fabaccess-bffh/schema/api.capnp

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Cap'n Proto
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# Copyright © 2020 Gregor Reitzenstein
# Licensed under the MIT License:
#
# Permission is hereby granted, free of charge, to any person obtaining
# a copy of this software and associated documentation files (the "Software"),
# to deal in the Software without restriction, including without limitation
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
# and/or sell copies of the Software, and to permit persons to whom the
# Software is furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included
# in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
# OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
# IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
# DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
# OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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@0xfd92ce9be2369b8e;
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interface Diflouroborane {
# Upon initial connection this is the interface a program is presented with, serving as the
# common point to access specific subsystems. Keep in mind that one can use pipelining to make this
# just as efficient as direct calls — e.g. access the authentication system and call
# `initializeAuthentication` on it in one roundtrip, provided one gets granted access to the
# Authentication subsystem (which in all fairness is a reasonable assumption)
authentication @0 () -> ( auth :Authentication );
# Then authentication subsystem handles authentication of clients and servers. Multiple
# authentication is possible, see the `Authentication` interface for details.
permissions @1 () -> ( perm :Permissions );
# Permission subsystem to manage permissions and systems underlying the authorization process
machines @2 () -> ( mach :Machines );
# Diflouroborane stores machine¹ information in an opaque internal database. This interface is
# the only stable process of modifying that information
}
struct Maybe(Value) {
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# An optional value, i.e. a value which is either explicity present or explicity not present.
# Similar to `Maybe` in Haskell and `Option` in OCaml or Rust
union {
some @0 :Value;
none @1 :Void;
}
}
struct Either(Left, Right) {
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# Sum type over two values. A more general type than Rust's `Result` type.
# If this type is used to convey the result of a possibly failed computation the `Left` type
# shall be used for the error while the `Right` type shall be the value. (Mnemonic: 'right' also
# means 'correct')
union {
left @0 :Left;
right @1 :Right;
}
}
struct Machine {
name @0 :Text;
location @1 :Text;
status @2 :Status;
}
enum Status {
free @0;
occupied @1;
blocked @2;
}
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struct UUID {
lsg @0 :UInt64; # least significant
msg @1 :UInt64; # most significant
}
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interface Machines {
interface Manage {
setBlocked @0 ( blocked :Bool ) -> ();
# Block or Unblock the machine. A blocked machine can not be used.
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return @1 () -> ();
# Forcefully marking a machine as `returned` — i.e. not used.
}
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interface Return {
# The only way of getting a `return` interface is by successfully calling `use`. This means
# only the user that marked a machine as `used` can return it again. (Baring force override)
return @0 () -> ();
}
manage @0 ( uuid :UUID ) -> ( manage :Manage );
use @1 ( uuid :UUID ) -> ( return :Return );
# Use a machine, identified by its UUID. If the caller is allowed to and the machine is
# available to being used a `return` Capability will be returned — the person using a machine is
# after all the only person that can return the machine after use.
}
interface Permissions {
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getAllSubjects @0 () -> ( subjects :List(Text) );
getAllObjects @1 () -> ( objects :List(Text) );
getAllAction @2 () -> ( actions :List(Text) );
getAllRoles @3 () -> ( roles :List(Text) );
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removePolicy @4 ( p :List(Text) ) -> ();
addPolicy @5 ( p :List(Text) ) -> ();
}
interface Authentication {
# List all SASL mechs the server is willing to use
availableMechanisms @0 () -> ( mechanisms :List(Text) );
# Start authentication using the given mechanism and optional initial data
initializeAuthentication @1 ( mechanism :Text, initialData :Maybe(Data) )
-> (response :Either (Challenge, Outcome) );
getAuthzid @2 () -> ( authzid :Text );
interface Challenge {
# Access the challenge data
read @0 () -> ( data :Maybe(Data) );
respond @1 ( data :Maybe(Data) )
-> ( response :Either (Challenge, Outcome) );
}
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interface Outcome {
# Outcomes may contain additional data
read @0 () -> ( data :Maybe(Data) );
# The actual outcome.
value @1 () -> ( granted :Bool );
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}
}