mirror of
https://github.com/Doodle3D/doodle3d-client.git
synced 2024-11-22 01:07:56 +01:00
Add checkbox for new setting 'printer.bottomEnableTraveling'.
Implement bottom layer traveling in GCode generation as well as sketch rendering.
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46bcd54a1a
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d48944e448
@ -25,7 +25,7 @@ function shapeMoveTo(x,y) {
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_points.push([x, y, true]);
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_points.push([x, y, true]);
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adjustBounds(x, y);
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adjustBounds(x, y);
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adjustPreviewTransformation();
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adjustPreviewTransformation();
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draw(x, y, .5);
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draw(x, y, -1);
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}
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}
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function shapeLineTo(x,y) {
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function shapeLineTo(x,y) {
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@ -116,7 +116,7 @@ function loadFromSvg(svgData) {
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adjustBounds(x, y);
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adjustBounds(x, y);
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adjustPreviewTransformation();
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adjustPreviewTransformation();
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if (isMove) draw(x, y, .5);
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if (isMove) draw(x, y, -1);
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else draw(x, y);
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else draw(x, y);
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}
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}
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p++;
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p++;
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@ -97,52 +97,67 @@ function initDoodleDrawing() {
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* CANVAS DRAWING FUNCTION
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* CANVAS DRAWING FUNCTION
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*
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*
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* * * * * * * * * */
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* * * * * * * * * */
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function draw(_x, _y, _width) {
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//console.log("canvasDrawing:draw");
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// console.log("f:draw() >> _width: " + _width);
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if (prevX == 0 && prevY ==0) {
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//If _width is not specified, it is calculated from the distance between this and the previous point.
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//If _width is negative, the path is 'floating', and only drawn if the setting printer.bottomEnableTraveling is true.
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function draw(_x, _y, _width) {
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//console.log("canvasDrawing:draw");
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//console.log("f:draw() >> _width: " + _width);
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if (prevX == 0 && prevY == 0) {
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prevX = _x;
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prevX = _x;
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prevY = _y;
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prevY = _y;
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}
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}
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ctx.beginPath();
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ctx.beginPath();
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ctx.moveTo(prevX, prevY);
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ctx.moveTo(prevX, prevY);
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ctx.lineTo(_x, _y);
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if (_width != undefined) {
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if (_width != undefined && _width < 0) {
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ctx.lineWidth = _width;
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if (settings['printer.bottomEnableTraveling']) {
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} else {
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ctx.moveTo(_x, _y);
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if (drawVariableLineWeight) {
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var dist = Math.sqrt(Math.pow((prevX - _x), 2) + Math.pow((prevY - _y), 2));
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if (dist < 10) {
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lineweight += .25;
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} else if (dist < 20) {
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lineweight += .5;
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} else if (dist < 30) {
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lineweight += .75;
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} else if (dist < 50) {
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lineweight += 1;
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} else if (dist < 80) {
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lineweight += 1.5;
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} else if (dist < 120) {
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lineweight += 2.25;
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} else if (dist < 170) {
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lineweight += 3.5;
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} else {
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lineweight += 2;
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}
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lineweight = Math.min(lineweight, 30);
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lineweight *= 0.90;
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lineweight = Math.max(lineweight, 1.0);
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} else {
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} else {
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lineweight = 2;
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ctx.lineTo(_x, _y);
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ctx.lineWidth = 0.5;
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ctx.stroke();
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}
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}
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} else {
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ctx.lineTo(_x, _y);
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ctx.lineWidth = lineweight;
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if (_width != undefined) {
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ctx.lineWidth = _width;
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} else {
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if (drawVariableLineWeight) {
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var dist = Math.sqrt(Math.pow((prevX - _x), 2) + Math.pow((prevY - _y), 2));
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if (dist < 10) {
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lineweight += .25;
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} else if (dist < 20) {
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lineweight += .5;
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} else if (dist < 30) {
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lineweight += .75;
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} else if (dist < 50) {
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lineweight += 1;
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} else if (dist < 80) {
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lineweight += 1.5;
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} else if (dist < 120) {
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lineweight += 2.25;
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} else if (dist < 170) {
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lineweight += 3.5;
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} else {
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lineweight += 2;
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}
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lineweight = Math.min(lineweight, 30);
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lineweight *= 0.90;
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lineweight = Math.max(lineweight, 1.0);
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} else {
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lineweight = 2;
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}
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ctx.lineWidth = lineweight;
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}
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ctx.lineCap = 'round';
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ctx.stroke();
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}
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}
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ctx.lineCap = 'round';
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ctx.stroke();
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prevX = _x;
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prevX = _x;
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prevY = _y;
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prevY = _y;
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@ -202,7 +217,7 @@ function redrawDoodle(recalcBoundsAndTransforms) {
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for (var i = 0; i < _points.length; i++) {
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for (var i = 0; i < _points.length; i++) {
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// console.log(" drawing points " + _points[i]);
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// console.log(" drawing points " + _points[i]);
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if (_points[i][2] == true) {
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if (_points[i][2] == true) {
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draw(_points[i][0], _points[i][1], 0.5);
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draw(_points[i][0], _points[i][1], -1);
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} else {
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} else {
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draw(_points[i][0], _points[i][1]);
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draw(_points[i][0], _points[i][1]);
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}
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}
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@ -301,7 +316,7 @@ function onCanvasMouseDown(e) {
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_points.push([x, y, true]);
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_points.push([x, y, true]);
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adjustBounds(x, y);
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adjustBounds(x, y);
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adjustPreviewTransformation();
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adjustPreviewTransformation();
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draw(x, y, 0.5);
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draw(x, y, -1);
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}
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}
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var prevPoint = {x:-1, y:-1};
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var prevPoint = {x:-1, y:-1};
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@ -401,7 +416,7 @@ function onCanvasTouchDown(e) {
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_points.push([x, y, true]);
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_points.push([x, y, true]);
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adjustBounds(x, y);
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adjustBounds(x, y);
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adjustPreviewTransformation();
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adjustPreviewTransformation();
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draw(x, y, .5);
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draw(x, y, -1);
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movementCounter = 0;
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movementCounter = 0;
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@ -489,8 +504,3 @@ function onCanvasTouchEnd(e) {
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function prevent(e) {
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function prevent(e) {
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e.preventDefault();
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e.preventDefault();
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}
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}
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@ -20,6 +20,7 @@ function generate_gcode() {
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var bottomSpeed = settings["printer.bottomLayerSpeed"];
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var bottomSpeed = settings["printer.bottomLayerSpeed"];
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var firstLayerSlow = settings["printer.firstLayerSlow"];
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var firstLayerSlow = settings["printer.firstLayerSlow"];
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var bottomFlowRate = settings["printer.bottomFlowRate"];
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var bottomFlowRate = settings["printer.bottomFlowRate"];
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var bottomEnableTraveling = settings["printer.bottomEnableTraveling"];
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var travelSpeed = settings["printer.travelSpeed"]
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var travelSpeed = settings["printer.travelSpeed"]
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var filamentThickness = settings["printer.filamentThickness"];
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var filamentThickness = settings["printer.filamentThickness"];
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var wallThickness = settings["printer.wallThickness"];
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var wallThickness = settings["printer.wallThickness"];
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@ -159,8 +160,10 @@ function generate_gcode() {
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var isTraveling = !isLoop && i==0;
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var isTraveling = !isLoop && i==0;
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var doRetract = retractionEnabled && prev.distance(to) > retractionminDistance;
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var doRetract = retractionEnabled && prev.distance(to) > retractionminDistance;
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//Always travel to first point, then optionally disable traveling for first two layers and use settings for remainder of print.
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var firstPointEver = (layer == 0 && i == 0 && j == 0);
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var firstPointEver = (layer == 0 && i == 0 && j == 0);
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if (firstPointEver || layer > 2 && enableTraveling && isTraveling) { //always travel to first point, then disable traveling for first two layers and use settings for remainder of print
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var travelingAllowed = firstPointEver || bottomEnableTraveling || layer > 2;
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if (travelingAllowed && enableTraveling && isTraveling) {
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if (!firstPointEver && doRetract) gcode.push("G0 E" + (extruder - retractionamount).toFixed(3) + " F" + (retractionspeed * 60).toFixed(3)); //retract
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if (!firstPointEver && doRetract) gcode.push("G0 E" + (extruder - retractionamount).toFixed(3) + " F" + (retractionspeed * 60).toFixed(3)); //retract
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gcode.push("G0 X" + to.x.toFixed(3) + " Y" + to.y.toFixed(3) + " Z" + z.toFixed(3) + " F" + (travelSpeed * 60).toFixed(3));
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gcode.push("G0 X" + to.x.toFixed(3) + " Y" + to.y.toFixed(3) + " Z" + z.toFixed(3) + " F" + (travelSpeed * 60).toFixed(3));
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if (!firstPointEver && doRetract) gcode.push("G0 E" + extruder.toFixed(3) + " F" + (retractionspeed * 60).toFixed(3)); // return to normal
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if (!firstPointEver && doRetract) gcode.push("G0 E" + extruder.toFixed(3) + " F" + (retractionspeed * 60).toFixed(3)); // return to normal
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@ -116,6 +116,10 @@ function SettingsWindow() {
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settingsPopup.close();
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settingsPopup.close();
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self.signin();
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self.signin();
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}
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}
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//FIXME: instead of this rather ugly call, implement events for changes to settings so we can keep code decoupled
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redrawDoodle(false);
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_btnOK.removeAttr("disabled");
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_btnOK.removeAttr("disabled");
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});
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});
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};
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};
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@ -99,6 +99,7 @@
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<label for="bottomLayerSpeed">Bottom layer speed:</label><input id="bottomLayerSpeed" type="number" name="printer.bottomLayerSpeed" class="small">mm/s<br>
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<label for="bottomLayerSpeed">Bottom layer speed:</label><input id="bottomLayerSpeed" type="number" name="printer.bottomLayerSpeed" class="small">mm/s<br>
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<label for="travelSpeed">Travel speed:</label><input id="travelSpeed" type="number" name="printer.travelSpeed" class="small">mm/s<br>
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<label for="travelSpeed">Travel speed:</label><input id="travelSpeed" type="number" name="printer.travelSpeed" class="small">mm/s<br>
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<label for="enableTraveling">Enable traveling:</label><input id="enableTraveling" type="checkbox" name="printer.enableTraveling" value="enableTraveling"><br>
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<label for="enableTraveling">Enable traveling:</label><input id="enableTraveling" type="checkbox" name="printer.enableTraveling" value="enableTraveling"><br>
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<label for="bottomEnableTraveling">Bottom layers traveling:</label><input id="bottomEnableTraveling" type="checkbox" name="printer.bottomEnableTraveling" value="bottomEnableTraveling"><br>
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<label for="firstLayerSlow">Bottom layers slow:</label><input id="firstLayerSlow" type="checkbox" name="printer.firstLayerSlow" value="firstLayerSlow"><br>
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<label for="firstLayerSlow">Bottom layers slow:</label><input id="firstLayerSlow" type="checkbox" name="printer.firstLayerSlow" value="firstLayerSlow"><br>
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<label for="bottomFlowRate">Bottom layers flow rate*:</label><input id="bottomFlowRate" type="number" name="printer.bottomFlowRate" class="small"><br>
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<label for="bottomFlowRate">Bottom layers flow rate*:</label><input id="bottomFlowRate" type="number" name="printer.bottomFlowRate" class="small"><br>
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<small>* Multiplier for extrusion rate in first few layers</small>
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<small>* Multiplier for extrusion rate in first few layers</small>
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