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doodle3d-firmware/src/logger.lua

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local M = {}
local logLevel, logVerbose, logStream
M.LEVEL = {"debug", "info", "warn", "error", "fatal"}
--M.LEVEL already has idx=>name entries, now create name=>idx entries
for i,v in ipairs(M.LEVEL) do
M.LEVEL[v] = i
end
function M:init(level, verbose)
logLevel = level or M.LEVEL.warn
logVerbose = verbose or false
logStream = stream or io.stdout
end
--pass nil as stream to reset to stdout
function M:setStream(stream)
logStream = stream or io.stdout
end
local function log(level, msg, verbose)
if level >= logLevel then
local now = os.date("%m-%d %H:%M:%S")
local i = debug.getinfo(3) --the stack frame just above the logger call
local v = verbose
if v == nil then v = logVerbose end
local name = i.name or "(nil)"
local vVal = "nil"
local m = (type(msg) == "string") and msg or M:dump(msg)
if v then logStream:write(now .. " (" .. M.LEVEL[level] .. ") " .. m .. " [" .. name .. "@" .. i.short_src .. ":" .. i.linedefined .. "]\n")
else logStream:write(now .. " (" .. M.LEVEL[level] .. ") " .. m .. "\n") end
end
end
function M:dump(o)
if type(o) == 'table' then
local s = '{ '
for k,v in pairs(o) do
if type(k) ~= 'number' then k = '"'..k..'"' end
s = s .. '['..k..'] = ' .. M:dump(v) .. ','
end
return s .. '} '
else
return tostring(o)
end
end
function M:debug(msg, verbose) log(M.LEVEL.debug, msg, verbose); return true end
function M:info(msg, verbose) log(M.LEVEL.info, msg, verbose); return true end
function M:warn(msg, verbose) log(M.LEVEL.warn, msg, verbose); return true end
function M:error(msg, verbose) log(M.LEVEL.error, msg, verbose); return false end
function M:fatal(msg, verbose) log(M.LEVEL.fatal, msg, verbose); return false end
return M