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https://github.com/Doodle3D/doodle3d-client.git
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Small svg fix.
Path is now translated so the data can actually be previewed properly. Change metadata to be put in a single comment.
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@ -302,17 +302,17 @@ function onCanvasMouseDown(e) {
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function saveToSvg() {
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var lastX = 0, lastY = 0, lastIsMove;
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var data = ''; //TODO: change data to an array which is collapsed after the loop?
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var svg = '';
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var boundsWidth = doodleBounds[3] - doodleBounds[1];
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var boundsHeight = doodleBounds[2] - doodleBounds[0];
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var boundsWidth = doodleBounds[2] - doodleBounds[0];
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var boundsHeight = doodleBounds[3] - doodleBounds[1];
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svg += '<?xml version="1.0" standalone="no"?>\n';
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svg += '<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">\n';
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svg += '<svg width="' + boundsWidth + '" height="' + boundsHeight + '" version="1.1" xmlns="http://www.w3.org/2000/svg">\n';
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svg += '\t<desc>Doodle 3D sketch</desc>\n';
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var data = '';
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for (var i = 0; i < _points.length; ++i) {
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var x = _points[i][0], y = _points[i][1], isMove = _points[i][2];
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var dx = x - lastX, dy = y - lastY;
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@ -329,20 +329,23 @@ function saveToSvg() {
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lastIsMove = isMove;
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}
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svg += '\t<path d="' + data + '" fill="none" stroke="black" stroke-width="1" />\n';
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svg += '\t<path transform="translate(' + -doodleBounds[0] + ',' + -doodleBounds[1] + ')" d="' + data + '" fill="none" stroke="black" stroke-width="2" />\n';
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var field = 'height', value = numLayers;
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svg += '\t<!-- ' + field + ': ' + value + ' -->\n';
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field = 'outlineShape', value = VERTICALSHAPE;
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svg += '\t<!-- ' + field + ': ' + value + ' -->\n';
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field = 'twist', value = rStep;
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svg += '\t<!-- ' + field + ': ' + value + ' -->\n';
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var makeField = function(k,v) { return k + ': ' + v + '; '; }
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svg += '<!-- ' + makeField('height', numLayers) + makeField('outlineShape', VERTICALSHAPE) + makeField('twist', rStep) + '-->\n';
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svg += '</svg>\n';
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return svg;
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}
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function loadFromSvg(svgData) {
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//clear out points
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//read svg and fill points (and update bounds)
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//NOTE: generate the fields comment with some magic value so we can easily detect this while parsing
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//update any state necessary to have the canvas/client re-init itself to the new data
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}
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var prevPoint = {x:-1, y:-1};
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function onCanvasMouseMove(e) {
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// console.log("f:onCanvasMouseMove()");
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