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https://gitlab.com/fabinfra/fabaccess/bffh.git
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Clarify ideas on the machine interface
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940a5d4fe0
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@ -18,6 +18,10 @@ use uuid::Uuid;
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use lmdb::{Transaction, RwTransaction};
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use smol::channel::{Receiver, Sender};
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use futures_signals::signal::*;
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/// Status of a Machine
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#[derive(PartialEq, Eq, Debug, Serialize, Deserialize)]
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pub enum Status {
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@ -87,15 +91,24 @@ impl MachineManager {
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}
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}
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#[derive(PartialEq, Eq, Debug, Serialize, Deserialize)]
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#[derive(Debug, Serialize, Deserialize)]
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/// Internal machine representation
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///
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/// A machine connects an event from a sensor to an actor activating/deactivating a real-world
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/// machine, checking that the user who wants the machine (de)activated has the required
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/// permissions.
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pub struct Machine {
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pub name: String,
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pub perm: String,
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/// The human-readable name of the machine. Does not need to be unique
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name: String,
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/// The required permission to use this machine.
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perm: String,
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/// The state of the machine as bffh thinks the machine *should* be in.
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///
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/// This is a Signal generator. Subscribers to this signal will be notified of changes. In the
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/// case of an actor it should then make sure that the real world matches up with the set state
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state: Mutable<Status>,
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}
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impl Machine {
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@ -103,8 +116,13 @@ impl Machine {
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Machine {
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name: name,
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perm: perm,
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state: Mutable::new(Status::Free),
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}
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}
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pub fn signal(&self) -> MutableSignal<Status> {
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self.state.signal()
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}
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}
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pub struct MachineDB {
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