2021-10-06 13:53:14 +02:00
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use async_trait::async_trait;
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use futures::channel::oneshot;
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use futures_signals::signal::Mutable;
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2021-10-07 16:44:01 +02:00
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use smol::channel::Receiver;
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2021-10-06 13:53:14 +02:00
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use crate::error::Error;
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2021-10-07 16:44:01 +02:00
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use crate::state::{State, StateDB};
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2021-10-06 13:53:14 +02:00
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/// A resource in BFFH has to contain several different parts;
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/// - Currently set state
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/// - Execution state of attached actors (⇒ BFFH's job)
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/// - Output of interal logic of a resource
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/// ⇒ Resource logic gets read access to set state and write access to output state.
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/// ⇒ state `update` happens via resource logic. This logic should do access control. If the update
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/// succeeds then BFFH stores those input parameters ("set" state) and results / output state.
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/// Storing input parameters is relevant so that BFFH can know that an "update" is a no-op
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/// without having to run the module code.
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/// ⇒ in fact actors only really care about the output state, and shouldn't (need to) see "set"
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/// state.
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/// ⇒ example reserving:
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/// - Claimant sends 'update' message with a new state
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/// - Doesn't set the state until `update` has returned Ok.
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/// - This runs the `update` function with that new state and the claimants user context returning
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/// either an Ok or an Error.
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/// - Error is returned to Claimant to show user, stop.
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/// - On ok:
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/// - Commit new "set" state, storing it and making it visible to all other claimants
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/// - Commit new output state, storing it and notifying all connected actors / Notify
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/// ⇒ BFFHs job in this whole ordeal is:
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/// - Message passing primitives so that update message are queued
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/// - As reliable as possible storage system for input and output state
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/// - Again message passing so that updates are broadcasted to all Notify and Actors.
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/// ⇒ Resource module's job is:
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/// - Validating updates semantically i.e. are the types correct
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/// - Check authorization of updates i.e. is this user allowed to do that
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#[async_trait]
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pub trait Resource {
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/// Returns true if the given state is valid, and false otherwise
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fn validate(&mut self, state: &State) -> bool;
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/// Run whatever internal logic this resource has for the given State update, and return the
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/// new output state that this update produces.
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async fn update(&mut self, state: &State) -> Result<State, Error>;
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}
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2021-10-06 13:53:14 +02:00
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pub struct Update {
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pub state: State,
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pub errchan: oneshot::Sender<Error>,
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}
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pub struct ResourceDriver {
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res: Box<dyn Resource>,
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db: StateDB,
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2021-10-06 13:53:14 +02:00
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rx: Receiver<Update>,
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signal: Mutable<State>,
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}
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impl ResourceDriver {
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pub async fn drive_to_end(&mut self) {
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while let Ok(update) = self.rx.recv().await {
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let state = update.state;
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let errchan = update.errchan;
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match self.res.update(&state).await {
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Ok(outstate) => {
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// FIXME: Send any error here to some global error collector. A failed write to
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// the DB is not necessarily fatal, but it means that BFFH is now in an
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// inconsistent state until a future update succeeds with writing to the DB.
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// Not applying the new state isn't correct either since we don't know what the
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// internal logic of the resource has done to make this happen.
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// Another half right solution is to unwrap and recreate everything.
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//self.db.store(&state, &outstate);
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self.signal.set_neq(outstate);
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},
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Err(e) => {
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errchan.send(e);
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}
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}
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}
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}
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2021-09-30 10:07:42 +02:00
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}
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