2020-11-17 13:40:44 +01:00
|
|
|
use serde::{Serialize, Deserialize};
|
|
|
|
|
2020-11-17 12:09:45 +01:00
|
|
|
use futures_signals::signal::Signal;
|
|
|
|
use futures_signals::signal::SignalExt;
|
|
|
|
use futures_signals::signal::Mutable;
|
|
|
|
|
2020-11-17 12:26:35 +01:00
|
|
|
use uuid::Uuid;
|
|
|
|
|
2020-11-17 12:09:45 +01:00
|
|
|
use crate::error::Result;
|
|
|
|
|
|
|
|
use crate::db::user::User;
|
|
|
|
use crate::db::access;
|
|
|
|
use crate::db::machine::{MachineIdentifier, Status, MachineState};
|
|
|
|
|
|
|
|
#[derive(Debug)]
|
|
|
|
/// Internal machine representation
|
|
|
|
///
|
|
|
|
/// A machine connects an event from a sensor to an actor activating/deactivating a real-world
|
|
|
|
/// machine, checking that the user who wants the machine (de)activated has the required
|
|
|
|
/// permissions.
|
|
|
|
pub struct Machine {
|
2020-11-17 13:40:44 +01:00
|
|
|
/// Descriptor of the machine
|
|
|
|
desc: MachineDescription,
|
2020-11-17 12:09:45 +01:00
|
|
|
|
|
|
|
/// The state of the machine as bffh thinks the machine *should* be in.
|
|
|
|
///
|
|
|
|
/// This is a Signal generator. Subscribers to this signal will be notified of changes. In the
|
|
|
|
/// case of an actor it should then make sure that the real world matches up with the set state
|
|
|
|
state: Mutable<MachineState>,
|
|
|
|
}
|
|
|
|
|
|
|
|
impl Machine {
|
2020-11-17 13:40:44 +01:00
|
|
|
pub fn new(desc: MachineDescription, perm: access::PermIdentifier) -> Machine {
|
2020-11-17 12:09:45 +01:00
|
|
|
Machine {
|
2020-11-17 13:40:44 +01:00
|
|
|
desc: desc,
|
2020-11-17 12:09:45 +01:00
|
|
|
state: Mutable::new(MachineState { state: Status::Free}),
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Generate a signal from the internal state.
|
|
|
|
///
|
|
|
|
/// A signal is a lossy stream of state changes. Lossy in that if changes happen in quick
|
|
|
|
/// succession intermediary values may be lost. But this isn't really relevant in this case
|
|
|
|
/// since the only relevant state is the latest one.
|
|
|
|
pub fn signal(&self) -> impl Signal<Item=MachineState> {
|
|
|
|
// dedupe ensures that if state is changed but only changes to the value it had beforehand
|
|
|
|
// (could for example happen if the machine changes current user but stays activated) no
|
|
|
|
// update is sent.
|
|
|
|
Box::pin(self.state.signal_cloned().dedupe_cloned())
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Requests to use a machine. Returns `true` if successful.
|
|
|
|
///
|
|
|
|
/// This will update the internal state of the machine, notifying connected actors, if any.
|
|
|
|
pub fn request_use<P: access::RoleDB>
|
|
|
|
( &mut self
|
|
|
|
, pp: &P
|
|
|
|
, who: &User
|
|
|
|
) -> Result<bool>
|
|
|
|
{
|
2020-11-17 13:40:44 +01:00
|
|
|
// TODO: Check different levels
|
|
|
|
if pp.check(who, &self.desc.privs.write)? {
|
2020-11-17 12:09:45 +01:00
|
|
|
self.state.set(MachineState { state: Status::InUse(who.id.clone()) });
|
|
|
|
return Ok(true);
|
|
|
|
} else {
|
|
|
|
return Ok(false);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
pub fn set_state(&mut self, state: Status) {
|
|
|
|
self.state.set(MachineState { state })
|
|
|
|
}
|
|
|
|
}
|
2020-11-17 13:40:44 +01:00
|
|
|
|
|
|
|
#[derive(Debug, Clone, Serialize, Deserialize)]
|
|
|
|
/// A description of a machine
|
|
|
|
///
|
|
|
|
/// This is the struct that a machine is serialized to/from.
|
|
|
|
/// Combining this with the actual state of the system will return a machine
|
|
|
|
pub struct MachineDescription {
|
|
|
|
/// The main machine identifier. This must be unique.
|
|
|
|
id: MachineIdentifier,
|
|
|
|
/// The name of the machine. Doesn't need to be unique but is what humans will be presented.
|
|
|
|
name: String,
|
|
|
|
/// An optional description of the Machine.
|
|
|
|
description: Option<String>,
|
|
|
|
|
|
|
|
/// The permission required
|
|
|
|
privs: access::PrivilegesBuf,
|
|
|
|
}
|