mirror of
https://github.com/Doodle3D/doodle3d-client.git
synced 2024-11-22 09:17:56 +01:00
Merge branches 'master' and 'master' of https://github.com/Doodle3D/doodle3d-client
# By peteruithoven # Via peteruithoven * 'master' of https://github.com/Doodle3D/doodle3d-client: objectHeight and twist fix and temp display fix # By peteruithoven # Via peteruithoven * 'master' of https://github.com/Doodle3D/doodle3d-client: objectHeight and twist fix and temp display fix
This commit is contained in:
commit
d610e802f5
@ -106,6 +106,8 @@ function Printer() {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
this.targetTemperature = settings["printer.temperature"]; // slight hack
|
||||||
|
|
||||||
this.sendPrintPart(this.sendIndex, this.sendLength);
|
this.sendPrintPart(this.sendIndex, this.sendLength);
|
||||||
}
|
}
|
||||||
this.byteSize = function(s){
|
this.byteSize = function(s){
|
||||||
@ -139,6 +141,7 @@ function Printer() {
|
|||||||
if (lastOne) {
|
if (lastOne) {
|
||||||
console.log("Printer:sendPrintPart:gcode sending completed");
|
console.log("Printer:sendPrintPart:gcode sending completed");
|
||||||
this.gcode = [];
|
this.gcode = [];
|
||||||
|
self.targetTemperature = settings["printer.temperature"]; // slight hack
|
||||||
} else {
|
} else {
|
||||||
self.sendPrintPart(sendIndex + sendLength, sendLength);
|
self.sendPrintPart(sendIndex + sendLength, sendLength);
|
||||||
}
|
}
|
||||||
|
@ -90,8 +90,18 @@ function generate_gcode(callback) {
|
|||||||
console.log("");
|
console.log("");
|
||||||
//*/
|
//*/
|
||||||
|
|
||||||
objectHeight = Math.ceil(numLayers / 5); // in settings objectHeight = 20, in previewRendering_v01.js numLayers is 100, hence the / 5
|
// max amount of real world layers
|
||||||
objectHeight = numLayers; // in settings objectHeight = 20, in previewRendering_v01.js numLayers is 100, hence the / 5
|
var layers = maxObjectHeight / layerHeight; //maxObjectHeight instead of objectHeight
|
||||||
|
|
||||||
|
// translate numLayers in preview to objectHeight in real world
|
||||||
|
//objectHeight = Math.ceil(numLayers / 5); // in settings objectHeight = 20, in previewRendering_v01.js numLayers is 100, hence the / 5
|
||||||
|
//objectHeight = numLayers; // in settings objectHeight = 20, in previewRendering_v01.js numLayers is 100, hence the / 5
|
||||||
|
objectHeight = Math.round(numLayers/maxNumLayers*maxObjectHeight);
|
||||||
|
|
||||||
|
// translate preview rotation (per layer) to real world rotation
|
||||||
|
var rStepGCode = rStep * maxNumLayers/layers; ///maxNumLayers*maxObjectHeight;
|
||||||
|
// correct direction
|
||||||
|
rStepGCode = -rStepGCode;
|
||||||
|
|
||||||
// todo hier een array van PATHS maken wat de losse paths zijn
|
// todo hier een array van PATHS maken wat de losse paths zijn
|
||||||
|
|
||||||
@ -110,7 +120,6 @@ function generate_gcode(callback) {
|
|||||||
|
|
||||||
//gcode.push("M109 S" + temperature); // set target temperature and wait for the extruder to reach it
|
//gcode.push("M109 S" + temperature); // set target temperature and wait for the extruder to reach it
|
||||||
|
|
||||||
var layers = maxObjectHeight / layerHeight; //maxObjectHeight instead of objectHeight
|
|
||||||
var extruder = 0.0;
|
var extruder = 0.0;
|
||||||
var prev = new Point(); prev.set(0, 0);
|
var prev = new Point(); prev.set(0, 0);
|
||||||
|
|
||||||
@ -146,10 +155,9 @@ function generate_gcode(callback) {
|
|||||||
|
|
||||||
// sort-of in de buurt van (360/2.5)
|
// sort-of in de buurt van (360/2.5)
|
||||||
// // -> aight.. er zijn 750 lines vs 1000 in de d3d app. 135 = .75 * 180... dit kan je nog rechttrekken als je NET wat slimmer nadenkt :)
|
// // -> aight.. er zijn 750 lines vs 1000 in de d3d app. 135 = .75 * 180... dit kan je nog rechttrekken als je NET wat slimmer nadenkt :)
|
||||||
// update: NEE, het is niet .75 * 180 want 135 was niet de beste value. //TODO dus.
|
// update: NEE, het is niet .75 * 180 want 135 was niet de beste value.
|
||||||
var radToDeg = 180/Math.PI;
|
//pointsRotate(p, rStep * progress * 139);
|
||||||
pointsRotate(p, (rStep * radToDeg) * -progress);
|
pointsRotate(p, rStepGCode * layer);
|
||||||
// pointsRotate(p, rStep * -progress * 139);
|
|
||||||
|
|
||||||
if (layer == 0) {
|
if (layer == 0) {
|
||||||
//gcode.push("M107"); //fan off
|
//gcode.push("M107"); //fan off
|
||||||
@ -226,8 +234,6 @@ function generate_gcode(callback) {
|
|||||||
console.log("f:generategcode() >> (layer/layers) > (objectHeight/maxObjectHeight) is true -> breaking at layer " + (layer + 1));
|
console.log("f:generategcode() >> (layer/layers) > (objectHeight/maxObjectHeight) is true -> breaking at layer " + (layer + 1));
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// add gcode end commands
|
// add gcode end commands
|
||||||
|
Loading…
Reference in New Issue
Block a user