mirror of
https://github.com/Doodle3D/doodle3d-client.git
synced 2024-11-22 09:17:56 +01:00
Merge branch 'develop' of github.com:Doodle3D/doodle3d-client into develop
This commit is contained in:
commit
92a28f54b8
@ -124,7 +124,7 @@ function rotateShape(radians) {
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function updateView() {
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setSketchModified(true);
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redrawDoodle();
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redrawDoodle(true);
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adjustPreviewTransformation();
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renderToImageDataPreview();
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@ -45,7 +45,7 @@ var isModified = false;
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*
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* * * * * * * * * */
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function initDoodleDrawing() {
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console.log("f:initDoodleDrawing()");
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//console.log("f:initDoodleDrawing()");
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$canvas = $("#mycanvas");
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canvas = $canvas[0];
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@ -79,7 +79,7 @@ function initDoodleDrawing() {
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// drawCanvas = $(".drawareacontainer");
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drawCanvas = $("#mycanvasContainer"); // $("#drawAreaContainer")
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console.log("drawCanvasTopLeftCoords: " + drawCanvasTopLeftCoords);
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//console.log("drawCanvasTopLeftCoords: " + drawCanvasTopLeftCoords);
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// drawCanvasTopLeftCoords[0] = drawCanvas.css("left").match(/[0-9]/g).join("");
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// drawCanvasTopLeftCoords[1] = drawCanvas.css("top").match(/[0-9]/g).join("");
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drawCanvasTopLeftCoords[0] = drawCanvas.offset().left;
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@ -87,8 +87,8 @@ function initDoodleDrawing() {
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// drawCanvasTopLeftCoords[0] = drawCanvas[0].offsetParent.offsetLeft;
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// drawCanvasTopLeftCoords[1] = drawCanvas[0].offsetParent.offsetTop;
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console.log("f:initDoodleDrawing() >> canvasWidth: " + canvasWidth);
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console.log("f:initDoodleDrawing() >> canvasHeight: " + canvasHeight);
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//console.log("f:initDoodleDrawing() >> canvasWidth: " + canvasWidth);
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//console.log("f:initDoodleDrawing() >> canvasHeight: " + canvasHeight);
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}
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@ -98,6 +98,7 @@ function initDoodleDrawing() {
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*
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* * * * * * * * * */
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function draw(_x, _y, _width) {
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//console.log("canvasDrawing:draw");
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// console.log("f:draw() >> _width: " + _width);
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if (prevX == 0 && prevY ==0) {
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@ -154,7 +155,7 @@ function draw(_x, _y, _width) {
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*
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* * * * * * * * * */
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function clearDoodle() {
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console.log("f:clearDoodle");
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//console.log("f:clearDoodle");
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updatePrevNextButtonStateOnClear();
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@ -179,6 +180,7 @@ function clearDoodle() {
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}
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function redrawDoodle(recalcBoundsAndTransforms) {
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//console.log("canvasDrawing:redrawDoodle");
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if (recalcBoundsAndTransforms == undefined) recalcBoundsAndTransforms = false;
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// console.log("f:redrawDoodle() >> recalcBoundsAndTransforms = " + recalcBoundsAndTransforms);
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@ -205,8 +207,9 @@ function redrawDoodle(recalcBoundsAndTransforms) {
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}
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}
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}
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// checks if x,y is outside doodleBounds, if so update
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function adjustBounds(x, y) {
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//console.log("canvasDrawing:adjustBounds");
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var newPointsOutsideOfCurrentBounds = false;
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// console.log("f:adjustBounds("+x+","+y+")");
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@ -242,7 +245,7 @@ function redrawDoodle(recalcBoundsAndTransforms) {
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// does what exactly?
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function adjustPreviewTransformation() {
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// console.log("f:adjustPreviewTransformation()");
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//console.log("canvasDrawing:adjustPreviewTransformation");
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doodleTransform[0] = doodleBounds[0];
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doodleTransform[1] = doodleBounds[1];
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@ -272,6 +275,7 @@ function adjustPreviewTransformation() {
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*
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* * * * * * * * * */
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function onCanvasMouseDown(e) {
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//console.log("canvasDrawing:onCanvasMouseDown");
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setSketchModified(true);
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// console.log("f:onCanvasMouseDown()");
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@ -301,7 +305,7 @@ function onCanvasMouseDown(e) {
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var prevPoint = {x:-1, y:-1};
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function onCanvasMouseMove(e) {
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//console.log("canvasDrawing:onCanvasMouseMove");
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// console.log("f:onCanvasMouseMove()");
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if (!dragging) return;
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@ -363,11 +367,11 @@ function onCanvasMouseUp(e) {
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// console.log("f:onCanvasMouseUp()");
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// console.log("onmouseup");
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dragging = false;
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console.log("doodleBounds: " + doodleBounds);
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console.log("doodleTransform: " + doodleTransform);
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//console.log("doodleBounds: " + doodleBounds);
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//console.log("doodleTransform: " + doodleTransform);
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// ctx.stroke();
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console.log("_points.length :" + _points.length);
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//console.log("_points.length :" + _points.length);
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// console.log(_points);
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// DEBUG
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@ -383,7 +387,7 @@ function onCanvasTouchDown(e) {
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setSketchModified(true);
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e.preventDefault();
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console.log("f:onCanvasTouchDown >> e: " , e);
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//console.log("f:onCanvasTouchDown >> e: " , e);
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// var x = e.touches[0].pageX - e.touches[0].target.offsetLeft;
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// var y = e.touches[0].pageY - e.touches[0].target.offsetTop;
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var x = e.touches[0].pageX - drawCanvasTopLeftCoords[0];
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@ -404,6 +408,7 @@ function onCanvasTouchDown(e) {
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}
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function onCanvasTouchMove(e) {
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//console.log("canvasDrawing:onCanvasTouchMove");
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setSketchModified(true);
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e.preventDefault();
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@ -469,12 +474,12 @@ function onCanvasTouchMove(e) {
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}
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function onCanvasTouchEnd(e) {
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console.log("f:onCanvasTouchEnd()");
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console.log("doodleBounds: " + doodleBounds);
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console.log("doodleTransform: " + doodleTransform);
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//console.log("f:onCanvasTouchEnd()");
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//console.log("doodleBounds: " + doodleBounds);
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//console.log("doodleTransform: " + doodleTransform);
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// ctx.stroke();
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console.log("_points.length :" + _points.length);
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//console.log("_points.length :" + _points.length);
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// redrawPreview();
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renderToImageDataPreview();
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@ -26,7 +26,7 @@ var prevRedrawTime = new Date().getTime();
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var redrawInterval = 1000 / 30; // ms
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function initPreviewRendering() {
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console.log("f:initPreviewRendering()");
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//console.log("f:initPreviewRendering()");
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$preview = $("#preview");
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preview = $preview[0];
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@ -89,6 +89,7 @@ var highlight = true; //highlight bottom, middle and top layers
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var linesRaw = "";
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var debug_redrawSimplification = 6;
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function redrawPreview(redrawLess) {
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//console.log("PreviewRendering:redrawPreview");
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if (redrawLess == undefined) redrawLess = false;
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if (_points.length < 2) {
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@ -168,6 +169,7 @@ function redrawPreview(redrawLess) {
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}
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function renderToImageDataPreview() {
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//console.log("PreviewRendering:renderToImageDataPreview");
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if (_points.length < 2) return;
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//*
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@ -236,9 +238,10 @@ function renderToImageDataPreview() {
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previewCtx.globalAlpha = globalAlpha;
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}
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// called by the move up/down or twist left/right buttons
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// called by the move up/down, twist left/right or new buttons
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// it is assumed that the preview has been rendered to an Image object, which will be used to draw the preview with (much better performance)
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function redrawRenderedPreview(redrawLess) {
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//console.log("PreviewRendering:redrawRenderedPreview");
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if (redrawLess == undefined) redrawLess = false;
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// console.log("f:redrawRenderedPreview()");
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@ -249,6 +252,9 @@ function redrawRenderedPreview(redrawLess) {
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var y = 0;
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var r = 0;
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// check if there is preview image data that we can use for the layers
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if(!doodleImageCapture.src || doodleImageCapture.src == "") return;
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for(var i = 0; i < numLayers; i++) {
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var verticalScaleFactor = scaleFunction(i / maxNumLayers);
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@ -297,6 +303,7 @@ function centeredAndScaledDoodlePoint(p) {
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var updatePrevX = -1;
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var updatePrevY = -1;
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function updatePreview(_x, _y, redrawLess) {
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//console.log("PreviewRendering:updatePreview");
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if (redrawLess == undefined) redrawLess = false;
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redrawLess = false;
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@ -1,42 +0,0 @@
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/*
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* This file is part of the Doodle3D project (http://doodle3d.com).
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*
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* Copyright (c) 2013, Doodle3D
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* This software is licensed under the terms of the GNU GPL v2 or later.
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* See file LICENSE.txt or visit http://www.gnu.org/licenses/gpl.html for full license details.
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*/
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var keyboardShortcutsEnabled = true;
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function initKeyboard() {
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$(document).keypress(function(event) {
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if (!keyboardShortcutsEnabled) return;
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var ch = String.fromCharCode(event.which);
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switch (ch) {
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case 'c': clearDoodle(); break;
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case 'n': clearDoodle(); break;
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case 'p': print(); break;
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case 'u': oopsUndo(); break;
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case 'e': settingsWindow.downloadGcode(); break;
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case 'q': stopPrint(); break;
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case ',': openSettingsWindow(); break;
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case 'C': drawCircle(250,180,80,64); break; //x,y,r,res
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case 'T': drawCircle(250,180,80,3); break; //triangle
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case 'X': drawCircle(250,180,80,6); break; //hexagon
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case 'h': previewUp(true); break;
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case 'H': previewDown(true); break;
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case 's': saveSketch(); break;
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case 'L': nextDoodle(); break;
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case 'l': prevDoodle(); break;
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case '[': previewTwistLeft(); break;
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case ']': previewTwistRight(); break;
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case '\'': resetTwist(); break;
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default: console.log("Key: '" + ch + "' (" + event.which + ")");
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}
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})
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}
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@ -1,42 +0,0 @@
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/*
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* This file is part of the Doodle3D project (http://doodle3d.com).
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*
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* Copyright (c) 2013, Doodle3D
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* This software is licensed under the terms of the GNU GPL v2 or later.
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* See file LICENSE.txt or visit http://www.gnu.org/licenses/gpl.html for full license details.
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*/
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function drawCircle(x0,y0,r,res) {
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if (res==undefined) res = 50; //circle resolution
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beginShape();
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var step=Math.PI * 2.0 / res;
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for (var a=0; a<=Math.PI*2; a+=step) {
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var x = Math.sin(a) * r + x0;
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var y = Math.cos(a) * r + y0;
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if (a==0) shapeMoveTo(x,y);
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else shapeLineTo(x,y);
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}
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endShape();
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}
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function beginShape(x,y) {
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setSketchModified(true);
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}
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function shapeMoveTo(x,y) {
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_points.push([x, y, true]);
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adjustBounds(x, y)
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adjustPreviewTransformation();
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draw(x, y, .5);
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}
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function shapeLineTo(x,y) {
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_points.push([x, y, false]);
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adjustBounds(x, y)
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adjustPreviewTransformation();
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draw(x, y);
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}
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function endShape() {
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renderToImageDataPreview();
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}
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@ -1,49 +0,0 @@
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/*
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* This file is part of the Doodle3D project (http://doodle3d.com).
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*
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* Copyright (c) 2013, Doodle3D
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* This software is licensed under the terms of the GNU GPL v2 or later.
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* See file LICENSE.txt or visit http://www.gnu.org/licenses/gpl.html for full license details.
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*/
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var VERTICALSHAPE;
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var verticalShapes = {
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"NONE": 'none',
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"DIVERGING": 'diverging',
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"CONVERGING": 'converging',
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"SINUS": 'sinus'
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};
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function initVerticalShapes() {
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// TODO give these vertical shapes a better spot
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VERTICALSHAPE = verticalShapes.NONE;
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$(".verticalShapes, .straight").on('mouseup touchend', function(e) {
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e.preventDefault();
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console.log("diverging");
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VERTICALSHAPE = verticalShapes.NONE;
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redrawRenderedPreview();
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})
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$(".verticalShapes, .diverging").on('mouseup touchend', function(e) {
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e.preventDefault();
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console.log("diverging");
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VERTICALSHAPE = verticalShapes.DIVERGING;
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redrawRenderedPreview();
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})
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$(".verticalShapes, .converging").on('mouseup touchend', function(e) {
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e.preventDefault();
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console.log("converging");
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VERTICALSHAPE = verticalShapes.CONVERGING;
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redrawRenderedPreview();
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})
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$(".verticalShapes, .sinus").on('mouseup touchend', function(e) {
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e.preventDefault();
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console.log("sinus");
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VERTICALSHAPE = verticalShapes.SINUS;
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redrawRenderedPreview();
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})
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}
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function resetVerticalShapes() {
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VERTICALSHAPE = verticalShapes.NONE;
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}
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