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https://gitlab.com/fabinfra/fabaccess/bffh.git
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updated binary fabfire to latest rsasl
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@ -2,43 +2,11 @@ mod server;
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pub use server::FabFire;
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use rsasl::mechname::Mechname;
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use rsasl::registry::{Mechanism, MECHANISMS};
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use rsasl::session::Side;
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use rsasl::registry::{Mechanism, MECHANISMS, Side};
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const MECHNAME: &'static Mechname = &Mechname::const_new_unchecked(b"X-FABFIRE-BIN");
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#[linkme::distributed_slice(MECHANISMS)]
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pub static FABFIRE_BIN: Mechanism = Mechanism {
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mechanism: MECHNAME,
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priority: 300,
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// In this situation there's one struct for both sides, however you can just as well use
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// different types than then have different `impl Authentication` instead of checking a value
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// in self.
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client: None,
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server: Some(FabFire::new_server),
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first: Side::Client,
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};
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pub static FABFIRE: Mechanism =
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Mechanism::build(MECHNAME, 300, None, Some(FabFire::new_server), Side::Client);
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use rsasl::property::{Property, PropertyDefinition, PropertyQ};
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use std::marker::PhantomData;
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// All Property types must implement Debug.
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#[derive(Debug)]
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// The `PhantomData` in the constructor is only used so external crates can't construct this type.
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pub struct FabFireCardKey(PhantomData<()>);
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impl PropertyQ for FabFireCardKey {
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// This is the type stored for this property. This could also be the struct itself if you
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// so choose
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type Item = [u8; 16];
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// You need to return the constant you define below here for things to work properly
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fn property() -> Property {
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FABFIRECARDKEY
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}
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}
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// This const is used by your mechanism to query and by your users to set your property. It
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// thus needs to be exported from your crate
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pub const FABFIRECARDKEY: Property = Property::new(&PropertyDefinition::new(
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// Short name, used in `Debug` output
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"FabFireCardKey",
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// A longer user-facing name used in `Display` output
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"A AES128 key for a FabFire card",
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));
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@ -2,11 +2,10 @@ use desfire::desfire::desfire::MAX_BYTES_PER_TRANSACTION;
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use desfire::desfire::Desfire;
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use desfire::error::Error as DesfireError;
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use desfire::iso7816_4::apduresponse::APDUResponse;
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use rsasl::error::{MechanismError, MechanismErrorKind, SASLError, SessionError};
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use rsasl::mechanism::Authentication;
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use rsasl::callback::SessionData;
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use rsasl::mechanism::{Authentication, MechanismData, MechanismError, MechanismErrorKind, State, ThisProvider};
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use rsasl::prelude::{MessageSent, SASLConfig, SASLError, SessionError};
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use rsasl::property::AuthId;
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use rsasl::session::{SessionData, StepResult};
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use rsasl::SASL;
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use serde::{Deserialize, Serialize};
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use std::convert::TryFrom;
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use std::fmt::{Debug, Display, Formatter};
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@ -63,6 +62,10 @@ impl Display for FabFireError {
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}
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}
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impl std::error::Error for FabFireError {
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}
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impl MechanismError for FabFireError {
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fn kind(&self) -> MechanismErrorKind {
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match self {
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@ -122,7 +125,7 @@ pub struct FabFire {
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const MAGIC: &'static str = "FABACCESS\0DESFIRE\01.0\0";
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impl FabFire {
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pub fn new_server(_sasl: &SASL) -> Result<Box<dyn Authentication>, SASLError> {
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pub fn new_server(_sasl: &SASLConfig) -> Result<Box<dyn Authentication>, SASLError> {
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Ok(Box::new(Self {
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step: Step::New,
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card_info: None,
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@ -142,10 +145,10 @@ impl FabFire {
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impl Authentication for FabFire {
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fn step(
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&mut self,
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session: &mut SessionData,
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session: &mut MechanismData<'_>,
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input: Option<&[u8]>,
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writer: &mut dyn Write,
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) -> StepResult {
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) -> Result<State, SessionError> {
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match self.step {
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Step::New => {
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tracing::trace!("Step: New");
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@ -161,7 +164,7 @@ impl Authentication for FabFire {
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writer
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.write_all(&data)
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.map_err(|e| SessionError::Io { source: e })?;
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Ok(rsasl::session::Step::NeedsMore(Some(data.len())))
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Ok(State::Running)
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},
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Err(e) => {
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tracing::error!(
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@ -205,7 +208,7 @@ impl Authentication for FabFire {
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writer
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.write_all(&data)
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.map_err(|e| SessionError::Io { source: e })?;
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Ok(rsasl::session::Step::NeedsMore(Some(data.len())))
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Ok(State::Running)
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},
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Err(e) => {
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tracing::error!("Failed to convert APDUCommand to Vec<u8>: {:?}", e);
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@ -262,7 +265,7 @@ impl Authentication for FabFire {
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writer
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.write_all(&data)
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.map_err(|e| SessionError::Io { source: e })?;
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Ok(rsasl::session::Step::NeedsMore(Some(data.len())))
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Ok(State::Running)
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},
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Err(e) => {
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tracing::error!("Failed to convert APDUCommand to Vec<u8>: {:?}", e);
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@ -323,7 +326,7 @@ impl Authentication for FabFire {
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writer
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.write_all(&data)
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.map_err(|e| SessionError::Io { source: e })?;
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Ok(rsasl::session::Step::NeedsMore(Some(data.len())))
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Ok(State::Running)
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},
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Err(e) => {
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tracing::error!("Failed to convert APDUCommand to Vec<u8>: {:?}", e);
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@ -349,24 +352,9 @@ impl Authentication for FabFire {
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match apdu_response.body {
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Some(data) => {
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let token = String::from_utf8(data).unwrap();
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session.set_property::<AuthId>(Arc::new(
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token.trim_matches(char::from(0)).to_string(),
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));
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let key = match session.get_property_or_callback::<FabFireCardKey>()
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{
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Ok(Some(key)) => Box::from(key.as_slice()),
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Ok(None) => {
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tracing::error!("No keys on file for token");
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return Err(FabFireError::InvalidCredentials(
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"No keys on file for token".to_string(),
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)
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.into());
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}
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Err(e) => {
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tracing::error!("Failed to get key: {:?}", e);
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return Err(FabFireError::Session(e).into());
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}
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};
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let prov =
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ThisProvider::<AuthId>::with(token.trim_matches(char::from(0)));
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let key = session.need_with::<FabFireCardKey, _, _>(&prov, |key| Ok(Box::from(key.as_slice())))?;
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self.key_info = Some(KeyInfo { key_id: 0x01, key });
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}
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None => {
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@ -391,7 +379,7 @@ impl Authentication for FabFire {
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writer
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.write_all(&data)
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.map_err(|e| SessionError::Io { source: e })?;
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Ok(rsasl::session::Step::NeedsMore(Some(data.len())))
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Ok(State::Running)
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},
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Err(e) => {
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tracing::error!("Failed to convert to Vec<u8>: {:?}", e);
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@ -440,7 +428,7 @@ impl Authentication for FabFire {
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writer
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.write_all(&data)
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.map_err(|e| SessionError::Io { source: e })?;
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Ok(rsasl::session::Step::NeedsMore(Some(data.len())))
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Ok(State::Running)
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},
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Err(e) => {
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tracing::error!("Failed to convert to Vec<u8>: {:?}", e);
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@ -486,7 +474,7 @@ impl Authentication for FabFire {
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)
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.is_ok()
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{
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return Ok(rsasl::session::Step::Done(None));
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return Ok(State::Finished(MessageSent::Yes));
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}
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},
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},
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@ -506,6 +494,6 @@ impl Authentication for FabFire {
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}
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}
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return Ok(rsasl::session::Step::Done(None));
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return Ok(State::Finished(MessageSent::No));
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}
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}
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