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https://gitlab.com/fabinfra/fabaccess/bffh.git
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134 lines
5.1 KiB
Cap'n Proto
134 lines
5.1 KiB
Cap'n Proto
# Copyright © 2020 Gregor Reitzenstein
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# Licensed under the MIT License:
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#
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# Permission is hereby granted, free of charge, to any person obtaining
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# a copy of this software and associated documentation files (the "Software"),
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# to deal in the Software without restriction, including without limitation
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# the rights to use, copy, modify, merge, publish, distribute, sublicense,
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# and/or sell copies of the Software, and to permit persons to whom the
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# Software is furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included
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# in all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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# OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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# IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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# DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
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# OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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@0xfd92ce9be2369b8e;
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interface Diflouroborane {
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# Upon initial connection this is the interface a program is presented with, serving as the
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# common point to access specific subsystems. Keep in mind that one can use pipelining to make this
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# just as efficient as direct calls — e.g. access the authentication system and call
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# `initializeAuthentication` on it in one roundtrip, provided one gets granted access to the
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# Authentication subsystem (which in all fairness is a reasonable assumption)
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authentication @0 () -> ( auth :Authentication );
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# Then authentication subsystem handles authentication of clients and servers. Multiple
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# authentication is possible, see the `Authentication` interface for details.
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permissions @1 () -> ( perm :Permissions );
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# Permission subsystem to manage permissions and systems underlying the authorization process
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machines @2 () -> ( mach :Machines );
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# Diflouroborane stores machine¹ information in an opaque internal database. This interface is
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# the only stable process of modifying that information
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# TODO Capability transfer system, required for machine takeover, session resumption.
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}
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struct UUID {
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# UUID type used to identify machines.
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# Since the exact value has no meaning the encoding rules are not too relevant, but it is
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# paramount that you are consistent when encoding and decoding this type.
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#
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# Consider using this algorithm for assembling the 128-bit integer:
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# (assuming ISO9899:2018 shifting & casting rules)
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# uint128_t num = (uuid1 << 64) + uuid0;
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# And then respectively this code for deconstructing it:
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# uint64_t uuid0 = (uint64_t) num;
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# uint64_t uuid1 = (uint64_t) (num >> 64);
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uuid0 @0 :UInt64;
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uuid1 @1 :UInt64;
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}
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interface Machines {
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interface Manage {
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setBlocked @0 ( blocked :Bool ) -> ();
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# Block or Unblock the machine. A blocked machine can not be used.
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forceReturn @1 () -> ();
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# Forcefully marking a machine as `returned` — i.e. not used.
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}
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interface GiveBack {
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# The only way of getting a `return` interface is by successfully calling `use`. This means
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# only the user that marked a machine as `used` can return it again. (Baring force override)
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giveback @0 () -> ();
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}
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manage @0 ( uuid :UUID ) -> ( manage :Manage );
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use @1 ( uuid :UUID ) -> ( giveback :GiveBack );
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# Use a machine, identified by its UUID. If the caller is allowed to and the machine is
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# available to being used a `return` Capability will be returned — the person using a machine is
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# after all the only person that can return the machine after use.
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}
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interface Permissions {
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getAllSubjects @0 () -> ( subjects :List(Text) );
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getAllObjects @1 () -> ( objects :List(Text) );
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getAllAction @2 () -> ( actions :List(Text) );
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getAllRoles @3 () -> ( roles :List(Text) );
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removePolicy @4 ( p :List(Text) ) -> ();
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addPolicy @5 ( p :List(Text) ) -> ();
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}
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interface Authentication {
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# List all SASL mechs the server is willing to use
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availableMechanisms @0 () -> ( mechanisms :List(Text) );
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# Start authentication using the given mechanism and optional initial data
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initializeAuthentication @1 ( mechanism :Text, initialData :MaybeData )
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-> (response :StepResult );
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getAuthzid @2 () -> ( authzid :Text );
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struct StepResult {
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union {
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challenge @0 :Challenge;
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outcome @1 :Outcome;
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}
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}
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struct MaybeData {
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union {
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some @0 :Data;
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none @1 :Void;
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}
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}
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interface Challenge {
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# Access the challenge data
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read @0 () -> ( data :MaybeData );
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respond @1 ( data :MaybeData )
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-> ( response :StepResult );
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}
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interface Outcome {
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# Outcomes may contain additional data
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read @0 () -> ( data :MaybeData );
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# The actual outcome.
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value @1 () -> ( granted :Bool );
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}
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}
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