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doodle3d-firmware/src/rest/response.lua

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local JSON = (loadfile "util/JSON.lua")()
local config = require("config")
local M = {}
M.__index = M
local REQUEST_ID_ARGUMENT = "rq_id"
setmetatable(M, {
__call = function(cls, ...)
return cls.new(...)
end
})
--requestObject should always be passed (except on init failure, when it is not yet available)
function M.new(requestObject)
local self = setmetatable({}, M)
self.body = {status = nil, data = {}}
if requestObject ~= nil then
local rqId = requestObject:get(REQUEST_ID_ARGUMENT)
if rqId ~= nil then self.body[REQUEST_ID_ARGUMENT] = rqId end
if config.API_INCLUDE_ENDPOINT_INFO == true then
self.body["module"] = requestObject:getRequestedApiModule()
self.body["function"] = requestObject:getRealApiFunctionName() or ""
end
end
return self
end
function M:setSuccess(msg)
self.body.status = "success"
if msg ~= "" then self.body.msg = msg end
end
function M:setFail(msg)
self.body.status = "fail"
if msg ~= "" then self.body.msg = msg end
end
function M:setError(msg)
self.body.status = "error"
if msg ~= "" then self.body.msg = msg end
end
--NOTE: with this method, to add nested data, it is necessary to precreate the table and add it with its root key
--(e.g.: response:addData("data", {f1=3, f2="x"}))
function M:addData(k, v)
self.body.data[k] = v
end
function M:serializeAsJson()
return JSON:encode(self.body)
end
function M:send()
print(self:serializeAsJson())
end
return M