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Signal deduping
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@ -120,8 +120,16 @@ impl Machine {
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}
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}
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pub fn signal(&self) -> MutableSignal<Status> {
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self.state.signal()
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/// Generate a signal from the internal state.
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///
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/// A signal is a lossy stream of state changes. Lossy in that if changes happen in quick
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/// succession intermediary values may be lost. But this isn't really relevant in this case
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/// since the only relevant state is the latest one.
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/// dedupe ensures that if state is changed but only changes to the value it had beforehand
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/// (could for example happen if the machine changes current user but stays activated) no
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/// update is sent.
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pub fn signal(&self) -> impl Signal {
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self.state.signal().dedupe()
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}
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}
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