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Fix prev button behaviour, fixes https://github.com/Doodle3D/doodle3d-client/issues/117.
Clear preview when all points have been ‘oopsed’ away, fixes https://github.com/Doodle3D/doodle3d-client/issues/123.
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@ -83,7 +83,10 @@ var debug_redrawSimplification = 6;
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function redrawPreview(redrawLess) {
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function redrawPreview(redrawLess) {
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if (redrawLess == undefined) redrawLess = false;
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if (redrawLess == undefined) redrawLess = false;
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if (_points.length < 2) return;
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if (_points.length < 2) {
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previewCtx.clearRect(0, 0, preview.width, preview.height);
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return;
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}
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if (!redrawLess) {
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if (!redrawLess) {
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//debug_redrawSimplification = Math.round(_points.length / 65);
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//debug_redrawSimplification = Math.round(_points.length / 65);
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@ -345,4 +348,4 @@ function updatePreview(_x, _y, redrawLess) {
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updatePrevY = _y;
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updatePrevY = _y;
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}
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}
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//*/
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//*/
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@ -54,7 +54,7 @@ function setCurrentSketchId(sId) {
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}
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}
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function updatePrevNextButtonStateOnClear() {
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function updatePrevNextButtonStateOnClear() {
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enableButton(btnPrevious, prevDoodle);
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if (numSavedSketches > 0) enableButton(btnPrevious, prevDoodle);
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disableButton(btnNext);
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disableButton(btnNext);
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currentSketchId = numSavedSketches+1; //after the end of the list
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currentSketchId = numSavedSketches+1; //after the end of the list
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disableButton(btnSave);
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disableButton(btnSave);
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