fabaccess-bffh/bffhd/actors/mod.rs

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use std::cell::Cell;
use std::future::Future;
use std::pin::Pin;
use std::task::{Context, Poll};
use futures_signals::signal::{MutableSignalRef, ReadOnlyMutable, Signal};
use futures_util::future::BoxFuture;
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use crate::resources::state::State;
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mod shelly;
pub trait Actor {
fn apply(&mut self, state: State) -> BoxFuture<'static, ()>;
}
fn loader<S: Signal<Item = State>>(cell: &Cell<Option<S>>) -> Option<S> {
cell.take()
}
pub struct ActorDriver<S: 'static> {
rx: MutableSignalRef<Cell<Option<S>>, &'static dyn Fn(&Cell<Option<S>>) -> Option<S>>,
signal: Option<S>,
actor: Box<dyn Actor + Send + Sync>,
future: Option<BoxFuture<'static, ()>>,
}
impl<S: Signal<Item = State>> ActorDriver<S>
{
pub fn new(rx: &ReadOnlyMutable<Cell<Option<S>>>, actor: Box<dyn Actor + Send + Sync>)
-> Self
{
let f: &'static dyn Fn(&Cell<Option<S>>) -> Option<S> = &loader;
let rx = rx.signal_ref(f);
Self {
rx,
signal: None,
actor,
future: None,
}
}
}
impl<S> Future for ActorDriver<S>
where S: Signal<Item=State> + Unpin + Send,
{
type Output = ();
fn poll(mut self: Pin<&mut Self>, cx: &mut Context) -> Poll<Self::Output> {
let mut done = false; // Is the channel with new state-signals exhausted?
match Pin::new(&mut self.rx).poll_change(cx) {
Poll::Ready(Some(new_signal)) => { self.signal = new_signal; },
Poll::Ready(None) => done = true,
Poll::Pending => {},
}
// Work until there is no more work to do.
loop {
// Poll the `apply` future. And ensure it's completed before the next one is started
match self.future.as_mut()
.map(|future| Future::poll(Pin::new(future), cx))
{
// Skip and poll for a new future to do
None => { }
// This apply future is done, get a new one
Some(Poll::Ready(_)) => self.future = None,
// This future would block so we return to continue work another time
Some(Poll::Pending) => return Poll::Pending,
}
// Poll the signal and apply any change that happen to the inner Actuator
match self.signal.as_mut()
.map(|inner| S::poll_change(Pin::new(inner), cx))
{
// No signal to poll
None => return Poll::Pending,
Some(Poll::Pending) => return Poll::Pending,
Some(Poll::Ready(None)) => {
self.signal = None;
if done {
return Poll::Ready(());
} else {
return Poll::Pending;
}
},
Some(Poll::Ready(Some(state))) => {
// This future MUST be polled before we exit from the Actor::poll because if we
// do not do that it will not register the dependency and thus NOT BE POLLED.
let f = self.actor.apply(state);
self.future.replace(f);
}
}
}
}
}