
gcode.push("M107"); //fan off
if (firstLayerSlow) gcode.push("M220 S40"); //slow speed
} else if (layer == 2) { ////////LET OP
gcode.push("M106"); //fan on
gcode.push("M220 S100"); //normal speed
}
var curLayerCommand = 0;
var totalLayerCommands = p.length;
var paths = [];
var pathCounter = -1;
// var points = [];
for (var i = 0; i < p.length; i++) {
if (p[i][2] == true) {
pathCounter++;
paths.push([]);
paths[pathCounter].push([p[i][0], p[i][1]]);
} else {
paths[pathCounter].push([p[i][0], p[i][1]]);
}
}
// console.log("f:generategcode() >> paths.length: " + paths.length);
// loop over the subpaths (the separately drawn lines)
for (var j = 0; j < paths.length; j++) {
// this line is probably for drawing efficiency, alternating going from 0->end and end->0 (i.e. to and fro)
// vector<ofSubPath::Command> &commands = subpaths[even ? j : subpaths.size()-1-j].getCommands();
var commands = paths[j];
// loop over the coordinates of the subpath
for (var i = 0; i < commands.length; i++) {
var last = commands.length - 1;
// this line is probably for drawing efficiency, alternating going from 0->end and end->0 (i.e. to and fro)
// ofPoint to = commands[(even || isLoop || loopAlways) ? i : last-i].to;
var to = new Point(); to.set(commands[i][0], commands[i][1]);
var sublayer = (layer == 0) ? 0.0 : layer + (useSubLayers ? (curLayerCommand/totalLayerCommands) : 0);
var z = (sublayer + 1) * layerHeight + zOffset;
var isTraveling = !isLoop && i==0;
var doRetract = prev.distance(to) > retractionminDistance;
if (enableTraveling && isTraveling) {
// console.log("enableTraveling && isTraveling >> doRetract: " + doRetract + ", retractionspeed: " + retractionspeed);
if (doRetract) gcode.push("G1 E" + (extruder - retractionamount).toFixed(3) + " F" + (retractionspeed * 60).toFixed(3));
gcode.push("G1 X" + to.x.toFixed(3) + " Y" + to.y.toFixed(3) + " Z" + (z + (doRetract ? hop : 0)).toFixed(3) + " F" + (travelSpeed * 60).toFixed(3));
if (doRetract) gcode.push("G1 E" + extruder.toFixed(3) + " F" + (retractionspeed * 60).toFixed(3));
} else {
// console.log(" else");
extruder += prev.distance(to) * wallThickness * layerHeight / filamentThickness;
gcode.push("G1 X" + to.x.toFixed(3) + " Y" + to.y.toFixed(3) + " Z" + z.toFixed(3) + " F" + (speed * 60).toFixed(3) + " E" + extruder.toFixed(3));
}
curLayerCommand++;
prev = to;
}
}
if ((layer/layers) > (objectHeight/maxObjectHeight)) {
console.log("f:generategcode() >> (layer/layers) > (objectHeight/maxObjectHeight) is true -> breaking");
break;
}
}
// add gcode end commands
gcode = gcode.concat(gcodeEnd);
// debug
// var _gc = gc.join("\n");
// console.log("f:generategcode() >> _gc = " + _gc);
// Return the gcode array, joined to one string with '\n' (line break) as the join parameter
// This should result in a nice long string with line breaks
if (callback == undefined) {
return gcode.join("\n");
} else {
// post
}
}
pointsTranslate = function(p, x, y) {
for (var i = 0; i < p.length; i++) {
p[i][0] += x;
p[i][1] += y;
}
}
pointsScale = function(p, sx, sy) {
for (var i = 0; i < p.length; i++) {
p[i][0] *= sx;
p[i][1] *= sy;
}
}
// rotates around point 0,0 (origin).
// Not the prettiest kind of rotation solution but in our case we're assuming that the points have just been translated to origin
pointsRotate = function(p, ang) {
var _ang, dist;
for (var i = 0; i < p.length; i++) {
dist = Math.sqrt(p[i][0] * p[i][0] + p[i][1] * p[i][1]);
_ang = Math.atan2(p[i][1], p[i][0]);
p[i][0] = Math.cos(_ang + ang) * dist;
p[i][1] = Math.sin(_ang + ang) * dist;
}
}
//+ Jonas Raoni Soares Silva
//@ http://jsfromhell.com/math/line-length [rev. #1]
lineLength = function(x, y, x0, y0){
return Math.sqrt((x -= x0) * x + (y -= y0) * y);
};
var Point = function() {};
Point.prototype = {
x: 0,
y: 0,
set: function(_x, _y) {
this.x = _x;
this.y = _y;
},
distance: function(p) {
var d = -1;
if (p instanceof Point) {
d = Math.sqrt((p.x - this.x) * (p.x - this.x) + (p.y - this.y) * (p.y - this.y));
}
return d;
},
toString: function() {
console.log("x:" + this.x + ", y:" + this.y);
}
}

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// Copyright 2006 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
document.createElement("canvas").getContext||(function(){var s=Math,j=s.round,F=s.sin,G=s.cos,V=s.abs,W=s.sqrt,k=10,v=k/2;function X(){return this.context_||(this.context_=new H(this))}var L=Array.prototype.slice;function Y(b,a){var c=L.call(arguments,2);return function(){return b.apply(a,c.concat(L.call(arguments)))}}var M={init:function(b){if(/MSIE/.test(navigator.userAgent)&&!window.opera){var a=b||document;a.createElement("canvas");a.attachEvent("onreadystatechange",Y(this.init_,this,a))}},init_:function(b){b.namespaces.g_vml_||
b.namespaces.add("g_vml_","urn:schemas-microsoft-com:vml","#default#VML");b.namespaces.g_o_||b.namespaces.add("g_o_","urn:schemas-microsoft-com:office:office","#default#VML");if(!b.styleSheets.ex_canvas_){var a=b.createStyleSheet();a.owningElement.id="ex_canvas_";a.cssText="canvas{display:inline-block;overflow:hidden;text-align:left;width:300px;height:150px}g_vml_\\:*{behavior:url(#default#VML)}g_o_\\:*{behavior:url(#default#VML)}"}var c=b.getElementsByTagName("canvas"),d=0;for(;d<c.length;d++)this.initElement(c[d])},
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break;case "height":a.style.height=a.attributes.height.nodeValue+"px";a.getContext().clearRect();break}}function $(b){var a=b.srcElement;if(a.firstChild){a.firstChild.style.width=a.clientWidth+"px";a.firstChild.style.height=a.clientHeight+"px"}}M.init();var N=[],B=0;for(;B<16;B++){var C=0;for(;C<16;C++)N[B*16+C]=B.toString(16)+C.toString(16)}function I(){return[[1,0,0],[0,1,0],[0,0,1]]}function y(b,a){var c=I(),d=0;for(;d<3;d++){var f=0;for(;f<3;f++){var h=0,g=0;for(;g<3;g++)h+=b[d][g]*a[g][f];c[d][f]=
h}}return c}function O(b,a){a.fillStyle=b.fillStyle;a.lineCap=b.lineCap;a.lineJoin=b.lineJoin;a.lineWidth=b.lineWidth;a.miterLimit=b.miterLimit;a.shadowBlur=b.shadowBlur;a.shadowColor=b.shadowColor;a.shadowOffsetX=b.shadowOffsetX;a.shadowOffsetY=b.shadowOffsetY;a.strokeStyle=b.strokeStyle;a.globalAlpha=b.globalAlpha;a.arcScaleX_=b.arcScaleX_;a.arcScaleY_=b.arcScaleY_;a.lineScale_=b.lineScale_}function P(b){var a,c=1;b=String(b);if(b.substring(0,3)=="rgb"){var d=b.indexOf("(",3),f=b.indexOf(")",d+
1),h=b.substring(d+1,f).split(",");a="#";var g=0;for(;g<3;g++)a+=N[Number(h[g])];if(h.length==4&&b.substr(3,1)=="a")c=h[3]}else a=b;return{color:a,alpha:c}}function aa(b){switch(b){case "butt":return"flat";case "round":return"round";case "square":default:return"square"}}function H(b){this.m_=I();this.mStack_=[];this.aStack_=[];this.currentPath_=[];this.fillStyle=this.strokeStyle="#000";this.lineWidth=1;this.lineJoin="miter";this.lineCap="butt";this.miterLimit=k*1;this.globalAlpha=1;this.canvas=b;
var a=b.ownerDocument.createElement("div");a.style.width=b.clientWidth+"px";a.style.height=b.clientHeight+"px";a.style.overflow="hidden";a.style.position="absolute";b.appendChild(a);this.element_=a;this.lineScale_=this.arcScaleY_=this.arcScaleX_=1}var i=H.prototype;i.clearRect=function(){this.element_.innerHTML=""};i.beginPath=function(){this.currentPath_=[]};i.moveTo=function(b,a){var c=this.getCoords_(b,a);this.currentPath_.push({type:"moveTo",x:c.x,y:c.y});this.currentX_=c.x;this.currentY_=c.y};
i.lineTo=function(b,a){var c=this.getCoords_(b,a);this.currentPath_.push({type:"lineTo",x:c.x,y:c.y});this.currentX_=c.x;this.currentY_=c.y};i.bezierCurveTo=function(b,a,c,d,f,h){var g=this.getCoords_(f,h),l=this.getCoords_(b,a),e=this.getCoords_(c,d);Q(this,l,e,g)};function Q(b,a,c,d){b.currentPath_.push({type:"bezierCurveTo",cp1x:a.x,cp1y:a.y,cp2x:c.x,cp2y:c.y,x:d.x,y:d.y});b.currentX_=d.x;b.currentY_=d.y}i.quadraticCurveTo=function(b,a,c,d){var f=this.getCoords_(b,a),h=this.getCoords_(c,d),g={x:this.currentX_+
0.6666666666666666*(f.x-this.currentX_),y:this.currentY_+0.6666666666666666*(f.y-this.currentY_)};Q(this,g,{x:g.x+(h.x-this.currentX_)/3,y:g.y+(h.y-this.currentY_)/3},h)};i.arc=function(b,a,c,d,f,h){c*=k;var g=h?"at":"wa",l=b+G(d)*c-v,e=a+F(d)*c-v,m=b+G(f)*c-v,r=a+F(f)*c-v;if(l==m&&!h)l+=0.125;var n=this.getCoords_(b,a),o=this.getCoords_(l,e),q=this.getCoords_(m,r);this.currentPath_.push({type:g,x:n.x,y:n.y,radius:c,xStart:o.x,yStart:o.y,xEnd:q.x,yEnd:q.y})};i.rect=function(b,a,c,d){this.moveTo(b,
a);this.lineTo(b+c,a);this.lineTo(b+c,a+d);this.lineTo(b,a+d);this.closePath()};i.strokeRect=function(b,a,c,d){var f=this.currentPath_;this.beginPath();this.moveTo(b,a);this.lineTo(b+c,a);this.lineTo(b+c,a+d);this.lineTo(b,a+d);this.closePath();this.stroke();this.currentPath_=f};i.fillRect=function(b,a,c,d){var f=this.currentPath_;this.beginPath();this.moveTo(b,a);this.lineTo(b+c,a);this.lineTo(b+c,a+d);this.lineTo(b,a+d);this.closePath();this.fill();this.currentPath_=f};i.createLinearGradient=function(b,
a,c,d){var f=new D("gradient");f.x0_=b;f.y0_=a;f.x1_=c;f.y1_=d;return f};i.createRadialGradient=function(b,a,c,d,f,h){var g=new D("gradientradial");g.x0_=b;g.y0_=a;g.r0_=c;g.x1_=d;g.y1_=f;g.r1_=h;return g};i.drawImage=function(b){var a,c,d,f,h,g,l,e,m=b.runtimeStyle.width,r=b.runtimeStyle.height;b.runtimeStyle.width="auto";b.runtimeStyle.height="auto";var n=b.width,o=b.height;b.runtimeStyle.width=m;b.runtimeStyle.height=r;if(arguments.length==3){a=arguments[1];c=arguments[2];h=g=0;l=d=n;e=f=o}else if(arguments.length==
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'"',' style="width:',k*d,"px;"," height:",k*f,'px;"',' cropleft="',h/n,'"',' croptop="',g/o,'"',' cropright="',(n-h-l)/n,'"',' cropbottom="',(o-g-e)/o,'"'," />","</g_vml_:group>");this.element_.insertAdjacentHTML("BeforeEnd",t.join(""))};i.stroke=function(b){var a=[],c=P(b?this.fillStyle:this.strokeStyle),d=c.color,f=c.alpha*this.globalAlpha;a.push("<g_vml_:shape",' filled="',!!b,'"',' style="position:absolute;width:',10,"px;height:",10,'px;"',' coordorigin="0 0" coordsize="',k*10," ",k*10,'"',' stroked="',
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z=this.getCoords_(t,E);r=Math.atan2(z.x-p.x,z.y-p.y)*180/Math.PI;if(r<0)r+=360;if(r<1.0E-6)r=0}else{var p=this.getCoords_(m.x0_,m.y0_),w=g.x-h.x,x=g.y-h.y;n={x:(p.x-h.x)/w,y:(p.y-h.y)/x};w/=this.arcScaleX_*k;x/=this.arcScaleY_*k;var R=s.max(w,x);o=2*m.r0_/R;q=2*m.r1_/R-o}var u=m.colors_;u.sort(function(ba,ca){return ba.offset-ca.offset});var J=u.length,da=u[0].color,ea=u[J-1].color,fa=u[0].alpha*this.globalAlpha,ga=u[J-1].alpha*this.globalAlpha,S=[],l=0;for(;l<J;l++){var T=u[l];S.push(T.offset*q+
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0],[0,0,1]],this.m_),true)};i.transform=function(b,a,c,d,f,h){A(this,y([[b,a,0],[c,d,0],[f,h,1]],this.m_),true)};i.setTransform=function(b,a,c,d,f,h){A(this,[[b,a,0],[c,d,0],[f,h,1]],true)};i.clip=function(){};i.arcTo=function(){};i.createPattern=function(){return new U};function D(b){this.type_=b;this.r1_=this.y1_=this.x1_=this.r0_=this.y0_=this.x0_=0;this.colors_=[]}D.prototype.addColorStop=function(b,a){a=P(a);this.colors_.push({offset:b,color:a.color,alpha:a.alpha})};function U(){}G_vmlCanvasManager=
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// Copyright 2006 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Known Issues:
//
// * Patterns are not implemented.
// * Radial gradient are not implemented. The VML version of these look very
// different from the canvas one.
// * Clipping paths are not implemented.
// * Coordsize. The width and height attribute have higher priority than the
// width and height style values which isn't correct.
// * Painting mode isn't implemented.
// * Canvas width/height should is using content-box by default. IE in
// Quirks mode will draw the canvas using border-box. Either change your
// doctype to HTML5
// (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype)
// or use Box Sizing Behavior from WebFX
// (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html)
// * Non uniform scaling does not correctly scale strokes.
// * Optimize. There is always room for speed improvements.
// Only add this code if we do not already have a canvas implementation
if (!document.createElement('canvas').getContext) {
(function() {
// alias some functions to make (compiled) code shorter
var m = Math;
var mr = m.round;
var ms = m.sin;
var mc = m.cos;
var abs = m.abs;
var sqrt = m.sqrt;
// this is used for sub pixel precision
var Z = 10;
var Z2 = Z / 2;
/**
* This funtion is assigned to the <canvas> elements as element.getContext().
* @this {HTMLElement}
* @return {CanvasRenderingContext2D_}
*/
function getContext() {
return this.context_ ||
(this.context_ = new CanvasRenderingContext2D_(this));
}
var slice = Array.prototype.slice;
/**
* Binds a function to an object. The returned function will always use the
* passed in {@code obj} as {@code this}.
*
* Example:
*
* g = bind(f, obj, a, b)
* g(c, d) // will do f.call(obj, a, b, c, d)
*
* @param {Function} f The function to bind the object to
* @param {Object} obj The object that should act as this when the function
* is called
* @param {*} var_args Rest arguments that will be used as the initial
* arguments when the function is called
* @return {Function} A new function that has bound this
*/
function bind(f, obj, var_args) {
var a = slice.call(arguments, 2);
return function() {
return f.apply(obj, a.concat(slice.call(arguments)));
};
}
var G_vmlCanvasManager_ = {
init: function(opt_doc) {
if (/MSIE/.test(navigator.userAgent) && !window.opera) {
var doc = opt_doc || document;
// Create a dummy element so that IE will allow canvas elements to be
// recognized.
doc.createElement('canvas');
doc.attachEvent('onreadystatechange', bind(this.init_, this, doc));
}
},
init_: function(doc) {
// create xmlns
if (!doc.namespaces['g_vml_']) {
doc.namespaces.add('g_vml_', 'urn:schemas-microsoft-com:vml',
'#default#VML');
}
if (!doc.namespaces['g_o_']) {
doc.namespaces.add('g_o_', 'urn:schemas-microsoft-com:office:office',
'#default#VML');
}
// Setup default CSS. Only add one style sheet per document
if (!doc.styleSheets['ex_canvas_']) {
var ss = doc.createStyleSheet();
ss.owningElement.id = 'ex_canvas_';
ss.cssText = 'canvas{display:inline-block;overflow:hidden;' +
// default size is 300x150 in Gecko and Opera
'text-align:left;width:300px;height:150px}' +
'g_vml_\\:*{behavior:url(#default#VML)}' +
'g_o_\\:*{behavior:url(#default#VML)}';
}
// find all canvas elements
var els = doc.getElementsByTagName('canvas');
for (var i = 0; i < els.length; i++) {
this.initElement(els[i]);
}
},
/**
* Public initializes a canvas element so that it can be used as canvas
* element from now on. This is called automatically before the page is
* loaded but if you are creating elements using createElement you need to
* make sure this is called on the element.
* @param {HTMLElement} el The canvas element to initialize.
* @return {HTMLElement} the element that was created.
*/
initElement: function(el) {
if (!el.getContext) {
el.getContext = getContext;
// Remove fallback content. There is no way to hide text nodes so we
// just remove all childNodes. We could hide all elements and remove
// text nodes but who really cares about the fallback content.
el.innerHTML = '';
// do not use inline function because that will leak memory
el.attachEvent('onpropertychange', onPropertyChange);
el.attachEvent('onresize', onResize);
var attrs = el.attributes;
if (attrs.width && attrs.width.specified) {
// TODO: use runtimeStyle and coordsize
// el.getContext().setWidth_(attrs.width.nodeValue);
el.style.width = attrs.width.nodeValue + 'px';
} else {
el.width = el.clientWidth;
}
if (attrs.height && attrs.height.specified) {
// TODO: use runtimeStyle and coordsize
// el.getContext().setHeight_(attrs.height.nodeValue);
el.style.height = attrs.height.nodeValue + 'px';
} else {
el.height = el.clientHeight;
}
//el.getContext().setCoordsize_()
}
return el;
}
};
function onPropertyChange(e) {
var el = e.srcElement;
switch (e.propertyName) {
case 'width':
el.style.width = el.attributes.width.nodeValue + 'px';
el.getContext().clearRect();
break;
case 'height':
el.style.height = el.attributes.height.nodeValue + 'px';
el.getContext().clearRect();
break;
}
}
function onResize(e) {
var el = e.srcElement;
if (el.firstChild) {
el.firstChild.style.width = el.clientWidth + 'px';
el.firstChild.style.height = el.clientHeight + 'px';
}
}
G_vmlCanvasManager_.init();
// precompute "00" to "FF"
var dec2hex = [];
for (var i = 0; i < 16; i++) {
for (var j = 0; j < 16; j++) {
dec2hex[i * 16 + j] = i.toString(16) + j.toString(16);
}
}
function createMatrixIdentity() {
return [
[1, 0, 0],
[0, 1, 0],
[0, 0, 1]
];
}
function matrixMultiply(m1, m2) {
var result = createMatrixIdentity();
for (var x = 0; x < 3; x++) {
for (var y = 0; y < 3; y++) {
var sum = 0;
for (var z = 0; z < 3; z++) {
sum += m1[x][z] * m2[z][y];
}
result[x][y] = sum;
}
}
return result;
}
function copyState(o1, o2) {
o2.fillStyle = o1.fillStyle;
o2.lineCap = o1.lineCap;
o2.lineJoin = o1.lineJoin;
o2.lineWidth = o1.lineWidth;
o2.miterLimit = o1.miterLimit;
o2.shadowBlur = o1.shadowBlur;
o2.shadowColor = o1.shadowColor;
o2.shadowOffsetX = o1.shadowOffsetX;
o2.shadowOffsetY = o1.shadowOffsetY;
o2.strokeStyle = o1.strokeStyle;
o2.globalAlpha = o1.globalAlpha;
o2.arcScaleX_ = o1.arcScaleX_;
o2.arcScaleY_ = o1.arcScaleY_;
o2.lineScale_ = o1.lineScale_;
}
function processStyle(styleString) {
var str, alpha = 1;
styleString = String(styleString);
if (styleString.substring(0, 3) == 'rgb') {
var start = styleString.indexOf('(', 3);
var end = styleString.indexOf(')', start + 1);
var guts = styleString.substring(start + 1, end).split(',');
str = '#';
for (var i = 0; i < 3; i++) {
str += dec2hex[Number(guts[i])];
}
if (guts.length == 4 && styleString.substr(3, 1) == 'a') {
alpha = guts[3];
}
} else {
str = styleString;
}
return {color: str, alpha: alpha};
}
function processLineCap(lineCap) {
switch (lineCap) {
case 'butt':
return 'flat';
case 'round':
return 'round';
case 'square':
default:
return 'square';
}
}
/**
* This class implements CanvasRenderingContext2D interface as described by
* the WHATWG.
* @param {HTMLElement} surfaceElement The element that the 2D context should
* be associated with
*/
function CanvasRenderingContext2D_(surfaceElement) {
this.m_ = createMatrixIdentity();
this.mStack_ = [];
this.aStack_ = [];
this.currentPath_ = [];
// Canvas context properties
this.strokeStyle = '#000';
this.fillStyle = '#000';
this.lineWidth = 1;
this.lineJoin = 'miter';
this.lineCap = 'butt';
this.miterLimit = Z * 1;
this.globalAlpha = 1;
this.canvas = surfaceElement;
var el = surfaceElement.ownerDocument.createElement('div');
el.style.width = surfaceElement.clientWidth + 'px';
el.style.height = surfaceElement.clientHeight + 'px';
el.style.overflow = 'hidden';
el.style.position = 'absolute';
surfaceElement.appendChild(el);
this.element_ = el;
this.arcScaleX_ = 1;
this.arcScaleY_ = 1;
this.lineScale_ = 1;
}
var contextPrototype = CanvasRenderingContext2D_.prototype;
contextPrototype.clearRect = function() {
this.element_.innerHTML = '';
};
contextPrototype.beginPath = function() {
// TODO: Branch current matrix so that save/restore has no effect
// as per safari docs.
this.currentPath_ = [];
};
contextPrototype.moveTo = function(aX, aY) {
var p = this.getCoords_(aX, aY);
this.currentPath_.push({type: 'moveTo', x: p.x, y: p.y});
this.currentX_ = p.x;
this.currentY_ = p.y;
};
contextPrototype.lineTo = function(aX, aY) {
var p = this.getCoords_(aX, aY);
this.currentPath_.push({type: 'lineTo', x: p.x, y: p.y});
this.currentX_ = p.x;
this.currentY_ = p.y;
};
contextPrototype.bezierCurveTo = function(aCP1x, aCP1y,
aCP2x, aCP2y,
aX, aY) {
var p = this.getCoords_(aX, aY);
var cp1 = this.getCoords_(aCP1x, aCP1y);
var cp2 = this.getCoords_(aCP2x, aCP2y);
bezierCurveTo(this, cp1, cp2, p);
};
// Helper function that takes the already fixed cordinates.
function bezierCurveTo(self, cp1, cp2, p) {
self.currentPath_.push({
type: 'bezierCurveTo',
cp1x: cp1.x,
cp1y: cp1.y,
cp2x: cp2.x,
cp2y: cp2.y,
x: p.x,
y: p.y
});
self.currentX_ = p.x;
self.currentY_ = p.y;
}
contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) {
// the following is lifted almost directly from
// http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes
var cp = this.getCoords_(aCPx, aCPy);
var p = this.getCoords_(aX, aY);
var cp1 = {
x: this.currentX_ + 2.0 / 3.0 * (cp.x - this.currentX_),
y: this.currentY_ + 2.0 / 3.0 * (cp.y - this.currentY_)
};
var cp2 = {
x: cp1.x + (p.x - this.currentX_) / 3.0,
y: cp1.y + (p.y - this.currentY_) / 3.0
};
bezierCurveTo(this, cp1, cp2, p);
};
contextPrototype.arc = function(aX, aY, aRadius,
aStartAngle, aEndAngle, aClockwise) {
aRadius *= Z;
var arcType = aClockwise ? 'at' : 'wa';
var xStart = aX + mc(aStartAngle) * aRadius - Z2;
var yStart = aY + ms(aStartAngle) * aRadius - Z2;
var xEnd = aX + mc(aEndAngle) * aRadius - Z2;
var yEnd = aY + ms(aEndAngle) * aRadius - Z2;
// IE won't render arches drawn counter clockwise if xStart == xEnd.
if (xStart == xEnd && !aClockwise) {
xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something
// that can be represented in binary
}
var p = this.getCoords_(aX, aY);
var pStart = this.getCoords_(xStart, yStart);
var pEnd = this.getCoords_(xEnd, yEnd);
this.currentPath_.push({type: arcType,
x: p.x,
y: p.y,
radius: aRadius,
xStart: pStart.x,
yStart: pStart.y,
xEnd: pEnd.x,
yEnd: pEnd.y});
};
contextPrototype.rect = function(aX, aY, aWidth, aHeight) {
this.moveTo(aX, aY);
this.lineTo(aX + aWidth, aY);
this.lineTo(aX + aWidth, aY + aHeight);
this.lineTo(aX, aY + aHeight);
this.closePath();
};
contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) {
var oldPath = this.currentPath_;
this.beginPath();
this.moveTo(aX, aY);
this.lineTo(aX + aWidth, aY);
this.lineTo(aX + aWidth, aY + aHeight);
this.lineTo(aX, aY + aHeight);
this.closePath();
this.stroke();
this.currentPath_ = oldPath;
};
contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) {
var oldPath = this.currentPath_;
this.beginPath();
this.moveTo(aX, aY);
this.lineTo(aX + aWidth, aY);
this.lineTo(aX + aWidth, aY + aHeight);
this.lineTo(aX, aY + aHeight);
this.closePath();
this.fill();
this.currentPath_ = oldPath;
};
contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) {
var gradient = new CanvasGradient_('gradient');
gradient.x0_ = aX0;
gradient.y0_ = aY0;
gradient.x1_ = aX1;
gradient.y1_ = aY1;
return gradient;
};
contextPrototype.createRadialGradient = function(aX0, aY0, aR0,
aX1, aY1, aR1) {
var gradient = new CanvasGradient_('gradientradial');
gradient.x0_ = aX0;
gradient.y0_ = aY0;
gradient.r0_ = aR0;
gradient.x1_ = aX1;
gradient.y1_ = aY1;
gradient.r1_ = aR1;
return gradient;
};
contextPrototype.drawImage = function(image, var_args) {
var dx, dy, dw, dh, sx, sy, sw, sh;
// to find the original width we overide the width and height
var oldRuntimeWidth = image.runtimeStyle.width;
var oldRuntimeHeight = image.runtimeStyle.height;
image.runtimeStyle.width = 'auto';
image.runtimeStyle.height = 'auto';
// get the original size
var w = image.width;
var h = image.height;
// and remove overides
image.runtimeStyle.width = oldRuntimeWidth;
image.runtimeStyle.height = oldRuntimeHeight;
if (arguments.length == 3) {
dx = arguments[1];
dy = arguments[2];
sx = sy = 0;
sw = dw = w;
sh = dh = h;
} else if (arguments.length == 5) {
dx = arguments[1];
dy = arguments[2];
dw = arguments[3];
dh = arguments[4];
sx = sy = 0;
sw = w;
sh = h;
} else if (arguments.length == 9) {
sx = arguments[1];
sy = arguments[2];
sw = arguments[3];
sh = arguments[4];
dx = arguments[5];
dy = arguments[6];
dw = arguments[7];
dh = arguments[8];
} else {
throw Error('Invalid number of arguments');
}
var d = this.getCoords_(dx, dy);
var w2 = sw / 2;
var h2 = sh / 2;
var vmlStr = [];
var W = 10;
var H = 10;
// For some reason that I've now forgotten, using divs didn't work
vmlStr.push(' <g_vml_:group',
' coordsize="', Z * W, ',', Z * H, '"',
' coordorigin="0,0"' ,
' style="width:', W, 'px;height:', H, 'px;position:absolute;');
// If filters are necessary (rotation exists), create them
// filters are bog-slow, so only create them if abbsolutely necessary
// The following check doesn't account for skews (which don't exist
// in the canvas spec (yet) anyway.
if (this.m_[0][0] != 1 || this.m_[0][1]) {
var filter = [];
// Note the 12/21 reversal
filter.push('M11=', this.m_[0][0], ',',
'M12=', this.m_[1][0], ',',
'M21=', this.m_[0][1], ',',
'M22=', this.m_[1][1], ',',
'Dx=', mr(d.x / Z), ',',
'Dy=', mr(d.y / Z), '');
// Bounding box calculation (need to minimize displayed area so that
// filters don't waste time on unused pixels.
var max = d;
var c2 = this.getCoords_(dx + dw, dy);
var c3 = this.getCoords_(dx, dy + dh);
var c4 = this.getCoords_(dx + dw, dy + dh);
max.x = m.max(max.x, c2.x, c3.x, c4.x);
max.y = m.max(max.y, c2.y, c3.y, c4.y);
vmlStr.push('padding:0 ', mr(max.x / Z), 'px ', mr(max.y / Z),
'px 0;filter:progid:DXImageTransform.Microsoft.Matrix(',
filter.join(''), ", sizingmethod='clip');")
} else {
vmlStr.push('top:', mr(d.y / Z), 'px;left:', mr(d.x / Z), 'px;');
}
vmlStr.push(' ">' ,
'<g_vml_:image src="', image.src, '"',
' style="width:', Z * dw, 'px;',
' height:', Z * dh, 'px;"',
' cropleft="', sx / w, '"',
' croptop="', sy / h, '"',
' cropright="', (w - sx - sw) / w, '"',
' cropbottom="', (h - sy - sh) / h, '"',
' />',
'</g_vml_:group>');
this.element_.insertAdjacentHTML('BeforeEnd',
vmlStr.join(''));
};
contextPrototype.stroke = function(aFill) {
var lineStr = [];
var lineOpen = false;
var a = processStyle(aFill ? this.fillStyle : this.strokeStyle);
var color = a.color;
var opacity = a.alpha * this.globalAlpha;
var W = 10;
var H = 10;
lineStr.push('<g_vml_:shape',
' filled="', !!aFill, '"',
' style="position:absolute;width:', W, 'px;height:', H, 'px;"',
' coordorigin="0 0" coordsize="', Z * W, ' ', Z * H, '"',
' stroked="', !aFill, '"',
' path="');
var newSeq = false;
var min = {x: null, y: null};
var max = {x: null, y: null};
for (var i = 0; i < this.currentPath_.length; i++) {
var p = this.currentPath_[i];
var c;
switch (p.type) {
case 'moveTo':
c = p;
lineStr.push(' m ', mr(p.x), ',', mr(p.y));
break;
case 'lineTo':
lineStr.push(' l ', mr(p.x), ',', mr(p.y));
break;
case 'close':
lineStr.push(' x ');
p = null;
break;
case 'bezierCurveTo':
lineStr.push(' c ',
mr(p.cp1x), ',', mr(p.cp1y), ',',
mr(p.cp2x), ',', mr(p.cp2y), ',',
mr(p.x), ',', mr(p.y));
break;
case 'at':
case 'wa':
lineStr.push(' ', p.type, ' ',
mr(p.x - this.arcScaleX_ * p.radius), ',',
mr(p.y - this.arcScaleY_ * p.radius), ' ',
mr(p.x + this.arcScaleX_ * p.radius), ',',
mr(p.y + this.arcScaleY_ * p.radius), ' ',
mr(p.xStart), ',', mr(p.yStart), ' ',
mr(p.xEnd), ',', mr(p.yEnd));
break;
}
// TODO: Following is broken for curves due to
// move to proper paths.
// Figure out dimensions so we can do gradient fills
// properly
if (p) {
if (min.x == null || p.x < min.x) {
min.x = p.x;
}
if (max.x == null || p.x > max.x) {
max.x = p.x;
}
if (min.y == null || p.y < min.y) {
min.y = p.y;
}
if (max.y == null || p.y > max.y) {
max.y = p.y;
}
}
}
lineStr.push(' ">');
if (!aFill) {
var lineWidth = this.lineScale_ * this.lineWidth;
// VML cannot correctly render a line if the width is less than 1px.
// In that case, we dilute the color to make the line look thinner.
if (lineWidth < 1) {
opacity *= lineWidth;
}
lineStr.push(
'<g_vml_:stroke',
' opacity="', opacity, '"',
' joinstyle="', this.lineJoin, '"',
' miterlimit="', this.miterLimit, '"',
' endcap="', processLineCap(this.lineCap), '"',
' weight="', lineWidth, 'px"',
' color="', color, '" />'
);
} else if (typeof this.fillStyle == 'object') {
var fillStyle = this.fillStyle;
var angle = 0;
var focus = {x: 0, y: 0};
// additional offset
var shift = 0;
// scale factor for offset
var expansion = 1;
if (fillStyle.type_ == 'gradient') {
var x0 = fillStyle.x0_ / this.arcScaleX_;
var y0 = fillStyle.y0_ / this.arcScaleY_;
var x1 = fillStyle.x1_ / this.arcScaleX_;
var y1 = fillStyle.y1_ / this.arcScaleY_;
var p0 = this.getCoords_(x0, y0);
var p1 = this.getCoords_(x1, y1);
var dx = p1.x - p0.x;
var dy = p1.y - p0.y;
angle = Math.atan2(dx, dy) * 180 / Math.PI;
// The angle should be a non-negative number.
if (angle < 0) {
angle += 360;
}
// Very small angles produce an unexpected result because they are
// converted to a scientific notation string.
if (angle < 1e-6) {
angle = 0;
}
} else {
var p0 = this.getCoords_(fillStyle.x0_, fillStyle.y0_);
var width = max.x - min.x;
var height = max.y - min.y;
focus = {
x: (p0.x - min.x) / width,
y: (p0.y - min.y) / height
};
width /= this.arcScaleX_ * Z;
height /= this.arcScaleY_ * Z;
var dimension = m.max(width, height);
shift = 2 * fillStyle.r0_ / dimension;
expansion = 2 * fillStyle.r1_ / dimension - shift;
}
// We need to sort the color stops in ascending order by offset,
// otherwise IE won't interpret it correctly.
var stops = fillStyle.colors_;
stops.sort(function(cs1, cs2) {
return cs1.offset - cs2.offset;
});
var length = stops.length;
var color1 = stops[0].color;
var color2 = stops[length - 1].color;
var opacity1 = stops[0].alpha * this.globalAlpha;
var opacity2 = stops[length - 1].alpha * this.globalAlpha;
var colors = [];
for (var i = 0; i < length; i++) {
var stop = stops[i];
colors.push(stop.offset * expansion + shift + ' ' + stop.color);
}
// When colors attribute is used, the meanings of opacity and o:opacity2
// are reversed.
lineStr.push('<g_vml_:fill type="', fillStyle.type_, '"',
' method="none" focus="100%"',
' color="', color1, '"',
' color2="', color2, '"',
' colors="', colors.join(','), '"',
' opacity="', opacity2, '"',
' g_o_:opacity2="', opacity1, '"',
' angle="', angle, '"',
' focusposition="', focus.x, ',', focus.y, '" />');
} else {
lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity,
'" />');
}
lineStr.push('</g_vml_:shape>');
this.element_.insertAdjacentHTML('beforeEnd', lineStr.join(''));
};
contextPrototype.fill = function() {
this.stroke(true);
}
contextPrototype.closePath = function() {
this.currentPath_.push({type: 'close'});
};
/**
* @private
*/
contextPrototype.getCoords_ = function(aX, aY) {
var m = this.m_;
return {
x: Z * (aX * m[0][0] + aY * m[1][0] + m[2][0]) - Z2,
y: Z * (aX * m[0][1] + aY * m[1][1] + m[2][1]) - Z2
}
};
contextPrototype.save = function() {
var o = {};
copyState(this, o);
this.aStack_.push(o);
this.mStack_.push(this.m_);
this.m_ = matrixMultiply(createMatrixIdentity(), this.m_);
};
contextPrototype.restore = function() {
copyState(this.aStack_.pop(), this);
this.m_ = this.mStack_.pop();
};
function matrixIsFinite(m) {
for (var j = 0; j < 3; j++) {
for (var k = 0; k < 2; k++) {
if (!isFinite(m[j][k]) || isNaN(m[j][k])) {
return false;
}
}
}
return true;
}
function setM(ctx, m, updateLineScale) {
if (!matrixIsFinite(m)) {
return;
}
ctx.m_ = m;
if (updateLineScale) {
// Get the line scale.
// Determinant of this.m_ means how much the area is enlarged by the
// transformation. So its square root can be used as a scale factor
// for width.
var det = m[0][0] * m[1][1] - m[0][1] * m[1][0];
ctx.lineScale_ = sqrt(abs(det));
}
}
contextPrototype.translate = function(aX, aY) {
var m1 = [
[1, 0, 0],
[0, 1, 0],
[aX, aY, 1]
];
setM(this, matrixMultiply(m1, this.m_), false);
};
contextPrototype.rotate = function(aRot) {
var c = mc(aRot);
var s = ms(aRot);
var m1 = [
[c, s, 0],
[-s, c, 0],
[0, 0, 1]
];
setM(this, matrixMultiply(m1, this.m_), false);
};
contextPrototype.scale = function(aX, aY) {
this.arcScaleX_ *= aX;
this.arcScaleY_ *= aY;
var m1 = [
[aX, 0, 0],
[0, aY, 0],
[0, 0, 1]
];
setM(this, matrixMultiply(m1, this.m_), true);
};
contextPrototype.transform = function(m11, m12, m21, m22, dx, dy) {
var m1 = [
[m11, m12, 0],
[m21, m22, 0],
[dx, dy, 1]
];
setM(this, matrixMultiply(m1, this.m_), true);
};
contextPrototype.setTransform = function(m11, m12, m21, m22, dx, dy) {
var m = [
[m11, m12, 0],
[m21, m22, 0],
[dx, dy, 1]
];
setM(this, m, true);
};
/******** STUBS ********/
contextPrototype.clip = function() {
// TODO: Implement
};
contextPrototype.arcTo = function() {
// TODO: Implement
};
contextPrototype.createPattern = function() {
return new CanvasPattern_;
};
// Gradient / Pattern Stubs
function CanvasGradient_(aType) {
this.type_ = aType;
this.x0_ = 0;
this.y0_ = 0;
this.r0_ = 0;
this.x1_ = 0;
this.y1_ = 0;
this.r1_ = 0;
this.colors_ = [];
}
CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) {
aColor = processStyle(aColor);
this.colors_.push({offset: aOffset,
color: aColor.color,
alpha: aColor.alpha});
};
function CanvasPattern_() {}
// set up externs
G_vmlCanvasManager = G_vmlCanvasManager_;
CanvasRenderingContext2D = CanvasRenderingContext2D_;
CanvasGradient = CanvasGradient_;
CanvasPattern = CanvasPattern_;
})();
} // if

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/**
* @preserve HTML5 Shiv v3.6.2 | @afarkas @jdalton @jon_neal @rem | MIT/GPL2 Licensed
*/
;(function(window, document) {
/*jshint evil:true */
/** version */
var version = '3.6.2';
/** Preset options */
var options = window.html5 || {};
/** Used to skip problem elements */
var reSkip = /^<|^(?:button|map|select|textarea|object|iframe|option|optgroup)$/i;
/** Not all elements can be cloned in IE **/
var saveClones = /^(?:a|b|code|div|fieldset|h1|h2|h3|h4|h5|h6|i|label|li|ol|p|q|span|strong|style|table|tbody|td|th|tr|ul)$/i;
/** Detect whether the browser supports default html5 styles */
var supportsHtml5Styles;
/** Name of the expando, to work with multiple documents or to re-shiv one document */
var expando = '_html5shiv';
/** The id for the the documents expando */
var expanID = 0;
/** Cached data for each document */
var expandoData = {};
/** Detect whether the browser supports unknown elements */
var supportsUnknownElements;
(function() {
try {
var a = document.createElement('a');
a.innerHTML = '<xyz></xyz>';
//if the hidden property is implemented we can assume, that the browser supports basic HTML5 Styles
supportsHtml5Styles = ('hidden' in a);
supportsUnknownElements = a.childNodes.length == 1 || (function() {
// assign a false positive if unable to shiv
(document.createElement)('a');
var frag = document.createDocumentFragment();
return (
typeof frag.cloneNode == 'undefined' ||
typeof frag.createDocumentFragment == 'undefined' ||
typeof frag.createElement == 'undefined'
);
}());
} catch(e) {
// assign a false positive if detection fails => unable to shiv
supportsHtml5Styles = true;
supportsUnknownElements = true;
}
}());
/*--------------------------------------------------------------------------*/
/**
* Creates a style sheet with the given CSS text and adds it to the document.
* @private
* @param {Document} ownerDocument The document.
* @param {String} cssText The CSS text.
* @returns {StyleSheet} The style element.
*/
function addStyleSheet(ownerDocument, cssText) {
var p = ownerDocument.createElement('p'),
parent = ownerDocument.getElementsByTagName('head')[0] || ownerDocument.documentElement;
p.innerHTML = 'x<style>' + cssText + '</style>';
return parent.insertBefore(p.lastChild, parent.firstChild);
}
/**
* Returns the value of `html5.elements` as an array.
* @private
* @returns {Array} An array of shived element node names.
*/
function getElements() {
var elements = html5.elements;
return typeof elements == 'string' ? elements.split(' ') : elements;
}
/**
* Returns the data associated to the given document
* @private
* @param {Document} ownerDocument The document.
* @returns {Object} An object of data.
*/
function getExpandoData(ownerDocument) {
var data = expandoData[ownerDocument[expando]];
if (!data) {
data = {};
expanID++;
ownerDocument[expando] = expanID;
expandoData[expanID] = data;
}
return data;
}
/**
* returns a shived element for the given nodeName and document
* @memberOf html5
* @param {String} nodeName name of the element
* @param {Document} ownerDocument The context document.
* @returns {Object} The shived element.
*/
function createElement(nodeName, ownerDocument, data){
if (!ownerDocument) {
ownerDocument = document;
}
if(supportsUnknownElements){
return ownerDocument.createElement(nodeName);
}
if (!data) {
data = getExpandoData(ownerDocument);
}
var node;
if (data.cache[nodeName]) {
node = data.cache[nodeName].cloneNode();
} else if (saveClones.test(nodeName)) {
node = (data.cache[nodeName] = data.createElem(nodeName)).cloneNode();
} else {
node = data.createElem(nodeName);
}
// Avoid adding some elements to fragments in IE < 9 because
// * Attributes like `name` or `type` cannot be set/changed once an element
// is inserted into a document/fragment
// * Link elements with `src` attributes that are inaccessible, as with
// a 403 response, will cause the tab/window to crash
// * Script elements appended to fragments will execute when their `src`
// or `text` property is set
return node.canHaveChildren && !reSkip.test(nodeName) ? data.frag.appendChild(node) : node;
}
/**
* returns a shived DocumentFragment for the given document
* @memberOf html5
* @param {Document} ownerDocument The context document.
* @returns {Object} The shived DocumentFragment.
*/
function createDocumentFragment(ownerDocument, data){
if (!ownerDocument) {
ownerDocument = document;
}
if(supportsUnknownElements){
return ownerDocument.createDocumentFragment();
}
data = data || getExpandoData(ownerDocument);
var clone = data.frag.cloneNode(),
i = 0,
elems = getElements(),
l = elems.length;
for(;i<l;i++){
clone.createElement(elems[i]);
}
return clone;
}
/**
* Shivs the `createElement` and `createDocumentFragment` methods of the document.
* @private
* @param {Document|DocumentFragment} ownerDocument The document.
* @param {Object} data of the document.
*/
function shivMethods(ownerDocument, data) {
if (!data.cache) {
data.cache = {};
data.createElem = ownerDocument.createElement;
data.createFrag = ownerDocument.createDocumentFragment;
data.frag = data.createFrag();
}
ownerDocument.createElement = function(nodeName) {
//abort shiv
if (!html5.shivMethods) {
return data.createElem(nodeName);
}
return createElement(nodeName, ownerDocument, data);
};
ownerDocument.createDocumentFragment = Function('h,f', 'return function(){' +
'var n=f.cloneNode(),c=n.createElement;' +
'h.shivMethods&&(' +
// unroll the `createElement` calls
getElements().join().replace(/\w+/g, function(nodeName) {
data.createElem(nodeName);
data.frag.createElement(nodeName);
return 'c("' + nodeName + '")';
}) +
');return n}'
)(html5, data.frag);
}
/*--------------------------------------------------------------------------*/
/**
* Shivs the given document.
* @memberOf html5
* @param {Document} ownerDocument The document to shiv.
* @returns {Document} The shived document.
*/
function shivDocument(ownerDocument) {
if (!ownerDocument) {
ownerDocument = document;
}
var data = getExpandoData(ownerDocument);
if (html5.shivCSS && !supportsHtml5Styles && !data.hasCSS) {
data.hasCSS = !!addStyleSheet(ownerDocument,
// corrects block display not defined in IE6/7/8/9
'article,aside,dialog,figcaption,figure,footer,header,hgroup,main,nav,section{display:block}' +
// adds styling not present in IE6/7/8/9
'mark{background:#FF0;color:#000}' +
// hides non-rendered elements
'template{display:none}'
);
}
if (!supportsUnknownElements) {
shivMethods(ownerDocument, data);
}
return ownerDocument;
}
/*--------------------------------------------------------------------------*/
/**
* The `html5` object is exposed so that more elements can be shived and
* existing shiving can be detected on iframes.
* @type Object
* @example
*
* // options can be changed before the script is included
* html5 = { 'elements': 'mark section', 'shivCSS': false, 'shivMethods': false };
*/
var html5 = {
/**
* An array or space separated string of node names of the elements to shiv.
* @memberOf html5
* @type Array|String
*/
'elements': options.elements || 'abbr article aside audio bdi canvas data datalist details dialog figcaption figure footer header hgroup main mark meter nav output progress section summary template time video',
/**
* current version of html5shiv
*/
'version': version,
/**
* A flag to indicate that the HTML5 style sheet should be inserted.
* @memberOf html5
* @type Boolean
*/
'shivCSS': (options.shivCSS !== false),
/**
* Is equal to true if a browser supports creating unknown/HTML5 elements
* @memberOf html5
* @type boolean
*/
'supportsUnknownElements': supportsUnknownElements,
/**
* A flag to indicate that the document's `createElement` and `createDocumentFragment`
* methods should be overwritten.
* @memberOf html5
* @type Boolean
*/
'shivMethods': (options.shivMethods !== false),
/**
* A string to describe the type of `html5` object ("default" or "default print").
* @memberOf html5
* @type String
*/
'type': 'default',
// shivs the document according to the specified `html5` object options
'shivDocument': shivDocument,
//creates a shived element
createElement: createElement,
//creates a shived documentFragment
createDocumentFragment: createDocumentFragment
};
/*--------------------------------------------------------------------------*/
// expose html5
window.html5 = html5;
// shiv the document
shivDocument(document);
/*------------------------------- Print Shiv -------------------------------*/
/** Used to filter media types */
var reMedia = /^$|\b(?:all|print)\b/;
/** Used to namespace printable elements */
var shivNamespace = 'html5shiv';
/** Detect whether the browser supports shivable style sheets */
var supportsShivableSheets = !supportsUnknownElements && (function() {
// assign a false negative if unable to shiv
var docEl = document.documentElement;
return !(
typeof document.namespaces == 'undefined' ||
typeof document.parentWindow == 'undefined' ||
typeof docEl.applyElement == 'undefined' ||
typeof docEl.removeNode == 'undefined' ||
typeof window.attachEvent == 'undefined'
);
}());
/*--------------------------------------------------------------------------*/
/**
* Wraps all HTML5 elements in the given document with printable elements.
* (eg. the "header" element is wrapped with the "html5shiv:header" element)
* @private
* @param {Document} ownerDocument The document.
* @returns {Array} An array wrappers added.
*/
function addWrappers(ownerDocument) {
var node,
nodes = ownerDocument.getElementsByTagName('*'),
index = nodes.length,
reElements = RegExp('^(?:' + getElements().join('|') + ')$', 'i'),
result = [];
while (index--) {
node = nodes[index];
if (reElements.test(node.nodeName)) {
result.push(node.applyElement(createWrapper(node)));
}
}
return result;
}
/**
* Creates a printable wrapper for the given element.
* @private
* @param {Element} element The element.
* @returns {Element} The wrapper.
*/
function createWrapper(element) {
var node,
nodes = element.attributes,
index = nodes.length,
wrapper = element.ownerDocument.createElement(shivNamespace + ':' + element.nodeName);
// copy element attributes to the wrapper
while (index--) {
node = nodes[index];
node.specified && wrapper.setAttribute(node.nodeName, node.nodeValue);
}
// copy element styles to the wrapper
wrapper.style.cssText = element.style.cssText;
return wrapper;
}
/**
* Shivs the given CSS text.
* (eg. header{} becomes html5shiv\:header{})
* @private
* @param {String} cssText The CSS text to shiv.
* @returns {String} The shived CSS text.
*/
function shivCssText(cssText) {
var pair,
parts = cssText.split('{'),
index = parts.length,
reElements = RegExp('(^|[\\s,>+~])(' + getElements().join('|') + ')(?=[[\\s,>+~#.:]|$)', 'gi'),
replacement = '$1' + shivNamespace + '\\:$2';
while (index--) {
pair = parts[index] = parts[index].split('}');
pair[pair.length - 1] = pair[pair.length - 1].replace(reElements, replacement);
parts[index] = pair.join('}');
}
return parts.join('{');
}
/**
* Removes the given wrappers, leaving the original elements.
* @private
* @params {Array} wrappers An array of printable wrappers.
*/
function removeWrappers(wrappers) {
var index = wrappers.length;
while (index--) {
wrappers[index].removeNode();
}
}
/*--------------------------------------------------------------------------*/
/**
* Shivs the given document for print.
* @memberOf html5
* @param {Document} ownerDocument The document to shiv.
* @returns {Document} The shived document.
*/
function shivPrint(ownerDocument) {
var shivedSheet,
wrappers,
data = getExpandoData(ownerDocument),
namespaces = ownerDocument.namespaces,
ownerWindow = ownerDocument.parentWindow;
if (!supportsShivableSheets || ownerDocument.printShived) {
return ownerDocument;
}
if (typeof namespaces[shivNamespace] == 'undefined') {
namespaces.add(shivNamespace);
}
function removeSheet() {
clearTimeout(data._removeSheetTimer);
if (shivedSheet) {
shivedSheet.removeNode(true);
}
shivedSheet= null;
}
ownerWindow.attachEvent('onbeforeprint', function() {
removeSheet();
var imports,
length,
sheet,
collection = ownerDocument.styleSheets,
cssText = [],
index = collection.length,
sheets = Array(index);
// convert styleSheets collection to an array
while (index--) {
sheets[index] = collection[index];
}
// concat all style sheet CSS text
while ((sheet = sheets.pop())) {
// IE does not enforce a same origin policy for external style sheets...
// but has trouble with some dynamically created stylesheets
if (!sheet.disabled && reMedia.test(sheet.media)) {
try {
imports = sheet.imports;
length = imports.length;
} catch(er){
length = 0;
}
for (index = 0; index < length; index++) {
sheets.push(imports[index]);
}
try {
cssText.push(sheet.cssText);
} catch(er){}
}
}
// wrap all HTML5 elements with printable elements and add the shived style sheet
cssText = shivCssText(cssText.reverse().join(''));
wrappers = addWrappers(ownerDocument);
shivedSheet = addStyleSheet(ownerDocument, cssText);
});
ownerWindow.attachEvent('onafterprint', function() {
// remove wrappers, leaving the original elements, and remove the shived style sheet
removeWrappers(wrappers);
clearTimeout(data._removeSheetTimer);
data._removeSheetTimer = setTimeout(removeSheet, 500);
});
ownerDocument.printShived = true;
return ownerDocument;
}
/*--------------------------------------------------------------------------*/
// expose API
html5.type += ' print';
html5.shivPrint = shivPrint;
// shiv for print
shivPrint(document);
}(this, document));

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/**
* @preserve HTML5 Shiv v3.6.2 | @afarkas @jdalton @jon_neal @rem | MIT/GPL2 Licensed
*/
;(function(window, document) {
/*jshint evil:true */
/** version */
var version = '3.6.2';
/** Preset options */
var options = window.html5 || {};
/** Used to skip problem elements */
var reSkip = /^<|^(?:button|map|select|textarea|object|iframe|option|optgroup)$/i;
/** Not all elements can be cloned in IE **/
var saveClones = /^(?:a|b|code|div|fieldset|h1|h2|h3|h4|h5|h6|i|label|li|ol|p|q|span|strong|style|table|tbody|td|th|tr|ul)$/i;
/** Detect whether the browser supports default html5 styles */
var supportsHtml5Styles;
/** Name of the expando, to work with multiple documents or to re-shiv one document */
var expando = '_html5shiv';
/** The id for the the documents expando */
var expanID = 0;
/** Cached data for each document */
var expandoData = {};
/** Detect whether the browser supports unknown elements */
var supportsUnknownElements;
(function() {
try {
var a = document.createElement('a');
a.innerHTML = '<xyz></xyz>';
//if the hidden property is implemented we can assume, that the browser supports basic HTML5 Styles
supportsHtml5Styles = ('hidden' in a);
supportsUnknownElements = a.childNodes.length == 1 || (function() {
// assign a false positive if unable to shiv
(document.createElement)('a');
var frag = document.createDocumentFragment();
return (
typeof frag.cloneNode == 'undefined' ||
typeof frag.createDocumentFragment == 'undefined' ||
typeof frag.createElement == 'undefined'
);
}());
} catch(e) {
// assign a false positive if detection fails => unable to shiv
supportsHtml5Styles = true;
supportsUnknownElements = true;
}
}());
/*--------------------------------------------------------------------------*/
/**
* Creates a style sheet with the given CSS text and adds it to the document.
* @private
* @param {Document} ownerDocument The document.
* @param {String} cssText The CSS text.
* @returns {StyleSheet} The style element.
*/
function addStyleSheet(ownerDocument, cssText) {
var p = ownerDocument.createElement('p'),
parent = ownerDocument.getElementsByTagName('head')[0] || ownerDocument.documentElement;
p.innerHTML = 'x<style>' + cssText + '</style>';
return parent.insertBefore(p.lastChild, parent.firstChild);
}
/**
* Returns the value of `html5.elements` as an array.
* @private
* @returns {Array} An array of shived element node names.
*/
function getElements() {
var elements = html5.elements;
return typeof elements == 'string' ? elements.split(' ') : elements;
}
/**
* Returns the data associated to the given document
* @private
* @param {Document} ownerDocument The document.
* @returns {Object} An object of data.
*/
function getExpandoData(ownerDocument) {
var data = expandoData[ownerDocument[expando]];
if (!data) {
data = {};
expanID++;
ownerDocument[expando] = expanID;
expandoData[expanID] = data;
}
return data;
}
/**
* returns a shived element for the given nodeName and document
* @memberOf html5
* @param {String} nodeName name of the element
* @param {Document} ownerDocument The context document.
* @returns {Object} The shived element.
*/
function createElement(nodeName, ownerDocument, data){
if (!ownerDocument) {
ownerDocument = document;
}
if(supportsUnknownElements){
return ownerDocument.createElement(nodeName);
}
if (!data) {
data = getExpandoData(ownerDocument);
}
var node;
if (data.cache[nodeName]) {
node = data.cache[nodeName].cloneNode();
} else if (saveClones.test(nodeName)) {
node = (data.cache[nodeName] = data.createElem(nodeName)).cloneNode();
} else {
node = data.createElem(nodeName);
}
// Avoid adding some elements to fragments in IE < 9 because
// * Attributes like `name` or `type` cannot be set/changed once an element
// is inserted into a document/fragment
// * Link elements with `src` attributes that are inaccessible, as with
// a 403 response, will cause the tab/window to crash
// * Script elements appended to fragments will execute when their `src`
// or `text` property is set
return node.canHaveChildren && !reSkip.test(nodeName) ? data.frag.appendChild(node) : node;
}
/**
* returns a shived DocumentFragment for the given document
* @memberOf html5
* @param {Document} ownerDocument The context document.
* @returns {Object} The shived DocumentFragment.
*/
function createDocumentFragment(ownerDocument, data){
if (!ownerDocument) {
ownerDocument = document;
}
if(supportsUnknownElements){
return ownerDocument.createDocumentFragment();
}
data = data || getExpandoData(ownerDocument);
var clone = data.frag.cloneNode(),
i = 0,
elems = getElements(),
l = elems.length;
for(;i<l;i++){
clone.createElement(elems[i]);
}
return clone;
}
/**
* Shivs the `createElement` and `createDocumentFragment` methods of the document.
* @private
* @param {Document|DocumentFragment} ownerDocument The document.
* @param {Object} data of the document.
*/
function shivMethods(ownerDocument, data) {
if (!data.cache) {
data.cache = {};
data.createElem = ownerDocument.createElement;
data.createFrag = ownerDocument.createDocumentFragment;
data.frag = data.createFrag();
}
ownerDocument.createElement = function(nodeName) {
//abort shiv
if (!html5.shivMethods) {
return data.createElem(nodeName);
}
return createElement(nodeName, ownerDocument, data);
};
ownerDocument.createDocumentFragment = Function('h,f', 'return function(){' +
'var n=f.cloneNode(),c=n.createElement;' +
'h.shivMethods&&(' +
// unroll the `createElement` calls
getElements().join().replace(/\w+/g, function(nodeName) {
data.createElem(nodeName);
data.frag.createElement(nodeName);
return 'c("' + nodeName + '")';
}) +
');return n}'
)(html5, data.frag);
}
/*--------------------------------------------------------------------------*/
/**
* Shivs the given document.
* @memberOf html5
* @param {Document} ownerDocument The document to shiv.
* @returns {Document} The shived document.
*/
function shivDocument(ownerDocument) {
if (!ownerDocument) {
ownerDocument = document;
}
var data = getExpandoData(ownerDocument);
if (html5.shivCSS && !supportsHtml5Styles && !data.hasCSS) {
data.hasCSS = !!addStyleSheet(ownerDocument,
// corrects block display not defined in IE6/7/8/9
'article,aside,dialog,figcaption,figure,footer,header,hgroup,main,nav,section{display:block}' +
// adds styling not present in IE6/7/8/9
'mark{background:#FF0;color:#000}' +
// hides non-rendered elements
'template{display:none}'
);
}
if (!supportsUnknownElements) {
shivMethods(ownerDocument, data);
}
return ownerDocument;
}
/*--------------------------------------------------------------------------*/
/**
* The `html5` object is exposed so that more elements can be shived and
* existing shiving can be detected on iframes.
* @type Object
* @example
*
* // options can be changed before the script is included
* html5 = { 'elements': 'mark section', 'shivCSS': false, 'shivMethods': false };
*/
var html5 = {
/**
* An array or space separated string of node names of the elements to shiv.
* @memberOf html5
* @type Array|String
*/
'elements': options.elements || 'abbr article aside audio bdi canvas data datalist details dialog figcaption figure footer header hgroup main mark meter nav output progress section summary template time video',
/**
* current version of html5shiv
*/
'version': version,
/**
* A flag to indicate that the HTML5 style sheet should be inserted.
* @memberOf html5
* @type Boolean
*/
'shivCSS': (options.shivCSS !== false),
/**
* Is equal to true if a browser supports creating unknown/HTML5 elements
* @memberOf html5
* @type boolean
*/
'supportsUnknownElements': supportsUnknownElements,
/**
* A flag to indicate that the document's `createElement` and `createDocumentFragment`
* methods should be overwritten.
* @memberOf html5
* @type Boolean
*/
'shivMethods': (options.shivMethods !== false),
/**
* A string to describe the type of `html5` object ("default" or "default print").
* @memberOf html5
* @type String
*/
'type': 'default',
// shivs the document according to the specified `html5` object options
'shivDocument': shivDocument,
//creates a shived element
createElement: createElement,
//creates a shived documentFragment
createDocumentFragment: createDocumentFragment
};
/*--------------------------------------------------------------------------*/
// expose html5
window.html5 = html5;
// shiv the document
shivDocument(document);
}(this, document));

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//*
var preview;
var previewCtx;
var svgPathRegExp = /[LM]\d* \d*/ig;
var svgPathParamsRegExp = /([LM])(\d*) (\d*)/;
var prevRedrawTime = new Date().getTime();
var redrawInterval = 1000 / 20; // ms
function initPreviewRendering() {
console.log("f:initPreviewRendering()");
preview = document.getElementById('preview');
previewCtx = preview.getContext('2d');
redrawPreview();
}
//var numLayers = 100; //50
var numLayers = 100; // 100
var globalScale = 0.3; // global scale of preview (width preview / width canvas)
var globalAlpha = 0.20; // global alpha of preview
var scaleY = 0.4; // additional vertical scale per path for 3d effect
var viewerScale = 0.65; // additional scale to fit into preview nicely (otherwise is fills out totally)
var strokeWidth = 2; //4;
//var rStep = Math.PI/40; //Math.PI/40; //
var rStep = Math.PI/45; // Math.PI/180; //Math.PI/40; //
var yStep = 3; //6;
//var svgWidth = 500; // 650 //parseInt($(svg).css("width"));
//var svgHeight = 450; //450; //parseInt($(svg).css("height"));
var layerCX = (canvasWidth / 2) * globalScale; // defined in canvasDrawing_v01.js
var layerCY = (canvasHeight / 2) * globalScale; // defined in canvasDrawing_v01.js
var layerOffsetY= 330;
var prevX = 0;
var prevY = 0;
var highlight = true; //highlight bottom, middle and top layers
var linesRaw = "";
function redrawPreview() {
//*/
//TODO
/*
het up/down en twist left/right gaat nu wat traag. Juist dat gaat veel sneller met de toDataURL oplossing
Is het een idee om op het einde van een touchevent wel de image versie te renderen maar tijdens het tekenen
niet?
*/
if (_points.length < 2) return;
var y = 0;
var r = 0;
//preview.width = preview.width;
previewCtx.clearRect(0, 0, preview.width, preview.height);
previewCtx.lineWidth = strokeWidth;
previewCtx.strokeStyle = '#f00'; //"rgba(255,255,0,0)";
for(var i = 0; i < numLayers; i++) {
if(i == 0 || i == Math.floor(numLayers/2) || i == numLayers-1){
previewCtx.globalAlpha = 1;
} else {
previewCtx.globalAlpha = globalAlpha;
}
previewCtx.save();
previewCtx.translate(layerCX, layerOffsetY + layerCY + y);
// previewCtx.setTransform(1, 0, 0, scaleY, layerCX, layerOffsetY+layerCY+y);
previewCtx.scale(viewerScale, scaleY * viewerScale);
previewCtx.rotate(r);
previewCtx.translate((-doodleTransform[0]) * (globalScale * doodleTransform[2]), (-doodleTransform[1]) * (globalScale * doodleTransform[3]));
// previewCtx.translate(-layerCX,-layerCY);
// previewCtx.translate(-doodleTransform[0] * globalScale, -doodleTransform[1] * globalScale);
// previewCtx.setTransform(doodleTransform[2], 0, 0, doodleTransform[3], 0, 0);
var adjustedDoodlePoint = centeredAndScaledDoodlePoint(_points[0]);
previewCtx.beginPath();
previewCtx.moveTo(adjustedDoodlePoint.x, adjustedDoodlePoint.y);
for(var j = 1; j < _points.length; j++) {
adjustedDoodlePoint = centeredAndScaledDoodlePoint(_points[j])
previewCtx.lineTo(adjustedDoodlePoint.x, adjustedDoodlePoint.y);
}
previewCtx.stroke();
y -= yStep;
r += rStep;
previewCtx.restore();
}
previewCtx.globalAlpha = globalAlpha;
}
function centeredAndScaledDoodlePoint(p) {
var obj = { x: 0, y: 0};
obj.x = (p[0] - ((doodleBounds[2] - doodleBounds[0])/2)) * (globalScale * doodleTransform[2]);
obj.y = (p[1] - ((doodleBounds[3] - doodleBounds[1])/2)) * (globalScale * doodleTransform[3]);
// obj.x = (p[0] - (doodleBounds[2] - doodleBounds[0])) * (globalScale * doodleTransform[2]);
// obj.y = (p[1] - (doodleBounds[3] - doodleBounds[1])) * (globalScale * doodleTransform[3]);
// obj.x = (p[0] - doodleTransform[0]) * (globalScale * doodleTransform[2]);
// obj.y = (p[1] - doodleTransform[1]) * (globalScale * doodleTransform[3]);
return obj;
}
/*
function updatePreview(x, y, move) {
x *= globalScale;
y *= globalScale;
if(!move) {
var tY = 0;
var r = 0;
if(!highlight) {
previewCtx.globalAlpha = globalAlpha;
previewCtx.beginPath();
}
for(var i=0;i<numLayers;i++) {
if(highlight && (i == 0 || i == numLayers/2 || i == numLayers-1)){
previewCtx.stroke();
previewCtx.globalAlpha = 1;
previewCtx.beginPath();
}
previewCtx.save();
previewCtx.translate(layerCX,layerOffsetY+layerCY+tY);
previewCtx.scale(1, scaleY)
previewCtx.rotate(r);
previewCtx.translate(-layerCX,-layerCY);
previewCtx.moveTo(prevX,prevY);
previewCtx.lineTo(x,y);
tY -= yStep;
r += rStep;
previewCtx.restore();
if(highlight && (i == 0 || i == numLayers/2 || i == numLayers-1)){
previewCtx.stroke();
previewCtx.globalAlpha = globalAlpha;
previewCtx.beginPath();
}
}
}
previewCtx.stroke();
prevX = x;
prevY = y;
}
//*/

46
js/settings.js Normal file
View File

@ -0,0 +1,46 @@
var objectHeight = 20;
var layerHeight = .2;
var wallThickness = .5;
var hop = 0;
var speed = 70;
var travelSpeed = 200;
var enableTraveling = true;
var filamentThickness = 2.89;
var minScale = .3;
var maxScale = 1;
var shape = "%";
var twists = 0;
var useSubLayers = true;
var debug = false;
var loglevel = 2;
var zOffset = 0;
var serverport = 8888;
var autoLoadImage = "hand.txt";
var loadOffset = [0, 0]; // x en y ?
var showWarmUp = true;
var loopAlways = false;
var firstLayerSlow = true;
var useSubpathColors = false;
var autoWarmUp = true;
var maxObjectHeight = 150;
var maxScaleDifference = .1;
var frameRate = 60;
var quitOnEscape = true;
var screenToMillimeterScale = .3; // 0.3
var targetTemperature = 230;
var simplifyiterations = 10;
var simplifyminNumPoints = 15;
var simplifyminDistance = 3;
var retractionspeed = 50;
var retractionminDistance = 5;
var retractionamount = 3;
var sideis3D = true;
var sidevisible = true;
var sidebounds = [900, 210, 131, 390];
var sideborder = [880, 169, 2, 471];
var windowbounds = [0, 0, 800, 500];
var windowcenter = true;
var windowfullscreen = false;
var autoWarmUpCommand = "M104 S230";
var checkTemperatureInterval = 3;
var autoWarmUpDelay = 3;