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https://gitlab.com/fabinfra/fabaccess/bffh.git
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409 lines
16 KiB
Rust
409 lines
16 KiB
Rust
//! A thread manager to predict how many threads should be spawned to handle the upcoming load.
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//!
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//! The thread manager consists of three elements:
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//! * Frequency Detector
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//! * Trend Estimator
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//! * Predictive Upscaler
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//!
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//! ## Frequency Detector
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//! Detects how many tasks are submitted from scheduler to thread pool in a given time frame.
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//! Pool manager thread does this sampling every 90 milliseconds.
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//! This value is going to be used for trend estimation phase.
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//!
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//! ## Trend Estimator
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//! Hold up to the given number of frequencies to create an estimation.
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//! Trend estimator holds 10 frequencies at a time.
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//! This value is stored as constant in [FREQUENCY_QUEUE_SIZE](constant.FREQUENCY_QUEUE_SIZE.html).
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//! Estimation algorithm and prediction uses Exponentially Weighted Moving Average algorithm.
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//!
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//! This algorithm is adapted from [A Novel Predictive and Self–Adaptive Dynamic Thread Pool Management](https://doi.org/10.1109/ISPA.2011.61)
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//! and altered to:
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//! * use instead of heavy calculation of trend, utilize thread redundancy which is the sum of the differences between the predicted and observed value.
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//! * use instead of linear trend estimation, it uses exponential trend estimation where formula is:
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//! ```text
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//! LOW_WATERMARK * (predicted - observed) + LOW_WATERMARK
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//! ```
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//! *NOTE:* If this algorithm wants to be tweaked increasing [LOW_WATERMARK](constant.LOW_WATERMARK.html) will automatically adapt the additional dynamic thread spawn count
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//! * operate without watermarking by timestamps (in paper which is used to measure algorithms own performance during the execution)
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//! * operate extensive subsampling. Extensive subsampling congests the pool manager thread.
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//! * operate without keeping track of idle time of threads or job out queue like TEMA and FOPS implementations.
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//!
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//! ## Predictive Upscaler
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//! Upscaler has three cases (also can be seen in paper):
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//! * The rate slightly increases and there are many idle threads.
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//! * The number of worker threads tends to be reduced since the workload of the system is descending.
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//! * The system has no request or stalled. (Our case here is when the current tasks block further tasks from being processed – throughput hogs)
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//!
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//! For the first two EMA calculation and exponential trend estimation gives good performance.
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//! For the last case, upscaler selects upscaling amount by amount of tasks mapped when throughput hogs happen.
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//!
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//! **example scenario:** Let's say we have 10_000 tasks where every one of them is blocking for 1 second. Scheduler will map plenty of tasks but will get rejected.
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//! This makes estimation calculation nearly 0 for both entering and exiting parts. When this happens and we still see tasks mapped from scheduler.
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//! We start to slowly increase threads by amount of frequency linearly. High increase of this value either make us hit to the thread threshold on
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//! some OS or make congestion on the other thread utilizations of the program, because of context switch.
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//!
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//! Throughput hogs determined by a combination of job in / job out frequency and current scheduler task assignment frequency.
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//! Threshold of EMA difference is eluded by machine epsilon for floating point arithmetic errors.
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use crate::worker::Sleeper;
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use crate::{load_balancer, placement};
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use core::fmt;
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use crossbeam_channel::bounded;
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use crossbeam_deque::{Injector, Stealer};
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use crossbeam_queue::ArrayQueue;
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use fmt::{Debug, Formatter};
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use lazy_static::lazy_static;
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use lightproc::lightproc::LightProc;
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use placement::CoreId;
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use std::collections::VecDeque;
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use std::sync::{Arc, RwLock};
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use std::time::Duration;
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use std::{
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sync::{
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atomic::{AtomicU64, Ordering},
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Mutex,
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},
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thread,
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};
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use tracing::{debug, trace};
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/// The default thread park timeout before checking for new tasks.
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const THREAD_PARK_TIMEOUT: Duration = Duration::from_millis(1);
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/// Frequency histogram's sliding window size.
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/// Defines how many frequencies will be considered for adaptation.
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const FREQUENCY_QUEUE_SIZE: usize = 10;
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/// If low watermark isn't configured this is the default scaler value.
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/// This value is used for the heuristics of the scaler
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const DEFAULT_LOW_WATERMARK: u64 = 2;
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/// Pool scaler interval time (milliseconds).
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/// This is the actual interval which makes adaptation calculation.
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const SCALER_POLL_INTERVAL: u64 = 90;
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/// Exponential moving average smoothing coefficient for limited window.
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/// Smoothing factor is estimated with: 2 / (N + 1) where N is sample size.
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const EMA_COEFFICIENT: f64 = 2_f64 / (FREQUENCY_QUEUE_SIZE as f64 + 1_f64);
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lazy_static! {
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static ref ROUND_ROBIN_PIN: Mutex<CoreId> = Mutex::new(CoreId { id: 0 });
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}
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/// The `DynamicRunner` is piloted by `DynamicPoolManager`.
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/// Upon request it needs to be able to provide runner routines for:
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/// * Static threads.
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/// * Dynamic threads.
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/// * Standalone threads.
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///
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/// Your implementation of `DynamicRunner`
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/// will allow you to define what tasks must be accomplished.
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///
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/// Run static threads:
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///
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/// run_static should never return, and park for park_timeout instead.
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///
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/// Run dynamic threads:
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/// run_dynamic should never return, and call `parker()` when it has no more tasks to process.
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/// It will be unparked automatically by the `DynamicPoolManager` if needs be.
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///
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/// Run standalone threads:
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/// run_standalone should return once it has no more tasks to process.
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/// The `DynamicPoolManager` will spawn other standalone threads if needs be.
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pub trait DynamicRunner {
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fn setup(task_queue: Arc<Injector<LightProc>>) -> Sleeper<LightProc>;
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fn run_static<'b>(
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fences: impl Iterator<Item = &'b Stealer<LightProc>>,
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park_timeout: Duration,
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) -> !;
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fn run_dynamic<'b>(fences: impl Iterator<Item = &'b Stealer<LightProc>>) -> !;
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fn run_standalone<'b>(fences: impl Iterator<Item = &'b Stealer<LightProc>>);
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}
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/// The `ThreadManager` is creates and destroys worker threads depending on demand according to
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/// EMA rules.
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///
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/// It needs to be passed a structure that implements `DynamicRunner`,
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/// That will be responsible for actually spawning threads.
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///
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/// The `DynamicPoolManager` keeps track of the number
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/// of required number of threads to process load correctly.
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/// and depending on the current state it will case it will:
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/// - Spawn a lot of threads (we're predicting a load spike, and we need to prepare for it)
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/// - Spawn few threads (there's a constant load, and throughput is low because the current resources are busy)
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/// - Do nothing (the load is shrinking, threads will automatically stop once they're done).
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///
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/// Kinds of threads:
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///
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/// ## Static threads:
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/// Defined in the constructor, they will always be available. They park for `THREAD_PARK_TIMEOUT` on idle.
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///
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/// ## Dynamic threads:
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/// Created during `DynamicPoolManager` initialization, they will park on idle.
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/// The `DynamicPoolManager` grows the number of Dynamic threads
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/// so the total number of Static threads + Dynamic threads
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/// is the number of available cores on the machine. (`num_cpus::get()`)
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///
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/// ## Standalone threads:
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/// They are created when there aren't enough static and dynamic threads to process the expected load.
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/// They will be destroyed on idle.
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///
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/// ## Spawn order:
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/// In order to handle a growing load, the pool manager will ask to:
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/// - Use Static threads
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/// - Unpark Dynamic threads
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/// - Spawn Standalone threads
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///
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/// The pool manager is not responsible for the tasks to be performed by the threads, it's handled by the `DynamicRunner`
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///
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/// If you use tracing, you can have a look at the trace! logs generated by the structure.
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///
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pub struct ThreadManager<Runner> {
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static_threads: usize,
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dynamic_threads: usize,
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parked_threads: ArrayQueue<Sleeper<LightProc>>,
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task_queue: Arc<Injector<LightProc>>,
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fences: Arc<RwLock<Vec<Stealer<LightProc>>>>,
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runner: Runner,
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last_frequency: AtomicU64,
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}
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impl<Runner: Debug> Debug for ThreadManager<Runner> {
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fn fmt(&self, fmt: &mut Formatter) -> fmt::Result {
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struct ThreadCount<'a>(&'a usize, &'a usize, &'a usize);
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impl<'a> Debug for ThreadCount<'a> {
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fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
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f.debug_struct("")
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.field("static", self.0)
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.field("dynamic", self.1)
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.field("parked", self.2)
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.finish()
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}
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}
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fmt.debug_struct("DynamicPoolManager")
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.field(
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"thread pool",
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&ThreadCount(
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&self.static_threads,
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&self.dynamic_threads,
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&self.parked_threads.len(),
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),
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)
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.field("runner", &self.runner)
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.field("last_frequency", &self.last_frequency)
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.finish()
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}
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}
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impl<Runner: DynamicRunner + Sync + Send> ThreadManager<Runner> {
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pub fn new(
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static_threads: usize,
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runner: Runner,
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task_queue: Arc<Injector<LightProc>>,
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) -> Self {
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let dynamic_threads = 1.max(num_cpus::get().checked_sub(static_threads).unwrap_or(0));
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let parked_threads = ArrayQueue::new(1.max(static_threads + dynamic_threads));
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let fences = Arc::new(RwLock::new(Vec::new()));
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Self {
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static_threads,
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dynamic_threads,
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parked_threads,
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task_queue,
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fences,
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runner,
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last_frequency: AtomicU64::new(0),
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}
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}
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pub fn increment_frequency(&self) {
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self.last_frequency.fetch_add(1, Ordering::Acquire);
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}
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/// Initialize the dynamic pool
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/// That will be scaled
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pub(crate) fn initialize(&'static self) {
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let (tx, rx) = bounded(self.static_threads + self.dynamic_threads);
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let fencelock = &self.fences;
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let _guard = fencelock.write().unwrap();
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let mut i = 0;
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// Static thread manager that will always be available
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debug!("spooling up {} static worker threads", self.static_threads);
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(0..self.static_threads).for_each(|_| {
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let tx = tx.clone();
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let fencelock = fencelock.clone();
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let task_queue = self.task_queue.clone();
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thread::Builder::new()
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.name(format!("rt({}) [static]", i))
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.spawn(move || {
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Self::affinity_pinner();
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let sleeper = Runner::setup(task_queue);
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tx.send(sleeper).expect("Failed to push to parked_threads");
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drop(tx);
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let fencelock = fencelock.clone();
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let fences = fencelock.read().unwrap();
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Runner::run_static(fences.iter(), THREAD_PARK_TIMEOUT);
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})
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.expect("failed to spawn static worker thread");
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i += 1;
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});
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// Dynamic thread manager that will allow us to unpark threads when needed
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debug!(
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"spooling up {} dynamic worker threads",
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self.dynamic_threads
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);
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(0..self.dynamic_threads).for_each(|_| {
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let tx = tx.clone();
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let fencelock = fencelock.clone();
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let task_queue = self.task_queue.clone();
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thread::Builder::new()
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.name(format!("rt({}) [dyn]", i))
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.spawn(move || {
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Self::affinity_pinner();
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let sleeper = Runner::setup(task_queue);
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tx.send(sleeper).expect("Failed to push to parked_threads");
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drop(tx);
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let fences = fencelock.read().unwrap();
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Runner::run_dynamic(fences.iter());
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})
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.expect("failed to spawn dynamic worker thread");
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i += 1;
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});
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drop(tx);
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let span = tracing::span!(tracing::Level::INFO, "sleepers").entered();
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tracing::info!("Spawned {} threads", i);
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for _ in 0..i {
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let sleeper = rx.recv().unwrap();
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tracing::info!("{:?}", &sleeper);
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self.parked_threads.push(sleeper).unwrap();
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}
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span.exit();
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// Pool manager to check frequency of task rates
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// and take action by scaling the pool accordingly.
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thread::Builder::new()
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.name("pool manager".to_string())
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.spawn(move || {
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let poll_interval = Duration::from_millis(SCALER_POLL_INTERVAL);
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debug!("setting up the pool manager");
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loop {
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self.scale_pool();
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thread::park_timeout(poll_interval);
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}
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})
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.expect("failed to spawn pool manager thread");
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}
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/// Provision threads takes a number of threads that need to be made available.
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/// It will try to unpark threads from the dynamic pool, and spawn more threads if needs be.
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pub fn provision_threads(
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&'static self,
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n: usize,
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fencelock: &Arc<RwLock<Vec<Stealer<LightProc>>>>,
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) {
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let rem = self.unpark_thread(n);
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if rem != 0 {
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debug!("no more threads to unpark, spawning {} new threads", rem);
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//self.spawn_threads(rem, fencelock);
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}
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}
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fn spawn_threads(&'static self, n: usize, fencelock: &Arc<RwLock<Vec<Stealer<LightProc>>>>) {
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(0..n).for_each(|_| {
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let fencelock = fencelock.clone();
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let task_queue = self.task_queue.clone();
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thread::Builder::new()
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.name("standalone worker".to_string())
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.spawn(move || {
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Self::affinity_pinner();
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let _ = Runner::setup(task_queue);
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let fences = fencelock.read().unwrap();
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Runner::run_standalone(fences.iter());
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})
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.unwrap();
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})
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}
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/// Tries to unpark the given number of threads.
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/// Returns `num - (number of threads unparked)`
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fn unpark_thread(&self, num: usize) -> usize {
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let len = self.parked_threads.len();
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debug!("parked_threads: len is {}", len);
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// Only check threads once
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for _ in 0..len {
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if let Some(thread) = self.parked_threads.pop() {
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thread.wakeup();
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}
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}
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num
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}
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/// Affinity pinner for blocking pool
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///
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/// Pinning isn't going to be enabled for single core systems.
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#[inline]
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fn affinity_pinner() {
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if 1 != *load_balancer::core_count() {
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let mut core = ROUND_ROBIN_PIN.lock().unwrap();
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placement::set_for_current(*core);
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core.id = (core.id + 1) % *load_balancer::core_count();
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}
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}
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/// Exponentially Weighted Moving Average calculation
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///
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/// This allows us to find the EMA value.
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/// This value represents the trend of tasks mapped onto the thread pool.
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/// Calculation is following:
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/// ```text
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/// +--------+-----------------+----------------------------------+
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/// | Symbol | Identifier | Explanation |
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/// +--------+-----------------+----------------------------------+
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/// | α | EMA_COEFFICIENT | smoothing factor between 0 and 1 |
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/// | Yt | freq | frequency sample at time t |
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/// | St | acc | EMA at time t |
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/// +--------+-----------------+----------------------------------+
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/// ```
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/// Under these definitions formula is following:
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/// ```text
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/// EMA = α * [ Yt + (1 - α)*Yt-1 + ((1 - α)^2)*Yt-2 + ((1 - α)^3)*Yt-3 ... ] + St
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/// ```
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/// # Arguments
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///
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/// * `freq_queue` - Sliding window of frequency samples
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#[inline]
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fn calculate_ema(freq_queue: &VecDeque<u64>) -> f64 {
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freq_queue.iter().enumerate().fold(0_f64, |acc, (i, freq)| {
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acc + ((*freq as f64) * ((1_f64 - EMA_COEFFICIENT).powf(i as f64) as f64))
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}) * EMA_COEFFICIENT as f64
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}
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/// Adaptive pool scaling function
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///
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/// This allows to spawn new threads to make room for incoming task pressure.
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/// Works in the background detached from the pool system and scales up the pool based
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/// on the request rate.
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///
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/// It uses frequency based calculation to define work. Utilizing average processing rate.
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fn scale_pool(&'static self) {}
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}
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