fabaccess-bffh/bffhd/authentication/fabfire_bin/mod.rs
2022-11-01 13:24:04 +00:00

45 lines
1.6 KiB
Rust

mod server;
pub use server::FabFire;
use rsasl::mechname::Mechname;
use rsasl::registry::{Mechanism, MECHANISMS};
use rsasl::session::Side;
const MECHNAME: &'static Mechname = &Mechname::const_new_unchecked(b"X-FABFIRE-BIN");
#[linkme::distributed_slice(MECHANISMS)]
pub static FABFIRE_BIN: Mechanism = Mechanism {
mechanism: MECHNAME,
priority: 300,
// In this situation there's one struct for both sides, however you can just as well use
// different types than then have different `impl Authentication` instead of checking a value
// in self.
client: None,
server: Some(FabFire::new_server),
first: Side::Client,
};
use rsasl::property::{Property, PropertyDefinition, PropertyQ};
use std::marker::PhantomData;
// All Property types must implement Debug.
#[derive(Debug)]
// The `PhantomData` in the constructor is only used so external crates can't construct this type.
pub struct FabFireCardKey(PhantomData<()>);
impl PropertyQ for FabFireCardKey {
// This is the type stored for this property. This could also be the struct itself if you
// so choose
type Item = [u8; 16];
// You need to return the constant you define below here for things to work properly
fn property() -> Property {
FABFIRECARDKEY
}
}
// This const is used by your mechanism to query and by your users to set your property. It
// thus needs to be exported from your crate
pub const FABFIRECARDKEY: Property = Property::new(&PropertyDefinition::new(
// Short name, used in `Debug` output
"FabFireCardKey",
// A longer user-facing name used in `Display` output
"A AES128 key for a FabFire card",
));