@0xd75a34c00d06ab36; using Common = import "common.capnp"; struct Update { newResource @0 :List(Resource); # List of new resources that were created since the last Update was sent statsUpdate @1 :Common.IntMap(Stats); # All resource stats that have changed since the last update newPollOps @2 :List(PollOp); # List of all new poll ops that have been invoked on resources since the last update droppedEvents @3 :UInt64; # Count of how many resource events were not recorded because the applications event buffer was # at capacity. # # If everything is working normally, this is 0. If it is not that may inidcate that some data is # missing from this update and it may be necessary to increase the number of events buffered by # the application to ensure that data loss is avoided. # # If the application's instrumentation ensures reliable delivery of events, this will alway be 0 } struct Resource { id @0 :Common.Id; # The resource's ID. # # This uniquely identifies this resource across all *currently live* resoures. metadata @1 :Common.MetaId; # Numeric ID of the resource's Metadata. concreteType @2 :Text; # Name of the concrete Rust type of this resource kind @3 :Kind; # The kind of this resource struct Kind { union { known @0 :WellKnown; other @1 :Text; } enum WellKnown { timer @0; } } location @4 :Common.Location; # The location in code where this resource was created parentResourceId @5 :Common.Id; # ID of the parent resource internal @6 :Bool; # Wether or not this resource is an internal component of another resource } struct Stats { # Task runtime stats of a resource createdAt @0 :Common.Timestamp; # Timestamp of when the resource was created droppedAt @1 :Common.Timestamp; # Timestamp of when the resource was dropped attributes @2 :List(Common.Attribute); # State attributes of the resource. These are dependent on the type of the resource. For example # a timer resource will have a duration, while a semaphore resource may have permits as an # attribute. These values may change over time as the state of the resource changes. Therefore # they live in the runtime stats rather than the static data describing the resource } struct PollOp { metadata @1 :Common.MetaId; # Numeric ID of the op's Metadata # # This identifies the `Metadata` that describes the `tracing` span corresponding to this op. The # metadata for this ID will have been sent in a prior `RegisterMetadata` message. resource @0 :Common.Id; # The resource's ID name @2 :Text; # Name of this op (e.g. poll_elapsed, new_timeout, reset, etc.) task @3 :Common.Id; # The ID of the task context that this poll op has been called from asyncOp @4 :Common.Id; # The ID of the async op that this poll op is part of ready @5 :Bool; # Wheter this poll op has return with `Ready` or not. }