fabaccess-bffh/runtime/console-api/schema/tasks.capnp

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2023-05-05 13:41:31 +02:00
@0xef8effe12d55773f;
using Common = import "common.capnp";
struct Task {
# Data recorded when a new task is spawned
id @0 :Common.Id;
# The task's ID.
#
# This uniquely identifies this task across all *currently live* tasks.
# When the task's stats change, or when the task completes, it will be
# identified by this ID; if the client requires additional information
# included in the `Task` message, it should store that data and access it
# by ID.
metadata @1 :Common.MetaId;
# The numeric ID of the task's `Metadata`.
#
# This identifies the `Metadata` that describes the `tracing` span
# corresponding to this task. The metadata for this ID will have been sent
# in a prior `RegisterMetadata` message.
kind @2 :Kind;
# The category of task this task belongs to.
enum Kind {
spawn @0;
# Spawned using the main runtime asyncronous task spawning
blocking @1;
# Spawning as a blocking operation
}
fields @3 :List(Common.Field);
# A list of 'fields' attached to this task.
parents @4 :List(Common.SpanId);
# An ordered list of span IDs corresponding to the `tracing` span context
# in which this task was spawned.
#
# The first span ID in this list is the immediate parent, followed by that
# span's parent, and so on. The final ID is the root span of the current
# trace.
#
# If this is empty, there were *no* active spans when the task was spawned.
#
# These IDs may correspond to `tracing` spans which are *not* tasks, if
# additional trace data is being collected.
location @5 :Common.Location;
# The location in the code where this task was spawned.
}
struct Update {
# A task state update.
#
# Each `Update` contains any task data that has changed since the last
# update. This includes:
# - any new tasks that were spawned since the last update
# - the current stats for any task whose stats changed since the last update
newTasks @0 :List(Task);
# A list of new tasks that were spawned since the last `Update` was
# sent.
#
# If this is empty, no new tasks were spawned.
statsUpdate @1 :Common.IntMap(Stats);
# Any task stats that have changed since the last update.
#
# This is a map of task IDs (64-bit unsigned integers) to task stats. If a
# task's ID is not included in this map, then its stats have *not* changed
# since the last `Update` in which they were present. If a task's ID
# *is* included in this map, the corresponding value represents a complete
# snapshot of that task's stats at in the current time window.
droppedEvents @2 :UInt64;
# A count of how many task events (e.g. polls, spawns, etc) were not
# recorded because the application's event buffer was at capacity.
#
# If everything is working normally, this should be 0. If it is greater
# than 0, that may indicate that some data is missing from this update, and
# it may be necessary to increase the number of events buffered by the
# application to ensure that data loss is avoided.
#
# If the application's instrumentation ensures reliable delivery of events,
# this will always be 0.
}
struct TaskDetails {
# A task details update
id @0 :Common.Id;
# The tasks id to which the details belong to
now @1 :Common.Timestamp;
# The timestamp for when the update to the task took place
pollTimesHistogram @2 :DurationHistogram;
# A histogram of task poll durations
scheduledTimesHistogram @3 :DurationHistogram;
# A histogram of task scheduled durations
#
# The scheduled duration is the time a task spends between woken and when it is next polled
}
struct Stats {
# Task performance statistics
createdAt @0 :Common.Timestamp;
# Timestamp of when the task was created
droppedAt @1 :Common.Timestamp;
# Timestamp of when the task was dropped
wakes @2 :UInt64;
# Total number of times this task has been woken over its lifetime
wakerClones @3 :UInt64;
# Total number of times this tasks waker was cloned
wakerDrops @4 :UInt64;
# Total number of times this tasks waker was dropped
lastWake @5 :Common.Optional(Common.Timestamp);
# The timestamp of the most recent time this task has been woken.
#
# If this is `Nothing`, the task has not yet been woken
pollStats @6 :Common.PollStats;
# Contains task poll statistics
selfWakes @7 :UInt64;
# Total number of times this task has woken itself
scheduledTime @8 :Common.Duration;
# The total duration this task was scheduled prior to being polled, summed
# across all poll cycles.
#
# Note that this includes only polls that have started, and does not
# reflect any scheduled state where the task hasn't yet been polled.
# Subtracting both `busy_time` (from the task's `PollStats`) and
# `scheduled_time` from the total lifetime of the task results in the
# amount of time it spent unable to progress because it was waiting on
# some resource.
}
struct DurationHistogram {
rawHistogram @0 :Data;
# HdrHistogram.rs `Histogram` serialized to binary in the V2 format
maxValue @1 :UInt64;
# The histograms maximum value
highOutliers @2 :UInt64;
# The number of outliers which have exceeded the histograms maximum value
highestOutlier @3 :UInt64;
# The highest recorded outlier. This only has a sensible value if `highOutliers` is greater than zero
}