2014-02-24 11:26:30 +01:00
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/*
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* This file is part of the Doodle3D project (http://doodle3d.com).
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*
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* Copyright (c) 2013, Doodle3D
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* This software is licensed under the terms of the GNU GPL v2 or later.
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* See file LICENSE.txt or visit http://www.gnu.org/licenses/gpl.html for full license details.
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*/
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function Box() {
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this.localip;
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this.wifiboxid;
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this.connecting = false;
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this.destroyedHandler;
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var _element;
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var _networkPanel;
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var _delayedDestroy;
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var _self = this;
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this.init = function(boxData,parentElement) {
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_self.localip = boxData.localip;
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_self.wifiboxid = boxData.wifiboxid;
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var url = "http://"+_self.localip;
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// create box dom element
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var link = (boxData.link)? boxData.link : url;
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2014-02-28 13:56:51 +01:00
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var linkElement = $("<a href='"+link+"' class='link'>"+_self.wifiboxid+"</a>");
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2014-02-24 11:26:30 +01:00
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_element = $("<li id='"+_self.localip+"' class='box'></li>");
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2014-02-28 13:56:51 +01:00
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_element.append(linkElement);
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2014-02-24 11:26:30 +01:00
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_element.hide().appendTo(parentElement).fadeIn(500);
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// create network panel dom element
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var networkPanelElement = $("#networkForm").clone();
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networkPanelElement.addClass(networkPanelElement.attr("id"));
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networkPanelElement.removeAttr("id");
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_element.append(networkPanelElement);
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// create network panel
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_networkPanel = new NetworkPanel();
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_networkPanel.id = _self.localip;
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_networkPanel.init(url,networkPanelElement, networkStatusChangeHandler);
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}
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function networkStatusChangeHandler(networkStatus) {
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console.log("Box:networkStatusChangeHandler: ",networkStatus);
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_self.connecting = (networkStatus == NetworkAPI.STATUS.CONNECTING);
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// because openwrt can be slow to update it's ssid, a box might
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// report it failed connecting but is then slightly later connects
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// so we correct CONNECTING_FAILED to CONNECTED unless the box is connected by wire
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if(_self.localip != "192.168.5.1" && networkStatus == NetworkAPI.STATUS.CONNECTING_FAILED) {
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networkStatus = NetworkAPI.STATUS.CONNECTED;
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}
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_element.toggleClass("complex",(networkStatus !== NetworkAPI.STATUS.CONNECTED));
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if(_self.connecting) {
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clearTimeout(_delayedDestroy);
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_delayedDestroy = setTimeout(function() {
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console.log("delayed remove");
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//removeBox(box,true);
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_self.destroy()
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}, 10000);
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}
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}
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this.destroy = function() {
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console.log("Box:destroy");
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clearTimeout(_delayedDestroy);
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_networkPanel.destroy();
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_element.fadeOut(500,function() {
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_element.remove();
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});
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if(_self.destroyedHandler) _self.destroyedHandler(_self);
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}
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}
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