mirror of
https://github.com/Doodle3D/doodle3d-client.git
synced 2024-11-22 01:07:56 +01:00
Big changes to order and placement of JS files:
- grunt file updated to include automatic production of doodle3d-client.js and doodle3d-client.min.js - all individual JS files moved to outside scope of 'www' dir to reflect these changes
This commit is contained in:
parent
90e00913ab
commit
f0f97198ec
57
Gruntfile.js
57
Gruntfile.js
@ -16,21 +16,22 @@ module.exports = function(grunt) {
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},
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dist: {
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src: [
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'www/js/SettingsWindow.js',
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'www/js/d3dServerInterfacing.js',
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'www/js/verticalShapes.js',
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'www/js/buttonbehaviors.js',
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'www/js/canvasDrawing.js',
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'www/js/previewRendering.js',
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'www/js/gcodeGenerating.js',
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'www/js/init_layout.js',
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'www/js/Printer.js',
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'www/js/Progressbar.js',
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'www/js/Thermometer.js',
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'www/js/utils.js',
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'www/js/sidebar.js',
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'www/js/message.js',
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'www/js/main.js'
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'js_src/SettingsWindow.js',
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'js_src/UpdatePanel.js',
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'js_src/d3dServerInterfacing.js',
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'js_src/verticalShapes.js',
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'js_src/buttonbehaviors.js',
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'js_src/canvasDrawing.js',
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'js_src/previewRendering.js',
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'js_src/gcodeGenerating.js',
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'js_src/init_layout.js',
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'js_src/Printer.js',
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'js_src/Progressbar.js',
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'js_src/Thermometer.js',
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'js_src/utils.js',
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'js_src/sidebar.js',
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'js_src/Message.js',
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'js_src/main.js'
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],
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dest: 'www/js/<%= pkg.name %>.js'
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}
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@ -38,15 +39,21 @@ module.exports = function(grunt) {
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uglify: {
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options: {
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// banner: '/*! <%= pkg.name %> <%= grunt.template.today("yyyy-mm-dd") %> */\n',
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mangle: false,
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mangle: true,
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beautify: false,
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compress: {},
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report: 'min',
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preserveComments: 'false'
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},
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build: {
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src: ['www/js/*.js', '!www/js/<%= pkg.name %>.min.js'],
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dest: 'www/js/<%= pkg.name %>.min.js'
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files: {
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// 'www/js/<%= pkg.name %>.min.js' : ['www/js/*.js', '!www/js/<%= pkg.name %>.min.js', '!www/js/<%= pkg.name %>.js']
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'www/js/<%= pkg.name %>.min.js' : ['www/js/<%= pkg.name %>.js']
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}
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// src: 'www/js/*.js',
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// dest: 'www/js/min/blabla.js'
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// src: ['www/js/*.js', '!www/js/<%= pkg.name %>.min.js'],
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// dest: 'www/js/<%= pkg.name %>.min.js'
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}
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},
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jshint: {
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@ -85,11 +92,11 @@ module.exports = function(grunt) {
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}
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},
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watch: {
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// javascript: {
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// files: ["www/js/*", '!www/js/*.min.js'],
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// // tasks: ["less", "css_prefix"]
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// tasks: ["uglify"]
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// },
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javascript: {
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files: ["js_src/*", '!www/js/<%= pkg.name %>.min.js', '!www/js/<%= pkg.name %>.js'],
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tasks: ["concat", "uglify"]
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// tasks: ["jshint", "concat", "uglify"]
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},
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styles: {
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files: ["less/*"],
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tasks: ["less", "autoprefixer", "cssmin"]
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@ -133,8 +140,8 @@ module.exports = function(grunt) {
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'less',
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'autoprefixer',
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'cssmin',
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// 'concat',
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// 'uglify',
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'concat',
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'uglify',
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// 'jshint',
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'watch'
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]);
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62
js_src/init_layout.js
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62
js_src/init_layout.js
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@ -0,0 +1,62 @@
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// TODO refactor this stuff, there's much to wipe
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var drawAreaContainerMinHeight = 300;
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var drawAreaContainerMaxHeight = 450;
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function doOnResize() {
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// console.log("doOnResize() >> " + new Date().getTime());
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canvas.width = $canvas.width();
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canvas.height = $canvas.height(); // canvas.clientHeight;
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preview.width = $preview.width();
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preview.height = $drawAreaContainer.height();
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canvasWidth = canvas.width;
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canvasHeight = canvas.height;
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console.log(" preview.width: " + preview.width + ", $preview.width(): " + $preview.width());
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calcPreviewCanvasProperties();
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drawCanvasTopLeftCoords[0] = drawCanvas.offset().left;
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drawCanvasTopLeftCoords[1] = drawCanvas.offset().top;
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redrawDoodle();
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redrawPreview();
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}
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function initLayouting() {
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console.log("f:initLayouting()");
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$drawAreaContainer = $(".drawareacontainer");
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canvas.width = $canvas.width();
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canvas.height = $canvas.height(); // canvas.clientHeight;
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preview.width = $preview.width();
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preview.height = $drawAreaContainer.height();
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canvasWidth = canvas.width;
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canvasHeight = canvas.height;
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$drawAreaContainer.show();
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// window.innerHeight
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console.log("window.innerHeight: " + window.innerHeight);
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console.log("window.innerWidth: " + window.innerWidth);
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console.log("$drawAreaContainer.innerHeight(): " + $drawAreaContainer.innerHeight());
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console.log("$drawAreaContainer.offset().top: " + $drawAreaContainer.offset().top);
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// timeout because it SEEMS to be beneficial for initting the layout
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// 2013-09-18 seems beneficial since when?
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setTimeout(_startOrientationAndChangeEventListening, 1000);
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}
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function _startOrientationAndChangeEventListening() {
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// Initial execution if needed
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$(window).on('resize', doOnResize);
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// is it necessary to call these? Aren't they called by the above eventhandlers?
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doOnResize();
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}
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@ -17,6 +17,9 @@ var wifiboxCGIBinURL; // CGI-bin, for some network stuff, where it needs to rest
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var $drawAreaContainer, $doodleCanvas, doodleCanvas, doodleCanvasContext, $previewContainer;
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var showhideInterval;
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var showOrHide = false;
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$(function() {
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console.log("ready");
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@ -103,9 +106,6 @@ $(function() {
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}
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});
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var showhideInterval;
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var showOrHide = false;
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function showOrHideThermo() {
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console.log("f:showOrHideThermo()");
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if (showOrHide) {
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@ -1,5 +1,5 @@
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{
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"name": "doodle3dclient",
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"name": "doodle3d-client",
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"version": "0.9.0",
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"description": "Doodle3D client app",
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"repository": {
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@ -130,22 +130,24 @@
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<img class="vertImage" src="img/bg_vertical.png"/>
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</div>
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<script src="js/libs/jquery-1.8.3.min.js"></script>
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<script src="js/SettingsWindow.js"></script>
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<script src="js/UpdatePanel.js"></script>
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<script src="js/d3dServerInterfacing.js"></script>
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<script src="js/verticalShapes.js"></script>
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<script src="js/buttonbehaviors.js"></script>
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<script src="js/canvasDrawing.js"></script>
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<script src="js/previewRendering.js"></script>
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<script src="js/gcodeGenerating.js"></script>
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<script src="js/init_layout.js"></script>
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<script src="js/Printer.js"></script>
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<script src="js/Progressbar.js"></script>
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<script src="js/Thermometer.js"></script>
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<script src="js/utils.js"></script>
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<script src="js/sidebar.js"></script>
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<script src="js/Message.js"></script>
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<script src="js/main.js"></script>
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<script src="js/doodle3d-client.js"></script>
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<!--<script src="js/doodle3d-client.min.js"></script>-->
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<!--<script src="js/SettingsWindow.js"></script>-->
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<!--<script src="js/UpdatePanel.js"></script>-->
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<!--<script src="js/d3dServerInterfacing.js"></script>-->
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<!--<script src="js/verticalShapes.js"></script>-->
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<!--<script src="js/buttonbehaviors.js"></script>-->
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<!--<script src="js/canvasDrawing.js"></script>-->
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<!--<script src="js/previewRendering.js"></script>-->
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<!--<script src="js/gcodeGenerating.js"></script>-->
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<!--<script src="js/init_layout.js"></script>-->
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<!--<script src="js/Printer.js"></script>-->
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<!--<script src="js/Progressbar.js"></script>-->
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<!--<script src="js/Thermometer.js"></script>-->
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<!--<script src="js/utils.js"></script>-->
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<!--<script src="js/sidebar.js"></script>-->
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<!--<script src="js/Message.js"></script>-->
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<!--<script src="js/main.js"></script>-->
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</body>
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</html>
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3392
www/js/doodle3d-client.js
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3392
www/js/doodle3d-client.js
Normal file
File diff suppressed because it is too large
Load Diff
2
www/js/doodle3d-client.min.js
vendored
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2
www/js/doodle3d-client.min.js
vendored
Normal file
File diff suppressed because one or more lines are too long
@ -1,140 +0,0 @@
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// TODO refactor this stuff, there's much to wipe
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var drawAreaContainerMinHeight = 300;
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var drawAreaContainerMaxHeight = 450;
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function doOnResize() {
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// console.log("doOnResize() >> " + new Date().getTime());
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// $(".container").css("height", window.innerHeight);
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/* 2013-10-09 commented out -> no more need with new layouting
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$drawAreaContainer.css("marginLeft", -$drawAreaContainer.width()/2);
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$drawAreaContainer.css("marginTop", -$drawAreaContainer.height() *.45);
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// $drawAreaContainer.css("marginTop", -parseInt($drawAreaContainer.css("height")) * 0.45);
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//*/
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// canvas.width = $drawAreaContainer.width() - preview.width; // canvas.clientWidth;
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// canvas.width = $("#mycanvasContainer").width();
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canvas.width = $canvas.width();
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canvas.height = $canvas.height(); // canvas.clientHeight;
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// canvas.height = $drawAreaContainer.height(); // canvas.clientHeight;
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preview.width = $preview.width();
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preview.height = $drawAreaContainer.height();
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canvasWidth = canvas.width;
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canvasHeight = canvas.height;
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console.log(" preview.width: " + preview.width + ", $preview.width(): " + $preview.width());
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calcPreviewCanvasProperties();
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// layerOffsetY = preview.height - 1.75 * layerCY;
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// yStep = preview.height / 150;
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// preview.width = parseInt($preview.css("width"), 10);
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// preview.height = parseInt($preview.css("height"), 10);
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// canvasWidth = canvas.width;
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// canvasHeight = canvas.height;
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drawCanvasTopLeftCoords[0] = drawCanvas.offset().left;
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drawCanvasTopLeftCoords[1] = drawCanvas.offset().top;
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// drawCanvasTopLeftCoords[0] = drawCanvas[0].offsetParent.offsetLeft;
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// drawCanvasTopLeftCoords[1] = drawCanvas[0].offsetParent.offsetTop;
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// preview.height = $("#previewContainer").height();
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// console.log("f:doOnResize() >> preview.height: " + preview.height);
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redrawDoodle();
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redrawPreview();
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return;
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// doClientAndOrientationStuff() // <-- is this necessary in this method?
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// console.log("f:doOnResize() >> $('#canvascontainer').innerHeight: " + window.innerHeight);
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if (window.innerHeight < 768) {
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// $('#drawAreaContainer').innerHeight(window.innerHeight - $("#drawAreaContainer").offset().top - 70);
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var newVal = window.innerHeight - $("#drawAreaContainer").offset().top - 100; // what's the 70 ??
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newVal = Math.max(newVal, drawAreaContainerMinHeight);
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newVal = Math.min(newVal, drawAreaContainerMaxHeight);
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$('#drawAreaContainer').innerHeight(newVal);
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// canvas drawing area
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$canvas.css("height", newVal);
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canvas.height = newVal;
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canvasWidth = canvas.width;
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canvasHeight = canvas.height;
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// preview area
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$preview.css("height", newVal);
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preview.height = newVal;
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layerOffsetY = preview.height - 1.75 * layerCY;
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yStep = preview.height / 150;
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redrawDoodle();
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redrawPreview();
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}
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}
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function initLayouting() {
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console.log("f:initLayouting()");
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// first set the css width/height and actual width/height of the drawing area
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<!--div drawAreaContainer 650,450-->
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<!--canvas mycanvas 500, 450-->
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<!--canvas preview 150, 450-->
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// $doodleCanvas = $("#mycanvas");
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// doodleCanvas = $("#mycanvas")[0];
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// doodleCanvasContext = doodleCanvas.getContext('2d');
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$drawAreaContainer = $(".drawareacontainer");
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/* 2013-10-09 commented out -> no more need with new layouting
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$drawAreaContainer.css("margin", 0);
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$drawAreaContainer.css("marginLeft", -$drawAreaContainer.width()/2);
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$drawAreaContainer.css("marginTop", -$drawAreaContainer.height() *.45);
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//*/
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// console.log(" preview.width: " + preview.width + ", $preview.width(): " + $preview.width());
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// canvas.width = $drawAreaContainer.width() - preview.width; // canvas.clientWidth;
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// canvas.width = $("#mycanvasContainer").width();
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canvas.width = $canvas.width();
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canvas.height = $canvas.height(); // canvas.clientHeight;
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// canvas.height = $drawAreaContainer.height(); // canvas.clientHeight;
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preview.width = $preview.width();
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preview.height = $drawAreaContainer.height();
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canvasWidth = canvas.width;
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canvasHeight = canvas.height;
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$drawAreaContainer.show();
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// window.innerHeight
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console.log("window.innerHeight: " + window.innerHeight);
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console.log("window.innerWidth: " + window.innerWidth);
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console.log("$drawAreaContainer.innerHeight(): " + $drawAreaContainer.innerHeight());
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console.log("$drawAreaContainer.offset().top: " + $drawAreaContainer.offset().top);
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/* 2013-07-26 not doing this resizing stuff now, it's not working well yet
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if (window.innerHeight < 768) {
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$('#drawAreaContainer').innerHeight(window.innerHeight - $("#drawAreaContainer").offset().top - 70);
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}
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//*/
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// timeout because it SEEMS to be beneficial for initting the layout
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// 2013-09-18 seems beneficial since when?
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setTimeout(_startOrientationAndChangeEventListening, 1000);
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}
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function _startOrientationAndChangeEventListening() {
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// Initial execution if needed
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$(window).on('resize', doOnResize);
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// is it necessary to call these? Aren't they called by the above eventhandlers?
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// doClientAndOrientationStuff();
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doOnResize();
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}
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