mirror of
https://gitlab.com/fabinfra/fabaccess/bffh.git
synced 2024-12-23 04:03:48 +01:00
58f40d98ed
Closes: #62
174 lines
5.9 KiB
Rust
174 lines
5.9 KiB
Rust
use crate::authorization::permissions::{PermRule, Permission};
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use crate::users::db::UserData;
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use once_cell::sync::OnceCell;
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use std::collections::{HashMap, HashSet};
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use std::fmt;
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static ROLES: OnceCell<HashMap<String, Role>> = OnceCell::new();
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#[derive(Copy, Clone)]
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pub struct Roles {
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roles: &'static HashMap<String, Role>,
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}
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impl Roles {
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pub fn new(roles: HashMap<String, Role>) -> Self {
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let span = tracing::debug_span!("roles", "Creating Roles handle");
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let _guard = span.enter();
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let this = ROLES.get_or_init(|| {
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tracing::debug!("Initializing global roles…");
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roles
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});
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Self { roles: this }
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}
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pub fn get(self, roleid: &str) -> Option<&Role> {
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self.roles.get(roleid)
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}
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pub fn list(&self) -> impl Iterator<Item = &String> {
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self.roles.keys()
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}
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/// Tally a role dependency tree into a set
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///
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/// A Default implementation exists which adapter may overwrite with more efficient
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/// implementations.
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fn tally_role(&self, roles: &mut HashMap<String, Role>, role_id: &String) {
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if let Some(role) = self.get(role_id) {
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// Only check and tally parents of a role at the role itself if it's the first time we
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// see it
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if !roles.contains_key(role_id) {
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for parent in role.parents.iter() {
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self.tally_role(roles, parent);
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}
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roles.insert(role_id.clone(), role.clone());
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}
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}
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}
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fn collect_permrules(&self, user: &UserData) -> Vec<PermRule> {
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let mut roleset = HashMap::new();
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for role_id in user.roles.iter() {
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self.tally_role(&mut roleset, role_id);
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}
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let mut output = Vec::new();
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// Iter all unique role->permissions we've found and early return on match.
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for (_roleid, role) in roleset.iter() {
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output.extend(role.permissions.iter().cloned())
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}
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output
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}
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fn permitted_tally(
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&self,
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roles: &mut HashSet<String>,
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role_id: &String,
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perm: &Permission,
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) -> bool {
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let _guard = tracing::debug_span!("tally", %role_id, perm=perm.as_str());
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if let Some(role) = self.get(role_id) {
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// Only check and tally parents of a role at the role itself if it's the first time we
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// see it
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if !roles.contains(role_id) {
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for perm_rule in role.permissions.iter() {
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if perm_rule.match_perm(perm) {
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tracing::debug!("Permission granted by direct role");
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return true;
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}
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}
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for parent in role.parents.iter() {
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if self.permitted_tally(roles, parent, perm) {
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tracing::debug!(%parent, "Permission granted by parent role");
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return true;
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}
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}
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roles.insert(role_id.clone());
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}
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}
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tracing::trace!(%role_id, "Permission not granted by role");
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false
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}
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pub fn is_permitted(&self, user: &UserData, perm: impl AsRef<Permission>) -> bool {
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let perm = perm.as_ref();
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tracing::debug!(perm = perm.as_str(), "Checking permission");
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let mut seen = HashSet::new();
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for role_id in user.roles.iter() {
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if self.permitted_tally(&mut seen, role_id, perm.as_ref()) {
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return true;
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}
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}
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false
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}
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}
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/// A "Role" from the Authorization perspective
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///
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/// You can think of a role as a bundle of permissions relating to other roles. In most cases a
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/// role represents a real-world education or apprenticeship, which gives a person the education
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/// necessary to use a machine safely.
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/// Roles are assigned permissions which in most cases evaluate to granting a person the right to
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/// use certain (potentially) dangerous machines.
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/// Using this indirection makes administration easier in certain ways; instead of maintaining
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/// permissions on users directly the user is given a role after having been educated on the safety
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/// of a machine; if later on a similar enough machine is put to use the administrator can just add
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/// the permission for that machine to an already existing role instead of manually having to
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/// assign to all users.
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#[derive(Debug, Clone, PartialEq, Eq, Hash, serde::Serialize, serde::Deserialize)]
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pub struct Role {
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// If a role doesn't define parents, default to an empty Vec.
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#[serde(default, skip_serializing_if = "Vec::is_empty")]
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/// A Role can have parents, inheriting all permissions
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///
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/// This makes situations where different levels of access are required easier: Each higher
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/// level of access sets the lower levels of access as parent, inheriting their permission; if
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/// you are allowed to manage a machine you are then also allowed to use it and so on
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parents: Vec<String>,
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// If a role doesn't define permissions, default to an empty Vec.
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#[serde(default, skip_serializing_if = "Vec::is_empty")]
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permissions: Vec<PermRule>,
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}
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impl Role {
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pub fn new(parents: Vec<String>, permissions: Vec<PermRule>) -> Self {
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Self {
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parents,
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permissions,
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}
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}
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}
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impl fmt::Display for Role {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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write!(f, "parents:")?;
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if self.parents.is_empty() {
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writeln!(f, " []")?;
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} else {
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writeln!(f, "")?;
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for p in self.parents.iter() {
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writeln!(f, " - {}", p)?;
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}
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}
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write!(f, "permissions:")?;
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if self.permissions.is_empty() {
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writeln!(f, " []")?;
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} else {
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writeln!(f, "")?;
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for p in self.permissions.iter() {
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writeln!(f, " - {}", p)?;
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}
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}
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Ok(())
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}
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}
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