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Add connecting state.
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@ -23,13 +23,14 @@ function Printer() {
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Printer.WIFIBOX_DISCONNECTED_STATE = "wifibox disconnected";
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Printer.UNKNOWN_STATE = "unknown"; // happens when a printer is connection but there isn't communication yet
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Printer.DISCONNECTED_STATE = "disconnected"; // printer disconnected
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Printer.IDLE_STATE = "idle"; // printer found, but idle
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Printer.CONNECTING_STATE = "connecting"; // printer connecting (printer found, but driver has not yet finished setting up the connection)
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Printer.IDLE_STATE = "idle"; // printer found and ready to use, but idle
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Printer.BUFFERING_STATE = "buffering"; // printer is buffering (recieving) data, but not yet printing
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Printer.PRINTING_STATE = "printing";
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Printer.STOPPING_STATE = "stopping"; // when you stop (abort) a print it prints the endcode
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Printer.TOUR_STATE = "tour"; // when in joyride mode
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Printer.ON_BEFORE_UNLOAD_MESSAGE = "You're doodle is still being send to the printer, leaving will result in a incomplete 3D print";
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Printer.ON_BEFORE_UNLOAD_MESSAGE = "You're doodle is still being sent to the printer, leaving will result in a incomplete 3D print";
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this.temperature = 0;
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this.targetTemperature = 0;
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@ -47,7 +48,7 @@ function Printer() {
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this.sendPrintPartTimeoutTime = 5000;
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this.gcode; // gcode to be printed
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this.sendLength = 500; // max amount of gcode lines per post (limited because WiFi box can't handle to much)
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this.sendLength = 500; // max amount of gcode lines per post (limited because WiFi box can't handle too much)
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this.retryDelay = 2000; // retry setTimout delay
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this.retrySendPrintPartDelay; // retry setTimout instance
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@ -80,11 +81,7 @@ function Printer() {
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this.preheat = function() {
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console.log("Printer:preheat");
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if( this.state == Printer.BUFFERING_STATE ||
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this.state == Printer.PRINTING_STATE ||
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this.state == Printer.STOPPING_STATE) {
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return;
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}
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if (this.state != Printer.IDLE_STATE) return;
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var self = this;
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if (communicateWithWifibox) {
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@ -131,8 +128,9 @@ function Printer() {
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console.log(" gcodeSize: ",gcodeSize);
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if(gcodeSize > Printer.MAX_GCODE_SIZE) {
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alert("Error: Printer:print: gcode file is probably too big ("+gcodeSize+"MB) (max: "+Printer.MAX_GCODE_SIZE+"MB)");
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console.log("Error: Printer:print: gcode file is probably too big ("+gcodeSize+"MB) (max: "+Printer.MAX_GCODE_SIZE+"MB)");
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var msg = "Error: Printer:print: gcode file is probably too big ("+gcodeSize+"MB) (max: "+Printer.MAX_GCODE_SIZE+"MB)";
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alert(msg);
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console.log(msg);
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this.overruleState(Printer.IDLE_STATE);
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this.startStatusCheckInterval();
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@ -191,7 +189,7 @@ function Printer() {
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message.set("Doodle has been sent to printer...",Message.INFO,true);
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//self.targetTemperature = settings["printer.temperature"]; // slight hack
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} else {
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// only if the state hasn't bin changed (by for example pressing stop) we send more gcode
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// only if the state hasn't been changed (by for example pressing stop) we send more gcode
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//console.log("Printer:sendPrintPart:gcode part received (state: ",self.state,")");
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if(self.state == Printer.PRINTING_STATE || self.state == Printer.BUFFERING_STATE) {
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@ -257,7 +255,7 @@ function Printer() {
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self.startStatusCheckInterval();
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});
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} else {
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console.log ("Printer >> f:communicateWithWifibox() >> communicateWithWifibox is false, so not executing this function");
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console.log ("Printer >> f:stop() >> communicateWithWifibox is false, so not executing this function");
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}
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}
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@ -316,21 +314,21 @@ function Printer() {
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// state
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//console.log(" stateOverruled: ",this.stateOverruled);
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if(!this.stateOverruled) {
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self.state = data.state;
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self.state = data.state;
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//console.log(" state > ",self.state);
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}
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// temperature
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self.temperature = data.hotend;
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self.targetTemperature = data.hotend_target;
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self.temperature = data.hotend;
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self.targetTemperature = data.hotend_target;
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// progress
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self.currentLine = data.current_line;
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self.totalLines = data.total_lines;
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self.bufferedLines = data.buffered_lines
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self.currentLine = data.current_line;
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self.totalLines = data.total_lines;
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self.bufferedLines = data.buffered_lines
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// access
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self.hasControl = data.has_control;
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self.hasControl = data.has_control;
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if(self.state == Printer.PRINTING_STATE || self.state == Printer.STOPPING_STATE) {
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console.log("progress: ",self.currentLine+"/"+self.totalLines+" ("+self.bufferedLines+") ("+self.state+")");
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@ -202,7 +202,6 @@ function initButtonBehavior() {
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function stopPrint() {
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console.log("f:stopPrint() >> sendPrintCommands = " + sendPrintCommands);
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//if (!confirm("Weet je zeker dat je huidige print wilt stoppen?")) return;
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if (sendPrintCommands) printer.stop();
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//setState(Printer.STOPPING_STATE,printer.hasControl);
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printer.overruleState(Printer.STOPPING_STATE);
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@ -248,10 +247,6 @@ function print(e) {
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console.log("f:print >> not enough points!");
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}
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//alert("Je tekening zal nu geprint worden");
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//$(".btnPrint").css("display","block");
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// $.post("/doodle3d.of", { data:output }, function(data) {
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// btnPrint.disabled = false;
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// });
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@ -393,6 +388,7 @@ function setState(newState,newHasControl) {
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/* settings button */
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switch(newState) {
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case Printer.CONNECTING_STATE: /* fall-through */
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case Printer.IDLE_STATE:
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btnSettings.enable();
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break;
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@ -426,12 +422,15 @@ function setState(newState,newHasControl) {
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message.set("Connected to WiFi box",Message.INFO,true);
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} else if(newState == Printer.DISCONNECTED_STATE) {
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message.set("Printer disconnected",Message.WARNING,true);
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} else if(newState == Printer.CONNECTING_STATE) {
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message.set("Printer connecting",Message.INFO,false);
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} else if(prevState == Printer.DISCONNECTED_STATE && newState == Printer.IDLE_STATE ||
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prevState == Printer.UNKNOWN_STATE && newState == Printer.IDLE_STATE) {
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prevState == Printer.UNKNOWN_STATE && newState == Printer.IDLE_STATE ||
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prevState == Printer.CONNECTING_STATE && newState == Printer.IDLE_STATE) {
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message.set("Printer connected",Message.INFO,true);
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console.log(" preheat: ",settings["printer.heatup.enabled"]);
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if(settings["printer.heatup.enabled"]) {
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// HACK: we delay the preheat because the driver needs time to connect
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// HACK: we delay the preheat because the makerbot driver needs time to connect
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clearTimeout(preheatDelay);
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preheatDelay = setTimeout(printer.preheat,preheatDelayTime); // retry after delay
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}
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