var drawAreaContainerMinHeight = 300; var drawAreaContainerMaxHeight = 450; function doOnResize() { // console.log("doOnResize() >> " + new Date().getTime()); // $(".container").css("height", window.innerHeight); $drawAreaContainer.css("marginTop", -parseInt($drawAreaContainer.css("height")) * 0.45); canvas.width = $drawAreaContainer.width() - 150; // canvas.clientWidth; canvas.height = $drawAreaContainer.height(); // canvas.clientHeight; preview.width = 150; preview.height = $drawAreaContainer.height(); // preview.width = parseInt($preview.css("width"), 10); // preview.height = parseInt($preview.css("height"), 10); canvasWidth = canvas.width; canvasHeight = canvas.height; drawCanvasTopLeftCoords[0] = drawCanvas.offset().left; drawCanvasTopLeftCoords[1] = drawCanvas.offset().top; // drawCanvasTopLeftCoords[0] = drawCanvas[0].offsetParent.offsetLeft; // drawCanvasTopLeftCoords[1] = drawCanvas[0].offsetParent.offsetTop; redrawDoodle(); redrawPreview(); return; // doClientAndOrientationStuff() // <-- is this necessary in this method? // console.log("f:doOnResize() >> $('#canvascontainer').innerHeight: " + window.innerHeight); if (window.innerHeight < 768) { // $('#drawAreaContainer').innerHeight(window.innerHeight - $("#drawAreaContainer").offset().top - 70); var newVal = window.innerHeight - $("#drawAreaContainer").offset().top - 100; // what's the 70 ?? newVal = Math.max(newVal, drawAreaContainerMinHeight); newVal = Math.min(newVal, drawAreaContainerMaxHeight); $('#drawAreaContainer').innerHeight(newVal); // canvas drawing area $canvas.css("height", newVal); canvas.height = newVal; canvasWidth = canvas.width; canvasHeight = canvas.height; // preview area $preview.css("height", newVal); preview.height = newVal; layerOffsetY = preview.height - 1.75 * layerCY; yStep = preview.height / 150; redrawDoodle(); redrawPreview(); } } function initLayouting() { console.log("f:initLayouting()"); // first set the css width/height and actual width/height of the drawing area // $doodleCanvas = $("#mycanvas"); // doodleCanvas = $("#mycanvas")[0]; // doodleCanvasContext = doodleCanvas.getContext('2d'); $drawAreaContainer = $("#drawAreaContainer"); $drawAreaContainer.css("margin", 0); $drawAreaContainer.css("marginLeft", -parseInt($drawAreaContainer.css("width"))/2); $drawAreaContainer.css("marginTop", -parseInt($drawAreaContainer.css("height")) * 0.45); canvas.width = $drawAreaContainer.width() - 150; // canvas.clientWidth; canvas.height = $drawAreaContainer.height(); // canvas.clientHeight; preview.width = 150; preview.height = $drawAreaContainer.height(); canvasWidth = canvas.width; canvasHeight = canvas.height; // window.innerHeight console.log("window.innerHeight: " + window.innerHeight); console.log("window.innerWidth: " + window.innerWidth); console.log("$('#drawAreaContainer').innerHeight(): " + $("#drawAreaContainer").innerHeight()); console.log("$('#drawAreaContainer').offset().top: " + $("#drawAreaContainer").offset().top); /* 2013-07-26 not doing this resizing stuff now, it's not working well yet if (window.innerHeight < 768) { $('#drawAreaContainer').innerHeight(window.innerHeight - $("#drawAreaContainer").offset().top - 70); } //*/ // timeout because it SEEMS to be beneficial for initting the layout // 2013-09-18 seems beneficial since when? setTimeout(_startOrientationAndChangeEventListening, 1000); } function _startOrientationAndChangeEventListening() { // Initial execution if needed $(window).on('resize', doOnResize); // is it necessary to call these? Aren't they called by the above eventhandlers? // doClientAndOrientationStuff(); doOnResize(); }