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https://github.com/Doodle3D/doodle3d-client.git
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311 lines
11 KiB
JavaScript
311 lines
11 KiB
JavaScript
/*
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* This file is part of the Doodle3D project (http://doodle3d.com).
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*
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* Copyright (c) 2013, Doodle3D
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* This software is licensed under the terms of the GNU GPL v2 or later.
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* See file LICENSE.txt or visit http://www.gnu.org/licenses/gpl.html for full license details.
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*/
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var MAX_POINTS_TO_PRINT = 200000
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var gcode = [];
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function generate_gcode() {
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console.log("f:generategcode()");
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gcode = [];
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console.log("settings: ",settings);
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var speed = settings["printer.speed"];
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var normalSpeed = speed;
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var bottomSpeed = settings["printer.bottomLayerSpeed"];
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var firstLayerSlow = settings["printer.firstLayerSlow"];
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var bottomFlowRate = settings["printer.bottomFlowRate"];
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var travelSpeed = settings["printer.travelSpeed"]
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var filamentThickness = settings["printer.filamentThickness"];
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var wallThickness = settings["printer.wallThickness"];
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var screenToMillimeterScale = settings["printer.screenToMillimeterScale"];
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var layerHeight = settings["printer.layerHeight"];
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var temperature = settings["printer.temperature"];
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var bedTemperature = settings["printer.bed.temperature"];
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var useSubLayers = settings["printer.useSubLayers"];
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var enableTraveling = settings["printer.enableTraveling"];
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var retractionEnabled = settings["printer.retraction.enabled"];
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var retractionspeed = settings["printer.retraction.speed"];
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var retractionminDistance = settings["printer.retraction.minDistance"];
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var retractionamount = settings["printer.retraction.amount"];
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var preheatTemperature = settings["printer.heatup.temperature"];
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var preheatBedTemperature = settings["printer.heatup.bed.temperature"];
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var printerDimensionsX = settings["printer.dimensions.x"];
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var printerDimensionsY = settings["printer.dimensions.y"];
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var printerDimensionsZ = settings["printer.dimensions.z"];
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var gCodeOffsetX = printerDimensionsX/2;
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var gCodeOffsetY = printerDimensionsY/2;
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var startCode = generateStartCode();
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var endCode = generateEndCode();
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// max amount of real world layers
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var layers = printerDimensionsZ / layerHeight; //maxObjectHeight instead of objectHeight
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// translate numLayers in preview to objectHeight in real world
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objectHeight = Math.round(numLayers/maxNumLayers*printerDimensionsZ);
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// translate preview rotation (per layer) to real world rotation
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var rStepGCode = rStep * maxNumLayers/layers; ///maxNumLayers*maxObjectHeight;
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// correct direction
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rStepGCode = -rStepGCode;
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// copy array without reference -> http://stackoverflow.com/questions/9885821/copying-of-an-array-of-objects-to-another-array-without-object-reference-in-java
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var points = JSON.parse(JSON.stringify(_points));
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// add gcode begin commands
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gcode = gcode.concat(startCode);
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var layers = printerDimensionsZ / layerHeight; //maxObjectHeight instead of objectHeight
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var extruder = 0.0;
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var prev = new Point(); prev.set(0, 0);
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// replacement (and improvement) for ofxGetCenterofMass
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var centerOfDoodle = {
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x: doodleBounds[0] + (doodleBounds[2]- doodleBounds[0])/2,
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y: doodleBounds[1] + (doodleBounds[3] - doodleBounds[1])/2
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}
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console.log("f:generategcode() >> layers: " + layers);
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if (layers == Infinity) return;
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// check feasibility of design
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var pointsToPrint = points.length * layers*(objectHeight/printerDimensionsZ)
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console.log("pointsToPrint: ",pointsToPrint);
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if(pointsToPrint > MAX_POINTS_TO_PRINT) {
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alert("Sorry, your doodle is too complex or too high. Please try to simplify it.");
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console.log("ERROR: to many points too convert to gcode");
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return [];
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}
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for (var layer = 0; layer < layers; layer++) {
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//gcode.push(";LAYER:"+layer); //this will be added in a next release to support GCODE previewing in CURA
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var p = JSON.parse(JSON.stringify(points)); // [].concat(points);
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if (p.length < 2) return;
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var even = (layer % 2 == 0);
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var progress = layer / layers;
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var layerScale = scaleFunction(progress);
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// if begin point this row and end point last row are close enough, isLoop is true
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var isLoop = lineLength(points[0][0], points[0][1], points[points.length-1][0], points[points.length-1][1]) < 3;
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// set center of doodle as middle (ie subtract to that)
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pointsTranslate(p, -centerOfDoodle.x, -centerOfDoodle.y);
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pointsScale(p, screenToMillimeterScale,-screenToMillimeterScale);
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pointsScale(p, layerScale, layerScale);
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pointsRotate(p, rStepGCode * layer);
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if (layer == 0) {
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//gcode.push("M107"); //fan off
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if (firstLayerSlow) {
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//gcode.push("M220 S20"); //slow speed
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speed = bottomSpeed;
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//console.log("> speed: ",speed);
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}
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} else if (layer == 2) { ////////LET OP, pas bij layer 2 weer op normale snelheid ipv layer 1
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gcode.push("M106"); //fan on
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//gcode.push("M220 S100"); //normal speed
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speed = normalSpeed;
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//console.log("> speed: ",speed);
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}
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var curLayerCommand = 0;
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var totalLayerCommands = p.length;
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var layerProgress = 0;
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var paths = [];
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var pathCounter = -1;
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// var points = [];
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for (var i = 0; i < p.length; i++) {
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if (p[i][2] == true) {
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pathCounter++;
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paths.push([]);
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paths[pathCounter].push([p[i][0], p[i][1]]);
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} else {
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paths[pathCounter].push([p[i][0], p[i][1]]);
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}
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}
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// loop over the subpaths (the separately drawn lines)
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for (var j = 0; j < paths.length; j++) { // TODO paths > subpaths
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var commands = paths[j];
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// loop over the coordinates of the subpath
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for (var i = 0; i < commands.length; i++) {
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var last = commands.length - 1;
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var to = new Point(); to.set(commands[i][0], commands[i][1]);
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to.x += gCodeOffsetX;
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to.y += gCodeOffsetY;
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var sublayer = (layer == 0) ? 0.0 : layer + (useSubLayers ? (curLayerCommand/totalLayerCommands) : 0);
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var z = (sublayer + 1) * layerHeight; // 2013-09-06 removed zOffset (seemed to be useless)
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var isTraveling = !isLoop && i==0;
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var doRetract = retractionEnabled && prev.distance(to) > retractionminDistance;
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//if (firstPointEver || layer > 2 && enableTraveling && isTraveling) { //always travel to first point, then disable traveling for first two layers and use settings for remainder of print
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var firstPointEver = (layer == 0 && i == 0 && j == 0);
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if (enableTraveling && isTraveling) { //always travel to first point, then disable traveling for first two layers and use settings for remainder of print
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if (!firstPointEver && doRetract) gcode.push("G0 E" + (extruder - retractionamount).toFixed(3) + " F" + (retractionspeed * 60).toFixed(3)); //retract
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gcode.push("G0 X" + to.x.toFixed(3) + " Y" + to.y.toFixed(3) + " Z" + z.toFixed(3) + " F" + (travelSpeed * 60).toFixed(3));
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if (!firstPointEver && doRetract) gcode.push("G0 E" + extruder.toFixed(3) + " F" + (retractionspeed * 60).toFixed(3)); // return to normal
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} else {
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var f = (layer < 2) ? bottomFlowRate : 1;
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extruder += prev.distance(to) * wallThickness * layerHeight / (Math.pow((filamentThickness/2), 2) * Math.PI) * f;
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gcode.push("G1 X" + to.x.toFixed(3) + " Y" + to.y.toFixed(3) + " Z" + z.toFixed(3) + " F" + (speed * 60).toFixed(3) + " E" + extruder.toFixed(3));
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}
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curLayerCommand++;
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layerProgress = curLayerCommand/totalLayerCommands;
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prev = to;
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}
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}
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if ((layer/layers) > (objectHeight/printerDimensionsZ)) {
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console.log("f:generategcode() >> (layer/layers) > (objectHeight/printerDimensionsZ) is true -> breaking at layer " + (layer + 1));
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break;
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}
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}
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// add gcode end commands
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gcode = gcode.concat(endCode);
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return gcode;
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}
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function generateStartCode() {
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var printerType = settings["printer.type"];
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var startCode = settings["printer.startcode"];
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startCode = subsituteVariables(startCode);
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startCode = startCode.split("\n");
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return startCode;
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}
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function generateEndCode() {
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var printerType = settings["printer.type"];
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var endCode = settings["printer.endcode"];
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endCode = subsituteVariables(endCode);
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endCode = endCode.split("\n");
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return endCode;
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}
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function subsituteVariables(gcode) {
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//,temperature,bedTemperature,preheatTemperature,preheatBedTemperature
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var temperature = settings["printer.temperature"];
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var bedTemperature = settings["printer.bed.temperature"];
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var preheatTemperature = settings["printer.heatup.temperature"];
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var preheatBedTemperature = settings["printer.heatup.bed.temperature"];
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var printerType = settings["printer.type"];
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var heatedbed = settings["printer.heatedbed"];
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switch (printerType) {
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case "makerbot_replicator2": printerType = "r2"; break;
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case "makerbot_replicator2x": printerType = "r2x"; break;
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case "makerbot_thingomatic": printerType = "t6"; break;
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case "makerbot_generic": printerType = "r2"; break;
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case "_3Dison_plus": printerType = "r2"; break;
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}
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var heatedBedReplacement = (heatedbed)? "" : ";";
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gcode = gcode.replace(/{printingTemp}/gi ,temperature);
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gcode = gcode.replace(/{printingBedTemp}/gi ,bedTemperature);
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gcode = gcode.replace(/{preheatTemp}/gi ,preheatTemperature);
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gcode = gcode.replace(/{preheatBedTemp}/gi ,preheatBedTemperature);
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gcode = gcode.replace(/{printerType}/gi ,printerType);
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gcode = gcode.replace(/{if heatedBed}/gi ,heatedBedReplacement);
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return gcode;
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}
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function scaleFunction(percent) {
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var r = 1.0;
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switch (VERTICALSHAPE) {
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case verticalShapes.NONE:
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r = 1.0;
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break;
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case verticalShapes.DIVERGING:
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r = .5 + (percent * .5);
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break;
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case verticalShapes.CONVERGING:
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r = 1.0 - (percent * .8);
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break;
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case verticalShapes.SINUS:
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r = (Math.cos(percent * Math.PI * 4) * .25) + .75;
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break;
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}
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// return 1.0 - (percent *.8);
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return r;
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}
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pointsTranslate = function(p, x, y) {
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for (var i = 0; i < p.length; i++) {
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p[i][0] += x;
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p[i][1] += y;
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}
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}
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pointsScale = function(p, sx, sy) {
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for (var i = 0; i < p.length; i++) {
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p[i][0] *= sx;
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p[i][1] *= sy;
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}
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}
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// rotates around point 0,0 (origin).
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// Not the prettiest kind of rotation solution but in our case we're assuming that the points have just been translated to origin
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pointsRotate = function(p, ang) {
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var _ang, dist;
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for (var i = 0; i < p.length; i++) {
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dist = Math.sqrt(p[i][0] * p[i][0] + p[i][1] * p[i][1]);
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_ang = Math.atan2(p[i][1], p[i][0]);
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p[i][0] = Math.cos(_ang + ang) * dist;
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p[i][1] = Math.sin(_ang + ang) * dist;
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}
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}
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//+ Jonas Raoni Soares Silva
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//@ http://jsfromhell.com/math/line-length [rev. #1]
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lineLength = function(x, y, x0, y0){
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return Math.sqrt((x -= x0) * x + (y -= y0) * y);
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};
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var Point = function() {};
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Point.prototype = {
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x: 0,
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y: 0,
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set: function(_x, _y) {
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this.x = _x;
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this.y = _y;
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},
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distance: function(p) {
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var d = -1;
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if (p instanceof Point) {
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d = Math.sqrt((p.x - this.x) * (p.x - this.x) + (p.y - this.y) * (p.y - this.y));
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}
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return d;
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},
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toString: function() {
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console.log("x:" + this.x + ", y:" + this.y);
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}
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}
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