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mirror of https://github.com/Doodle3D/doodle3d-client.git synced 2024-11-10 21:23:23 +01:00
doodle3d-client/js_src/canvasDrawing.js
Adriaan Wormgoor f0f97198ec Big changes to order and placement of JS files:
- grunt file updated to include automatic production of doodle3d-client.js and doodle3d-client.min.js
- all individual JS files moved to outside scope of 'www' dir to reflect these changes
2013-10-22 12:04:46 +02:00

484 lines
13 KiB
JavaScript

/* * * * * * * * * *
*
* VARS
*
* * * * * * * * * */
var preview;
var previewCtx;
var svgPathRegExp = /[LM]\d* \d*/ig;
var svgPathParamsRegExp = /([LM])(\d*) (\d*)/;
var dragging = false;
var $canvas, canvas, ctx;
var canvasWidth, canvasHeight;
var drawCanvas;
var drawCanvasTopLeftCoords = [0, 0];
var doodleBounds = [-1, -1, -1, -1]; // left, top, right, bottom
// var doodleScaleVals = [[0, 0], [1.0, 1.0]]; // [ [x, y], [scaleX, scaleY] ]
var doodleTransform = [0, 0, 1.0, 1.0]; // [ x, y, scaleX, scaleY ]
var _points = [];
var prevCountingTime = 0;
var movementCounter = 0;
var drawVariableLineWeight = false; // set to true to have the momentum of the mouse/touch movement result in larger/smaller strokes
var lineweight = 2;
/* * * * * * * * * *
*
* INIT
*
* * * * * * * * * */
function initDoodleDrawing() {
console.log("f:initDoodleDrawing()");
$canvas = $("#mycanvas");
canvas = $canvas[0];
ctx = canvas.getContext('2d');
canvasWidth = canvas.width;
canvasHeight = canvas.height;
//*
//TODO make these jquery eventhandlers (works for all)
if (!canvas.addEventListener) {
canvas.attachEvent('onmousedown',onCanvasMouseDown);
canvas.attachEvent('onmousemove',onCanvasMouseMove);
canvas.attachEvent('onmouseup',onCanvasMouseUp);
canvas.attachEvent('ontouchstart',onCanvasTouchDown);
canvas.attachEvent('ontouchmove',onCanvasTouchMove);
canvas.attachEvent('ontouchend',onCanvasTouchEnd);
document.body.attachEvent('ontouchmove',prevent);
} else {
canvas.addEventListener('mousedown',onCanvasMouseDown,false);
canvas.addEventListener('mousemove',onCanvasMouseMove,false);
canvas.addEventListener('mouseup',onCanvasMouseUp,false);
canvas.addEventListener('touchstart',onCanvasTouchDown,false);
canvas.addEventListener('touchmove',onCanvasTouchMove,false);
canvas.addEventListener('touchend',onCanvasTouchEnd,false);
if (!debugMode) document.body.addEventListener('touchmove',prevent,false);
}
//*/
// drawCanvas = $(".drawareacontainer");
drawCanvas = $("#mycanvasContainer"); // $("#drawAreaContainer")
console.log("drawCanvasTopLeftCoords: " + drawCanvasTopLeftCoords);
// drawCanvasTopLeftCoords[0] = drawCanvas.css("left").match(/[0-9]/g).join("");
// drawCanvasTopLeftCoords[1] = drawCanvas.css("top").match(/[0-9]/g).join("");
drawCanvasTopLeftCoords[0] = drawCanvas.offset().left;
drawCanvasTopLeftCoords[1] = drawCanvas.offset().top;
// drawCanvasTopLeftCoords[0] = drawCanvas[0].offsetParent.offsetLeft;
// drawCanvasTopLeftCoords[1] = drawCanvas[0].offsetParent.offsetTop;
console.log("f:initDoodleDrawing() >> canvasWidth: " + canvasWidth);
console.log("f:initDoodleDrawing() >> canvasHeight: " + canvasHeight);
}
/* * * * * * * * * *
*
* CANVAS DRAWING FUNCTION
*
* * * * * * * * * */
function draw(_x, _y, _width) {
// console.log("f:draw() >> _width: " + _width);
if (prevX == 0 && prevY ==0) {
prevX = _x;
prevY = _y;
}
ctx.beginPath();
ctx.moveTo(prevX, prevY);
ctx.lineTo(_x, _y);
if (_width != undefined) {
ctx.lineWidth = _width;
} else {
if (drawVariableLineWeight) {
var dist = Math.sqrt(Math.pow((prevX - _x), 2) + Math.pow((prevY - _y), 2));
if (dist < 10) {
lineweight += .25;
} else if (dist < 20) {
lineweight += .5;
} else if (dist < 30) {
lineweight += .75;
} else if (dist < 50) {
lineweight += 1;
} else if (dist < 80) {
lineweight += 1.5;
} else if (dist < 120) {
lineweight += 2.25;
} else if (dist < 170) {
lineweight += 3.5;
} else {
lineweight += 2;
}
lineweight = Math.min(lineweight, 30);
lineweight *= 0.90;
lineweight = Math.max(lineweight, 1.0);
} else {
lineweight = 2;
}
ctx.lineWidth = lineweight;
}
ctx.lineCap = 'round';
ctx.stroke();
prevX = _x;
prevY = _y;
}
/* * * * * * * * * *
*
* SUPPORTING FUNCTIONS
*
* * * * * * * * * */
function clearDoodle() {
console.log("f:clearDoodle");
_points = [];
prevX = 0;
prevY = 0;
updatePrevX = -1;
updatePrevY = -1;
doodleBounds = [-1, -1, -1, -1]; // left, top, right, bottom
doodleTransform = [0, 0, 1.0, 1.0]; // [ x, y, scaleX, scaleY ]
dragging = false;
clearMainView();
resetPreview();
resetVerticalShapes();
}
function redrawDoodle() {
console.log("f:redrawDoodle()");
clearMainView();
prevX = 0;
prevY = 0;
for (var i = 0; i < _points.length; i++) {
// console.log(" drawing points " + _points[i]);
if (_points[i][2] == true) {
draw(_points[i][0], _points[i][1], 0.5);
} else {
draw(_points[i][0], _points[i][1]);
}
}
}
function adjustBounds(x, y) {
var newPointsOutsideOfCurrentBounds = false;
console.log("f:adjustBounds("+x+","+y+")");
if (doodleBounds[0] == -1) {
// if doodleBounds[0] is -1 then it isn't initted yet, so x and y are both the min and max vals
doodleBounds[0] = x;
doodleBounds[1] = y;
doodleBounds[2] = x;
doodleBounds[3] = y;
return;
}
if (x < doodleBounds[0]) {
doodleBounds[0] = x;
newPointsOutsideOfCurrentBounds = true;
}
if (x > doodleBounds[2]) {
doodleBounds[2] = x;
newPointsOutsideOfCurrentBounds = true;
}
if (y < doodleBounds[1]) {
doodleBounds[1] = y;
newPointsOutsideOfCurrentBounds = true;
}
if (y > doodleBounds[3]) {
doodleBounds[3] = y;
newPointsOutsideOfCurrentBounds = true;
}
// doodleBounds[0] = Math.min(doodleBounds[0], x); // left
// doodleBounds[2] = Math.max(doodleBounds[2], x); // right
//
// doodleBounds[1] = Math.min(doodleBounds[1], y); // top
// doodleBounds[3] = Math.max(doodleBounds[3], y); // bottom
// draw the bounding rect (DEBUG)
/*
ctx.beginPath();
ctx.rect(doodleBounds[0],doodleBounds[1], doodleBounds[2] - doodleBounds[0], doodleBounds[3] - doodleBounds[1]);
ctx.lineWidth = .2;
ctx.strokeStyle = "#333"
ctx.stroke();
ctx.closePath();
//*/
// console.log(" new bounds: " + doodleBounds);
return newPointsOutsideOfCurrentBounds;
}
// does what exactly?
function adjustPreviewTransformation() {
// console.log("f:adjustPreviewTransformation()");
// doodleTransform[0] = doodleBounds[0] - (doodleBounds[2] - doodleBounds[0]) / 2;
// doodleTransform[1] = doodleBounds[1] - (doodleBounds[3] - doodleBounds[1]) / 2;
// doodleTransform[0] = doodleBounds[0] - ((doodleBounds[2] - doodleBounds[0]) / 2);
// doodleTransform[1] = doodleBounds[1] - ((doodleBounds[3] - doodleBounds[1]) / 2);
doodleTransform[0] = doodleBounds[0];
doodleTransform[1] = doodleBounds[1];
var sclX, sclY, finalScl;
if (_points.length < 2) {
// console.log(_points);
sclX = 1.0;
sclY = 1.0;
finalScl = Math.min(sclX, sclY);
} else {
sclX = canvasWidth / (doodleBounds[2] - doodleBounds[0]);
sclY = canvasHeight / (doodleBounds[3] - doodleBounds[1]);
// TODO this shouldn't be a matter if choosing the smallest but should probably involve maintaining aspect ratio??
finalScl = Math.min(sclX, sclY);
}
doodleTransform[2] = finalScl;
doodleTransform[3] = finalScl;
}
/* * * * * * * * * *
*
* MOUSE/TOUCH EVENTHANDLERS
*
* * * * * * * * * */
function onCanvasMouseDown(e) {
// console.log("onmousedown >> e.offsetX,e.offsetY = " + e.offsetX+","+e.offsetY);
// console.log("onmousedown >> e.layerX,e.layerY= " + e.layerX+","+e.layerY);
// console.log("onmousedown >> e: " + e);
// console.log(e);
// console.log("f:onCanvasMouseDown()");
dragging = true;
prevCountingTime = new Date().getTime();
movementCounter = 0
// _points.push([e.clientX - canvas.offsetLeft, e.clientY - canvas.offsetTop, true]);
// adjustBounds(e.clientX - canvas.offsetLeft, e.clientY - canvas.offsetTop);
// adjustPreviewTransformation();
// draw(e.clientX - canvas.offsetLeft, e.clientY - canvas.offsetTop, 0.5);
var x, y;
if (e.offsetX != undefined) {
x = e.offsetX;
y = e.offsetY;
} else {
x = e.layerX;
y = e.layerY;
}
// console.log(" x: " + x + ", y: " + y);
_points.push([x, y, true]);
adjustBounds(x, y);
adjustPreviewTransformation();
draw(x, y, 0.5);
}
var prevPoint = {x:-1, y:-1};
function onCanvasMouseMove(e) {
// console.log("f:onCanvasMouseMove()");
if (!dragging) return;
// console.log("onmousemove");
var x, y;
if (e.offsetX != undefined) {
x = e.offsetX;
y = e.offsetY;
} else {
x = e.layerX;
y = e.layerY;
}
if (prevPoint.x != -1 || prevPoint.y != -1) {
var dist = Math.sqrt(Math.pow((prevPoint.x - x), 2) + Math.pow((prevPoint.y - y), 2));
if (dist > 5) { // replace by setting: doodle3d.simplify.minDistance
_points.push([x, y, false]);
adjustBounds(x, y)
adjustPreviewTransformation();
draw(x, y);
prevPoint.x = x;
prevPoint.y = y;
}
} else {
_points.push([x, y, false]);
adjustBounds(x, y)
adjustPreviewTransformation();
draw(x, y);
prevPoint.x = x;
prevPoint.y = y;
}
// DEBUG
// $("#textdump").text("");
// $("#textdump").append("doodlebounds:" + doodleBounds + "\n");
// $("#textdump").append("doodletransform:" + doodleTransform + "\n");
if (new Date().getTime() - prevRedrawTime > redrawInterval) {
// redrawing the whole preview the first X points ensures that the doodleBounds is set well
prevRedrawTime = new Date().getTime();
if (_points.length < 50) {
redrawPreview();
} else {
updatePreview(x, y, true);
/*
if (_points.length - prevUpdateFullPreview > prevUpdateFullPreviewInterval) {
console.log("f:onTouchMove >> passed prevUpdateFullPreviewInterval, updating full preview");
redrawPreview();
prevUpdateFullPreview = _points.length;
} else {
updatePreview(x, y, true);
}
//*/
// redrawPreview();
}
}
}
prevUpdateFullPreview = 0; // 0 is not a timeframe but refers to the _points array
prevUpdateFullPreviewInterval = 25; // refers to number of points, not a timeframe
function onCanvasMouseUp(e) {
// console.log("f:onCanvasMouseUp()");
// console.log("onmouseup");
dragging = false;
console.log("doodleBounds: " + doodleBounds);
console.log("doodleTransform: " + doodleTransform);
// ctx.stroke();
console.log("_points.length :" + _points.length);
// console.log(_points);
// DEBUG
// $("#textdump").text("");
// $("#textdump").append("doodlebounds:" + doodleBounds + "\n");
// $("#textdump").append("doodletransform:" + doodleTransform + "\n");
// redrawPreview();
renderToImageDataPreview();
}
function onCanvasTouchDown(e) {
e.preventDefault();
console.log("f:onCanvasTouchDown >> e: " , e);
// var x = e.touches[0].pageX - e.touches[0].target.offsetLeft;
// var y = e.touches[0].pageY - e.touches[0].target.offsetTop;
var x = e.touches[0].pageX - drawCanvasTopLeftCoords[0];
var y = e.touches[0].pageY - drawCanvasTopLeftCoords[1];
// var x = e.touches[0].pageX;
// var y = e.touches[0].pageY;
// var x = e.touches[0].layerX;
// var y = e.touches[0].layerY;
_points.push([x, y, true]);
adjustBounds(x, y);
adjustPreviewTransformation();
draw(x, y, .5);
movementCounter = 0;
prevRedrawTime = new Date().getTime();
}
function onCanvasTouchMove(e) {
e.preventDefault();
// var x = e.touches[0].pageX - e.touches[0].target.offsetLeft;
// var y = e.touches[0].pageY - e.touches[0].target.offsetTop;
var x = e.touches[0].pageX - drawCanvasTopLeftCoords[0];
var y = e.touches[0].pageY - drawCanvasTopLeftCoords[1];
// var x = e.touches[0].layerX;
// var y = e.touches[0].layerY;
// var x = e.touches[0].layerX;
// var y = e.touches[0].layerY;
console.log("f:onCanvasTouchMove >> x,y = "+x+","+y+" , e: " , e);
if (prevPoint.x != -1 || prevPoint.y != -1) {
var dist = Math.sqrt(Math.pow((prevPoint.x - x), 2) + Math.pow((prevPoint.y - y), 2));
if (dist > 5) {
_points.push([x, y, false]);
adjustBounds(x, y)
adjustPreviewTransformation();
draw(x, y);
prevPoint.x = x;
prevPoint.y = y;
}
} else {
_points.push([x, y, false]);
adjustBounds(x, y)
adjustPreviewTransformation();
draw(x, y);
prevPoint.x = x;
prevPoint.y = y;
}
// update counter -> this was for getting a handle on how often the Canvas fires a move-event
/*
movementCounter++;
if (new Date().getTime() - prevCountingTime > 1000) {
// console.log("number of moves in 1sec: " + movementCounter)
prevCountingTime= new Date().getTime();
$("#numtimes").text(movementCounter + " times");
movementCounter = 0;
}
//*/
if (new Date().getTime() - prevRedrawTime > redrawInterval) {
// redrawing the whole preview the first X points ensures that the doodleBounds is set well
if (_points.length < 50) {
redrawPreview();
} else {
updatePreview(x, y, true);
/*
if (_points.length - prevUpdateFullPreview > prevUpdateFullPreviewInterval) {
console.log("f:onTouchMove >> passed prevUpdateFullPreviewInterval, updating full preview");
redrawPreview();
prevUpdateFullPreview = _points.length;
} else {
updatePreview(x, y, true);
}
//*/
}
prevRedrawTime = new Date().getTime();
}
}
function onCanvasTouchEnd(e) {
console.log("f:onCanvasTouchEnd()");
console.log("doodleBounds: " + doodleBounds);
console.log("doodleTransform: " + doodleTransform);
// ctx.stroke();
console.log("_points.length :" + _points.length);
// redrawPreview();
renderToImageDataPreview();
}
function prevent(e) {
e.preventDefault();
}