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https://github.com/Doodle3D/doodle3d-client.git
synced 2024-11-25 18:47:57 +01:00
Bounds checking on all sketch transforms (WIP, there's still an issue with scaling up).
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1098c86dd5
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91
js/Shape.js
91
js/Shape.js
@ -85,7 +85,7 @@ function rotatePoints(points, radians, cx, cy) {
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function moveShape(x,y) {
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function moveShape(x,y) {
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var bounds = getBounds(_points);
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var bounds = getBounds(_points);
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var delta = clipDeltaToCanvas(x, y, bounds);
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var delta = reduceTransformToFit(x, y, 1.0, bounds);
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if (delta.x != 0 || delta.y != 0) {
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if (delta.x != 0 || delta.y != 0) {
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translatePoints(_points, delta.x, delta.y);
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translatePoints(_points, delta.x, delta.y);
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@ -93,42 +93,18 @@ function moveShape(x,y) {
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}
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}
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}
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}
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//TODO: bounds should be cached and marked dirty on modification of points array
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//TODO: reduction of zoomValue is still not completely correct (but acceptable?)
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//TODO: reduction of zoomValue is still not completely correct (but acceptable?)
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//TODO: bounds should be cached and marked dirty on modification of points array; translations could be combined in several places
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function zoomShape(zoomValue) {
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function zoomShape(zoomValue) {
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var bounds = getBounds(_points);
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var bounds = getBounds(_points);
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var zw = bounds.width * zoomValue; zh = bounds.height * zoomValue;
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var transform = reduceTransformToFit(0, 0, zoomValue, bounds);
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var newBounds = { x: bounds.x - (zw - bounds.width) / 2, y: bounds.y - (zh - bounds.height) / 2, width: zw, height: zh };
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// console.log("bounds: " + bounds.x + ", " + bounds.y + ", " + bounds.width + ", " + bounds.height);
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// console.log("newBounds: " + newBounds.x + ", " + newBounds.y + ", " + newBounds.width + ", " + newBounds.height);
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var ldx = Math.max(0, -newBounds.x);
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translatePoints(_points, transform.x, transform.y); //move points towards center as far as necessary to avoid clipping
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var rdx = Math.min(0, canvasWidth - (newBounds.x + newBounds.width));
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translatePoints(_points, -bounds.x, -bounds.y);
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var tdy = Math.max(0, -newBounds.y);
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translatePoints(_points, -bounds.width / 2, -bounds.height / 2);
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var bdy = Math.min(0, canvasHeight - (newBounds.y + newBounds.height));
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scalePoints(_points, transform.zf, transform.zf);
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translatePoints(_points, bounds.width / 2, bounds.height / 2);
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var delta = { x: ldx + rdx, y: tdy + bdy };
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translatePoints(_points, bounds.x, bounds.y);
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if (ldx != 0 && rdx != 0) delta.x /= 2;
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if (tdy != 0 && bdy != 0) delta.y /= 2;
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delta.x /= zoomValue;
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delta.y /= zoomValue;
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var zxMax = Math.min(zoomValue, canvasWidth / newBounds.width);
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var zyMax = Math.min(zoomValue, canvasHeight / newBounds.height);
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var oldZV = zoomValue;
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var dir = zoomValue >= 1.0 ? 1 : 0;
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zoomValue = Math.min(zxMax, zyMax);
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if (dir == 1 && zoomValue < 1.0) zoomValue = 1;
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console.log("orgZV, zxMax, zyMax, finZV: " + oldZV + ", " + zxMax + ", " + zyMax + ", " + zoomValue);
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translatePoints(_points, delta.x, delta.y); //move points towards center as far as necessary to avoid clipping
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translatePoints(_points,-bounds.x,-bounds.y);
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translatePoints(_points,-bounds.width/2,-bounds.height/2);
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scalePoints(_points,zoomValue,zoomValue);
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translatePoints(_points,bounds.width/2,bounds.height/2);
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translatePoints(_points,bounds.x,bounds.y);
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updateView();
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updateView();
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}
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}
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@ -137,6 +113,12 @@ function rotateShape(radians) {
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var cx = bounds.x + bounds.width/2;
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var cx = bounds.x + bounds.width/2;
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var cy = bounds.y + bounds.height/2;
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var cy = bounds.y + bounds.height/2;
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rotatePoints(_points, radians, cx, cy);
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rotatePoints(_points, radians, cx, cy);
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var bounds = getBounds(_points);
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var transform = reduceTransformToFit(0, 0, 1.0, bounds);
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translatePoints(_points, transform.x, transform.y);
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scalePoints(_points, transform.zf, transform.zf);
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updateView();
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updateView();
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}
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}
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@ -152,16 +134,43 @@ function updateView() {
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}
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}
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}
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}
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//returns (dx,dy) updated such that it moving bounds by that amount still fits inside canvas
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//when x,y!=0,0: reduces them such that transformed bounds will still fit on canvas (given that they fit prior to the transform)
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//if dx,dy == 0,0, it is assumed that bounds do not fit to begin with, so a delta is returned to minimize clipping on all sides (for zooming)
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//otherwise: calculate translation + zoom reduce such that given bounds will fit on canvas after transformation
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function clipDeltaToCanvas(dx, dy, bounds) {
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function reduceTransformToFit(x, y, zf, bounds) {
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dx = Math.max(dx, -bounds.x);
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var zw = bounds.width * zf; zh = bounds.height * zf;
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dx = Math.min(dx, canvasWidth - (bounds.x + bounds.width));
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var newBounds = { x: bounds.x - (zw - bounds.width) / 2, y: bounds.y - (zh - bounds.height) / 2, width: zw, height: zh };
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dy = Math.max(dy, -bounds.y);
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// console.log("bounds: " + bounds.x + ", " + bounds.y + ", " + bounds.width + ", " + bounds.height);
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dy = Math.min(dy, canvasHeight - (bounds.y + bounds.height));
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// console.log("newBounds: " + newBounds.x + ", " + newBounds.y + ", " + newBounds.width + ", " + newBounds.height);
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return { x: dx, y: dy };
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var ldx = Math.max(x, -newBounds.x);
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var rdx = Math.min(x, canvasWidth - (newBounds.x + newBounds.width));
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var tdy = Math.max(y, -newBounds.y);
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var bdy = Math.min(y, canvasHeight - (newBounds.y + newBounds.height));
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if (x != 0 || y != 0) { //movement was requested
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return { x: nearestZero(ldx, rdx), y: nearestZero(tdy, bdy) };
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} else { //no movement requested
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var delta = { x: ldx + rdx, y: tdy + bdy };
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if (ldx != 0 && rdx != 0) delta.x /= 2;
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if (tdy != 0 && bdy != 0) delta.y /= 2;
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delta.x /= zf;
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delta.y /= zf;
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var zxMax = Math.min(zf, canvasWidth / newBounds.width);
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var zyMax = Math.min(zf, canvasHeight / newBounds.height);
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var oldZF = zf;
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// var dir = zf >= 1.0 ? 1 : 0;
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zf = Math.min(zxMax, zyMax);
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// if (dir == 1 && zf < 1.0) zf = 1;
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console.log("orgZF, zxMax, zyMax, finZF: " + oldZF + ", " + zxMax + ", " + zyMax + ", " + zf);
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return { x: delta.x, y: delta.y, zf: zf };
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}
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}
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}
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function nearestZero(v1, v2) { return Math.abs(v1) < Math.abs(v2) ? v1 : v2; }
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//*draws* a circle (i.e. it is not added as points to shape)
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//*draws* a circle (i.e. it is not added as points to shape)
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function drawCircleTemp(x, y, r, color) {
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function drawCircleTemp(x, y, r, color) {
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ctx.beginPath();
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ctx.beginPath();
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