0
0
mirror of https://github.com/Doodle3D/doodle3d-client.git synced 2024-11-25 18:47:57 +01:00
doodle3d-client/js/buttonbehaviors.js
Adriaan Wormgoor 58b3a12c6b massive commit due to merging branch 'new_layouting_approach' into feature/printerdriver
----------------------------------------------------------------------

Merge branch 'new_layouting_approach' into feature/printerdriver

* new_layouting_approach: (22 commits)
  changed chmod
  adjustments to make preview be initialized and updated better (when resizing)
  updates css styles
  changes to how the draw and preview canvasses are positioned and initted
  many updates CSS and LESS files and generally a responsive scaling overhaul of the settings page
  new LESS
  simple js lib for managing the folded in/out state of the sidebars on the minimal interface
  arrow file used in the minimal doodle3d interface
  the resulting css files which LESS outputs
  removed this because it's being rolled into the styles.css by LESS
  moved logos to their own dir + removed a few redundant ones
  copy normalize.css to the LESS dir since it's a source file
  smallest size of the doodle3d logo
  started using LESS for stylesheeting
  commit of current state of this branch. It's a work-in-progress (comitting because I need to change to other branch)
  a lot of changes -> almost there but the drawing is not consistent yet across devices. Drawing on the draw canvas is going OK but the preview is not drawing well now. Giving up for now.
  changes (sry)
  intermediary progress
  commented out part of the css (not final solution)
  added todo for future
  ...
2013-10-11 15:02:26 +02:00

353 lines
9.2 KiB
JavaScript

var btnMoveUpInterval;
var btnMoveDownInterval;
var btnTwistLeftInterval;
var btnTwistRightInterval;
var twistIncrement = Math.PI/1800;
var btnOopsInterval;
var btnNew, btnPrevious, btnNext;
var btnOops, btnStop, btnClear;
var btnMoveUp, btnMoveDown, btnTwistLeft, btnTwistRight;
var btnInfo, btnSettings;
//var btnDebug; // debug
var displayTemp, displayProgress;
var state;
var prevState;
function initButtonBehavior() {
console.log("f:initButtonBehavior");
// btnClear= $(".btnClear");
btnOops = $(".btnOops");
btnMoveUp = $("#btnMoveUp");
btnMoveDown = $("#btnMoveDown");
btnTwistLeft = $("#btnTwistLeft");
btnTwistRight = $("#btnTwistRight");
btnInfo = $(".btnInfo");
btnSettings = $(".btnSettings");
btnNew = $(".btnNew");
btnPrint= $(".btnPrint");
btnStop = $(".btnStop");
displayTemp = $("#thermometerContainer");
displayProgress = $("#printProgressContainer");
btnPrevious = $(".btnPrevious");
btnNext = $(".btnNext");
//debug
//btnDebug = $(".debugBtn");
btnNew.on('touchstart mousedown', clearDoodle);
btnPrint.on('touchstart mousedown', print);
// not using these at the moment
$("#btnPrevious").css("opacity", "0.3");
btnNext.css("opacity", "0.3");
$("#btnSave").css("opacity", "0.3");
btnInfo.css("opacity", "0.3");
// btnClear.click(function(e) {
// e.preventDefault();
// // console.log("clear");
//
// clearDoodle();
// });
function startOops(e) {
// console.log("btnOops mouse down");
e.preventDefault();
btnOopsInterval = setInterval( function() {
oopsUndo();
}, 1000/50);
}
function stopOops(e) {
// console.log("btnOops mouse up");
e.preventDefault();
clearInterval(btnOopsInterval);
}
btnOops.on('touchstart', function(e) { startOops(e); });
btnOops.on('touchend', function(e) { stopOops(e); });
btnOops.mousedown(function(e) { startOops(e); });
btnOops.mouseup(function(e) { stopOops(e); });
function startMoveUp(e) {
e.preventDefault();
// console.log("btnMoveUp mouse down");
previewUp(true);
clearInterval(btnMoveUpInterval);
btnMoveUpInterval = setInterval( function() {
previewUp(true);
}, 1000/30);
}
function stopMoveUp(e) {
e.preventDefault();
console.log("btnMoveUp mouse up");
clearInterval(btnMoveUpInterval);
previewUp();
}
btnMoveUp.mousedown(function(e) { startMoveUp(e) });
btnMoveUp.mouseup(function(e) { stopMoveUp(e) });
btnMoveUp.on('touchstart', function(e) { startMoveUp(e) });
btnMoveUp.on('touchend', function(e) { stopMoveUp(e) });
function startMoveDown(e) {
e.preventDefault();
// console.log("btnMoveDown mouse down");
previewDown(true);
clearInterval(btnMoveDownInterval);
btnMoveDownInterval = setInterval( function() {
previewDown(true);
}, 1000/30);
}
function stopMoveDown(e) {
e.preventDefault();
console.log("btnMoveDown mouse up");
clearInterval(btnMoveDownInterval);
previewDown();
}
btnMoveDown.mousedown(function(e) { startMoveDown(e) });
btnMoveDown.mouseup(function(e) { stopMoveDown(e) });
btnMoveDown.on('touchstart', function(e) { startMoveDown(e) });
btnMoveDown.on('touchend', function(e) { stopMoveDown(e) });
function startTwistLeft(e) {
e.preventDefault();
// console.log("btnTwistLeft mouse down");
previewTwistLeft(true);
clearInterval(btnTwistLeftInterval);
btnTwistLeftInterval = setInterval( function() {
previewTwistLeft(true);
}, 1000/30);
}
function stopTwistLeft(e) {
e.preventDefault();
// console.log("btnTwistLeft mouse up");
clearInterval(btnTwistLeftInterval);
previewTwistLeft();
}
btnTwistLeft.mousedown(function(e) { startTwistLeft(e) });
btnTwistLeft.mouseup(function(e) { stopTwistLeft(e) });
btnTwistLeft.on('touchstart', function(e) { startTwistLeft(e) });
btnTwistLeft.on('touchend', function(e) { stopTwistLeft(e) });
function startTwistRight(e) {
e.preventDefault();
// console.log("btnTwistRight mouse down");
previewTwistRight(true);
clearInterval(btnTwistRightInterval);
btnTwistRightInterval = setInterval( function() {
previewTwistRight(true);
}, 1000/30);
}
function stopTwistRight(e) {
e.preventDefault();
// console.log("btnTwistRight mouse up");
clearInterval(btnTwistRightInterval);
previewTwistRight();
}
btnTwistRight.mousedown(function(e) { startTwistRight(e) });
btnTwistRight.mouseup(function(e) { stopTwistRight(e) });
btnTwistRight.on('touchstart', function(e) { startTwistRight(e) });
btnTwistRight.on('touchend', function(e) { stopTwistRight(e) });
/*function openSettings() {
console.log("f:openSettings()");
$("#contentOverlay").fadeIn(1000, function() {
loadSettings();
});
}*/
btnSettings.bind('touchstart mousedown',function () {
//e.preventDefault();
//console.log("btnSettings clicked");
settingsWindow.showSettings();
});
// btnSettings.on('touchend', function(e) {
// e.preventDefault();
// console.log("btnSettings touchend");
// });
btnInfo.mouseup(function(e) {
e.preventDefault();
console.log("btnInfo mouse up");
});
// DEBUG
/*
// $(".agentInfo").css("display", "none");
btnDebug.click(function(e) {
console.log("debugClick");
$(".agentInfo").toggleClass("agentInfoToggle");
e.preventDefault();
})
//*/
btnStop.on('touchstart mousedown',stopPrint);
}
function stopPrint() {
console.log("f:stopPrint() >> sendPrintCommands = " + sendPrintCommands);
if (sendPrintCommands) printer.stop();
setState(Printer.STOPPING_STATE);
}
function prevDoodle(e) {
console.log("f:prevDoodle()");
console.log("f:prevDoodle()");
}
function nextDoodle(e) {
console.log("f:nextDoodle()");
}
function print(e) {
console.log("f:print() >> sendPrintCommands = " + sendPrintCommands);
$("#textdump").text("");
if (_points.length > 2) {
setState(Printer.BUFFERING_STATE);
var gcode = generate_gcode();
//startPrint(gencode);
if (sendPrintCommands) {
printer.print(gcode);
} else {
console.log("sendPrintCommands is false: not sending print command to 3dprinter");
}
//if (debugMode) {
//console.log("f:print() >> debugMode is true, dumping gcode to textarea #textdump");
$("#textdump").text(gcode.join("\n"));
//}
// copyToClipboard(gencode);
//*/
} else {
console.log("f:print >> not enough points!");
}
// $.post("/doodle3d.of", { data:output }, function(data) {
// btnPrint.disabled = false;
// });
}
function clearMainView() {
// console.log("f:clearMainView()");
ctx.save();
ctx.clearRect(0,0,canvas.width, canvas.height);
ctx.restore();
}
function resetPreview() {
// console.log("f:resetPreview()");
// clear preview canvas
previewCtx.save();
previewCtx.clearRect(0,0,canvas.width, canvas.height);
previewCtx.restore();
// reset height and rotation to default values
numLayers = previewDefaults.numLayers; // current number of preview layers
rStep = previewDefaults.rotation; // Math.PI/180; //Math.PI/40; //
}
function oopsUndo() {
// console.log("f:oopsUndo()");
_points.pop();
redrawDoodle();
redrawPreview();
}
function previewUp(redrawLess) {
// console.log("f:previewUp()");
if (numLayers < maxNumLayers) {
numLayers++;
}
// redrawPreview(redrawLess);
redrawRenderedPreview(redrawLess);
}
function previewDown(redrawLess) {
// console.log("f:previewDown()");
if (numLayers > minNumLayers) {
numLayers--;
}
// redrawPreview(redrawLess);
redrawRenderedPreview(redrawLess);
}
function previewTwistLeft(redrawLess) {
if (redrawLess == undefined) redrawLess = false;
// console.log("f:previewTwistLeft()");
if (rStep > -previewRotationLimit) rStep -= twistIncrement;
// redrawPreview(redrawLess);
redrawRenderedPreview(redrawLess);
}
function previewTwistRight(redrawLess) {
// console.log("f:previewTwistRight()");
if (rStep < previewRotationLimit) rStep += twistIncrement;
// redrawPreview(redrawLess);
redrawRenderedPreview(redrawLess);
}
function update() {
setState(printer.state);
thermometer.update(printer.temperature, printer.targetTemperature);
//TODO: update progress
}
function setState(newState) { //TODO add hasControl
if(newState == state) return;
console.log("setState: ",state," > ",newState);
setDebugText("State: "+newState);
// print button
switch(newState) {
case Printer.IDLE_STATE:
btnPrint.removeClass("disabled"); // enable print button
btnPrint.bind('touchstart mousedown',print);
break;
default:
btnPrint.addClass("disabled"); // disable print button
btnPrint.unbind('touchstart mousedown');
break;
}
// stop button
switch(newState) {
case Printer.PRINTING_STATE:
case Printer.BUFFERING_STATE:
btnStop.removeClass("disabled");
break;
default:
btnStop.addClass("disabled");
break;
}
// thermometer
switch(newState) {
case Printer.UNKNOWN_STATE:
case Printer.DISCONNECTED_STATE:
thermometer.hide();
break;
default:
thermometer.show();
break;
}
// progress indicator
switch(newState) {
case Printer.PRINTING_STATE:
displayProgress.show(); // TODO: Show progress
break;
default:
displayProgress.hide(); // TODO: hide progress
break;
}
prevState = state;
state = newState;
}