mirror of
https://gitlab.com/fabinfra/fabaccess/bffh.git
synced 2024-11-26 08:34:55 +01:00
174 lines
5.9 KiB
Rust
174 lines
5.9 KiB
Rust
use std::marker::PhantomData;
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use std::sync::Arc;
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use std::time::Duration;
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use crossbeam_deque::{Injector, Steal, Stealer, Worker};
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use crossbeam_queue::SegQueue;
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use crossbeam_utils::sync::{Parker, Unparker};
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use lightproc::prelude::LightProc;
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pub trait Runnable {
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fn run(self);
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}
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impl Runnable for LightProc {
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fn run(self) {
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LightProc::run(self)
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}
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}
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#[derive(Debug)]
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/// A thread worker pulling tasks from a shared injector queue and executing them
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pub(crate) struct WorkerThread<'a, Task> {
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/// Shared task queue
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task_queue: Arc<Injector<Task>>,
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/// This threads task queue. For efficiency reasons worker threads pull a batch of tasks
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/// from the injector queue and work on them instead of pulling them one by one. Should the
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/// global queue become empty worker threads can steal tasks from each other.
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tasks: Worker<Task>,
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/// Queue of `!Send` tasks that have to be entirely ran on this thread and must not be moved
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/// or stolen to other threads.
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local_tasks: SegQueue<Task>,
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/// Thread parker.
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///
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/// A worker thread will park when there is no more work it can do. Work threads can be
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/// unparked by either a local task being woken up or by the Executor owning the Injector queue.
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parker: Parker,
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_marker: PhantomData<&'a ()>,
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}
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#[derive(Debug)]
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pub struct Sleeper<Task> {
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stealer: Stealer<Task>,
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unparker: Unparker,
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}
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impl<Task> Sleeper<Task> {
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pub fn wakeup(&self) {
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self.unparker.unpark();
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}
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}
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impl<'a, T: Runnable + 'a> WorkerThread<'a, T> {
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pub fn new(task_queue: Arc<Injector<T>>) -> (WorkerThread<'a, T>, Sleeper<T>) {
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let tasks: Worker<T> = Worker::new_fifo();
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let stealer = tasks.stealer();
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let local_tasks: SegQueue<T> = SegQueue::new();
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let parker = Parker::new();
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let _marker = PhantomData;
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let unparker = parker.unparker().clone();
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(
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Self { task_queue, tasks, local_tasks, parker, _marker },
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Sleeper { stealer, unparker }
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)
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}
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pub fn unparker(&self) -> &Unparker {
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self.parker.unparker()
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}
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/// Run this worker thread "forever" (i.e. until the thread panics or is otherwise killed)
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pub fn run(&self, fences: impl Iterator<Item=&'a Stealer<T>>) -> ! {
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let fences: Vec<Stealer<T>> = fences
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.map(|stealer| stealer.clone())
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.collect();
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loop {
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self.run_inner(&fences);
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self.parker.park();
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}
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}
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pub fn run_timeout(&self, fences: impl Iterator<Item=&'a Stealer<T>>, timeout: Duration) -> ! {
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let fences: Vec<Stealer<T>> = fences
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.map(|stealer| stealer.clone())
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.collect();
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loop {
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self.run_inner(&fences);
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self.parker.park_timeout(timeout);
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}
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}
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pub fn run_once(&self, fences: impl Iterator<Item=&'a Stealer<T>>) {
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let fences: Vec<Stealer<T>> = fences
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.map(|stealer| stealer.clone())
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.collect();
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self.run_inner(fences);
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}
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fn run_inner<F: AsRef<[Stealer<T>]>>(&self, fences: F) {
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// Continue working until there is no work to do.
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'work: while {
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// Always run local tasks first since they can't be done by anybody else.
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if let Some(task) = self.local_tasks.pop() {
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task.run();
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continue 'work;
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} else if let Some(task) = self.tasks.pop() {
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task.run();
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continue 'work;
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} else {
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// If we were woken up by the global scheduler `should_steal` is set to true,
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// so we now try to clean out.
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// First try to take work from the global queue.
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let mut i = 0;
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loop {
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match self.task_queue.steal_batch_and_pop(&self.tasks) {
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// If we could steal from the global queue do more work.
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Steal::Success(task) => {
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task.run();
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continue 'work;
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},
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// If there is no more work to steal from the global queue, try other
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// workers next
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Steal::Empty => break,
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// If a race condition occurred try again with backoff
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Steal::Retry => for _ in 0..(1 << i) {
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core::hint::spin_loop();
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i += 1;
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},
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}
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}
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// If the global queue is empty too, steal from the thread with the most work.
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// This is only None when there are no stealers installed which, given that we
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// exist, *should* never be the case.
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while let Some(fence) = select_fence(fences.as_ref().iter()) {
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match fence.steal_batch_and_pop(&self.tasks) {
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Steal::Success(task) => {
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task.run();
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continue 'work;
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},
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// If no other worker has work to do we're done once again.
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Steal::Empty => break,
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// If another worker is currently stealing chances are that the
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// current `stealer` will not have the most task afterwards so we do
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// want to do the maths regarding that again.
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Steal::Retry => core::hint::spin_loop(),
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}
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}
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}
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// If we get here we're done and need to park.
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false
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} {}
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}
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pub fn schedule_local(&self, task: T) {
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self.local_tasks.push(task);
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}
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}
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#[inline(always)]
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fn select_fence<'a, T>(fences: impl Iterator<Item=&'a Stealer<T>>) -> Option<&'a Stealer<T>> {
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fences.max_by_key(|fence| fence.len())
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} |