0
0
mirror of https://github.com/Doodle3D/doodle3d-connect.git synced 2024-11-19 12:27:55 +01:00
doodle3d-connect/js/Box.js

78 lines
2.4 KiB
JavaScript
Raw Normal View History

/*
* This file is part of the Doodle3D project (http://doodle3d.com).
*
* Copyright (c) 2013, Doodle3D
* This software is licensed under the terms of the GNU GPL v2 or later.
* See file LICENSE.txt or visit http://www.gnu.org/licenses/gpl.html for full license details.
*/
function Box() {
this.localip;
this.wifiboxid;
this.connecting = false;
this.destroyedHandler;
var _element;
var _networkPanel;
var _delayedDestroy;
var _self = this;
this.init = function(boxData,parentElement) {
_self.localip = boxData.localip;
_self.wifiboxid = boxData.wifiboxid;
var url = "http://"+_self.localip;
// create box dom element
var link = (boxData.link)? boxData.link : url;
_element = $("<li id='"+_self.localip+"' class='box'></li>");
_element.append("<a href='"+link+"' class='link'>"+_self.wifiboxid+"</a>");
_element.hide().appendTo(parentElement).fadeIn(500);
// create network panel dom element
var networkPanelElement = $("#networkForm").clone();
networkPanelElement.addClass(networkPanelElement.attr("id"));
networkPanelElement.removeAttr("id");
_element.append(networkPanelElement);
// create network panel
_networkPanel = new NetworkPanel();
_networkPanel.id = _self.localip;
_networkPanel.init(url,networkPanelElement, networkStatusChangeHandler);
}
function networkStatusChangeHandler(networkStatus) {
console.log("Box:networkStatusChangeHandler: ",networkStatus);
_self.connecting = (networkStatus == NetworkAPI.STATUS.CONNECTING);
// because openwrt can be slow to update it's ssid, a box might
// report it failed connecting but is then slightly later connects
// so we correct CONNECTING_FAILED to CONNECTED unless the box is connected by wire
if(_self.localip != "192.168.5.1" && networkStatus == NetworkAPI.STATUS.CONNECTING_FAILED) {
networkStatus = NetworkAPI.STATUS.CONNECTED;
}
_element.toggleClass("complex",(networkStatus !== NetworkAPI.STATUS.CONNECTED));
if(_self.connecting) {
clearTimeout(_delayedDestroy);
_delayedDestroy = setTimeout(function() {
console.log("delayed remove");
//removeBox(box,true);
_self.destroy()
}, 10000);
}
}
this.destroy = function() {
console.log("Box:destroy");
clearTimeout(_delayedDestroy);
_networkPanel.destroy();
_element.fadeOut(500,function() {
_element.remove();
});
if(_self.destroyedHandler) _self.destroyedHandler(_self);
}
}