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Merge branches 'master' and 'master' of https://github.com/Doodle3D/doodle3d-client
# By peteruithoven # Via peteruithoven * 'master' of https://github.com/Doodle3D/doodle3d-client: objectHeight and twist fix and temp display fix # By peteruithoven # Via peteruithoven * 'master' of https://github.com/Doodle3D/doodle3d-client: objectHeight and twist fix and temp display fix
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commit
d610e802f5
@ -106,6 +106,8 @@ function Printer() {
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return;
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return;
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}
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}
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this.targetTemperature = settings["printer.temperature"]; // slight hack
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this.sendPrintPart(this.sendIndex, this.sendLength);
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this.sendPrintPart(this.sendIndex, this.sendLength);
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}
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}
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this.byteSize = function(s){
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this.byteSize = function(s){
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@ -139,6 +141,7 @@ function Printer() {
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if (lastOne) {
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if (lastOne) {
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console.log("Printer:sendPrintPart:gcode sending completed");
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console.log("Printer:sendPrintPart:gcode sending completed");
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this.gcode = [];
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this.gcode = [];
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self.targetTemperature = settings["printer.temperature"]; // slight hack
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} else {
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} else {
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self.sendPrintPart(sendIndex + sendLength, sendLength);
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self.sendPrintPart(sendIndex + sendLength, sendLength);
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}
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}
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@ -90,9 +90,19 @@ function generate_gcode(callback) {
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console.log("");
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console.log("");
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//*/
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//*/
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objectHeight = Math.ceil(numLayers / 5); // in settings objectHeight = 20, in previewRendering_v01.js numLayers is 100, hence the / 5
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// max amount of real world layers
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objectHeight = numLayers; // in settings objectHeight = 20, in previewRendering_v01.js numLayers is 100, hence the / 5
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var layers = maxObjectHeight / layerHeight; //maxObjectHeight instead of objectHeight
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// translate numLayers in preview to objectHeight in real world
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//objectHeight = Math.ceil(numLayers / 5); // in settings objectHeight = 20, in previewRendering_v01.js numLayers is 100, hence the / 5
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//objectHeight = numLayers; // in settings objectHeight = 20, in previewRendering_v01.js numLayers is 100, hence the / 5
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objectHeight = Math.round(numLayers/maxNumLayers*maxObjectHeight);
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// translate preview rotation (per layer) to real world rotation
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var rStepGCode = rStep * maxNumLayers/layers; ///maxNumLayers*maxObjectHeight;
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// correct direction
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rStepGCode = -rStepGCode;
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// todo hier een array van PATHS maken wat de losse paths zijn
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// todo hier een array van PATHS maken wat de losse paths zijn
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// copy array without reference -> http://stackoverflow.com/questions/9885821/copying-of-an-array-of-objects-to-another-array-without-object-reference-in-java
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// copy array without reference -> http://stackoverflow.com/questions/9885821/copying-of-an-array-of-objects-to-another-array-without-object-reference-in-java
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@ -109,8 +119,7 @@ function generate_gcode(callback) {
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gcode = gcode.concat(startGcode);
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gcode = gcode.concat(startGcode);
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//gcode.push("M109 S" + temperature); // set target temperature and wait for the extruder to reach it
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//gcode.push("M109 S" + temperature); // set target temperature and wait for the extruder to reach it
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var layers = maxObjectHeight / layerHeight; //maxObjectHeight instead of objectHeight
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var extruder = 0.0;
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var extruder = 0.0;
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var prev = new Point(); prev.set(0, 0);
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var prev = new Point(); prev.set(0, 0);
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@ -146,10 +155,9 @@ function generate_gcode(callback) {
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// sort-of in de buurt van (360/2.5)
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// sort-of in de buurt van (360/2.5)
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// // -> aight.. er zijn 750 lines vs 1000 in de d3d app. 135 = .75 * 180... dit kan je nog rechttrekken als je NET wat slimmer nadenkt :)
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// // -> aight.. er zijn 750 lines vs 1000 in de d3d app. 135 = .75 * 180... dit kan je nog rechttrekken als je NET wat slimmer nadenkt :)
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// update: NEE, het is niet .75 * 180 want 135 was niet de beste value. //TODO dus.
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// update: NEE, het is niet .75 * 180 want 135 was niet de beste value.
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var radToDeg = 180/Math.PI;
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//pointsRotate(p, rStep * progress * 139);
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pointsRotate(p, (rStep * radToDeg) * -progress);
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pointsRotate(p, rStepGCode * layer);
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// pointsRotate(p, rStep * -progress * 139);
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if (layer == 0) {
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if (layer == 0) {
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//gcode.push("M107"); //fan off
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//gcode.push("M107"); //fan off
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@ -226,8 +234,6 @@ function generate_gcode(callback) {
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console.log("f:generategcode() >> (layer/layers) > (objectHeight/maxObjectHeight) is true -> breaking at layer " + (layer + 1));
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console.log("f:generategcode() >> (layer/layers) > (objectHeight/maxObjectHeight) is true -> breaking at layer " + (layer + 1));
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break;
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break;
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}
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}
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}
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}
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// add gcode end commands
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// add gcode end commands
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