mirror of
https://github.com/Doodle3D/doodle3d-client.git
synced 2024-11-16 23:47:55 +01:00
141 lines
5.0 KiB
JavaScript
141 lines
5.0 KiB
JavaScript
// TODO refactor this stuff, there's much to wipe
|
|
var drawAreaContainerMinHeight = 300;
|
|
var drawAreaContainerMaxHeight = 450;
|
|
|
|
function doOnResize() {
|
|
// console.log("doOnResize() >> " + new Date().getTime());
|
|
// $(".container").css("height", window.innerHeight);
|
|
|
|
/* 2013-10-09 commented out -> no more need with new layouting
|
|
$drawAreaContainer.css("marginLeft", -$drawAreaContainer.width()/2);
|
|
$drawAreaContainer.css("marginTop", -$drawAreaContainer.height() *.45);
|
|
// $drawAreaContainer.css("marginTop", -parseInt($drawAreaContainer.css("height")) * 0.45);
|
|
//*/
|
|
|
|
// canvas.width = $drawAreaContainer.width() - preview.width; // canvas.clientWidth;
|
|
// canvas.width = $("#mycanvasContainer").width();
|
|
canvas.width = $canvas.width();
|
|
canvas.height = $canvas.height(); // canvas.clientHeight;
|
|
// canvas.height = $drawAreaContainer.height(); // canvas.clientHeight;
|
|
|
|
preview.width = $preview.width();
|
|
preview.height = $drawAreaContainer.height();
|
|
|
|
canvasWidth = canvas.width;
|
|
canvasHeight = canvas.height;
|
|
|
|
console.log(" preview.width: " + preview.width + ", $preview.width(): " + $preview.width());
|
|
|
|
calcPreviewCanvasProperties();
|
|
|
|
// layerOffsetY = preview.height - 1.75 * layerCY;
|
|
// yStep = preview.height / 150;
|
|
// preview.width = parseInt($preview.css("width"), 10);
|
|
// preview.height = parseInt($preview.css("height"), 10);
|
|
|
|
// canvasWidth = canvas.width;
|
|
// canvasHeight = canvas.height;
|
|
|
|
drawCanvasTopLeftCoords[0] = drawCanvas.offset().left;
|
|
drawCanvasTopLeftCoords[1] = drawCanvas.offset().top;
|
|
// drawCanvasTopLeftCoords[0] = drawCanvas[0].offsetParent.offsetLeft;
|
|
// drawCanvasTopLeftCoords[1] = drawCanvas[0].offsetParent.offsetTop;
|
|
|
|
// preview.height = $("#previewContainer").height();
|
|
// console.log("f:doOnResize() >> preview.height: " + preview.height);
|
|
|
|
redrawDoodle();
|
|
redrawPreview();
|
|
|
|
return;
|
|
|
|
// doClientAndOrientationStuff() // <-- is this necessary in this method?
|
|
|
|
// console.log("f:doOnResize() >> $('#canvascontainer').innerHeight: " + window.innerHeight);
|
|
if (window.innerHeight < 768) {
|
|
// $('#drawAreaContainer').innerHeight(window.innerHeight - $("#drawAreaContainer").offset().top - 70);
|
|
var newVal = window.innerHeight - $("#drawAreaContainer").offset().top - 100; // what's the 70 ??
|
|
newVal = Math.max(newVal, drawAreaContainerMinHeight);
|
|
newVal = Math.min(newVal, drawAreaContainerMaxHeight);
|
|
|
|
$('#drawAreaContainer').innerHeight(newVal);
|
|
|
|
// canvas drawing area
|
|
$canvas.css("height", newVal);
|
|
canvas.height = newVal;
|
|
canvasWidth = canvas.width;
|
|
canvasHeight = canvas.height;
|
|
|
|
// preview area
|
|
$preview.css("height", newVal);
|
|
preview.height = newVal;
|
|
layerOffsetY = preview.height - 1.75 * layerCY;
|
|
yStep = preview.height / 150;
|
|
|
|
redrawDoodle();
|
|
redrawPreview();
|
|
}
|
|
}
|
|
|
|
function initLayouting() {
|
|
console.log("f:initLayouting()");
|
|
|
|
// first set the css width/height and actual width/height of the drawing area
|
|
<!--div drawAreaContainer 650,450-->
|
|
<!--canvas mycanvas 500, 450-->
|
|
<!--canvas preview 150, 450-->
|
|
|
|
// $doodleCanvas = $("#mycanvas");
|
|
// doodleCanvas = $("#mycanvas")[0];
|
|
// doodleCanvasContext = doodleCanvas.getContext('2d');
|
|
|
|
$drawAreaContainer = $(".drawareacontainer");
|
|
/* 2013-10-09 commented out -> no more need with new layouting
|
|
$drawAreaContainer.css("margin", 0);
|
|
$drawAreaContainer.css("marginLeft", -$drawAreaContainer.width()/2);
|
|
$drawAreaContainer.css("marginTop", -$drawAreaContainer.height() *.45);
|
|
//*/
|
|
|
|
// console.log(" preview.width: " + preview.width + ", $preview.width(): " + $preview.width());
|
|
// canvas.width = $drawAreaContainer.width() - preview.width; // canvas.clientWidth;
|
|
// canvas.width = $("#mycanvasContainer").width();
|
|
canvas.width = $canvas.width();
|
|
canvas.height = $canvas.height(); // canvas.clientHeight;
|
|
// canvas.height = $drawAreaContainer.height(); // canvas.clientHeight;
|
|
|
|
preview.width = $preview.width();
|
|
preview.height = $drawAreaContainer.height();
|
|
|
|
canvasWidth = canvas.width;
|
|
canvasHeight = canvas.height;
|
|
|
|
$drawAreaContainer.show();
|
|
|
|
// window.innerHeight
|
|
console.log("window.innerHeight: " + window.innerHeight);
|
|
console.log("window.innerWidth: " + window.innerWidth);
|
|
console.log("$drawAreaContainer.innerHeight(): " + $drawAreaContainer.innerHeight());
|
|
console.log("$drawAreaContainer.offset().top: " + $drawAreaContainer.offset().top);
|
|
|
|
|
|
/* 2013-07-26 not doing this resizing stuff now, it's not working well yet
|
|
if (window.innerHeight < 768) {
|
|
$('#drawAreaContainer').innerHeight(window.innerHeight - $("#drawAreaContainer").offset().top - 70);
|
|
}
|
|
//*/
|
|
|
|
// timeout because it SEEMS to be beneficial for initting the layout
|
|
// 2013-09-18 seems beneficial since when?
|
|
setTimeout(_startOrientationAndChangeEventListening, 1000);
|
|
}
|
|
|
|
function _startOrientationAndChangeEventListening() {
|
|
// Initial execution if needed
|
|
|
|
$(window).on('resize', doOnResize);
|
|
|
|
// is it necessary to call these? Aren't they called by the above eventhandlers?
|
|
// doClientAndOrientationStuff();
|
|
doOnResize();
|
|
}
|