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235 lines
12 KiB
Plaintext
235 lines
12 KiB
Plaintext
{- Main configuration file for bffh
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- ================================
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-
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- In this configuration file you configure almost all parts of how bffh operates, but most importantly:
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- * Machines
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- * Initiators and Actors
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- * Which Initiators and Actors relate to which machine(s)
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- * Roles and the permissions granted by them
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-}
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-- The config is in the configuration format/language dhall. You can find more information about dhall over at
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-- https://dhall-lang.org
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-- (Our) Dhall is somewhat similar to JSON and YAML in that it expects a top-level object containing the
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-- configuration values
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{
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-- Configure the addresses and ports bffh listens on
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listens = [
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-- BFFH binds a port for every listen object in this array.
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-- Each listen object is of the format { address = <STRING>, port = <INTEGER> }
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-- If you don't specify a port bffh will use the default of `59661`
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-- 'address' can be a IP address or a hostname
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-- If bffh can not bind a port for the specified combination if will log an error but *continue with the remaining ports*
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{ address = "127.0.0.1", port = 59661 },
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{ address = "::1", port = 59661 },
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{ address = "192.168.0.114", port = 59661 }
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],
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-- Configure TLS. BFFH requires a PEM-encoded certificate and the associated key as two separate files
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certfile = "examples/self-signed-cert.pem",
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keyfile = "examples/self-signed-key.pem",
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-- BFFH right now requires a running MQTT broker.
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mqtt_url = "tcp://localhost:1883",
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-- Path to the database file for bffh. bffh will in fact create two files; ${db_path} and ${db_path}.lock.
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-- BFFH will *not* create any directories so ensure that the directory exists and the user running bffh has write
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-- access into them.
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db_path = "/tmp/bffh",
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-- Audit log path. Bffh will log state changes into this file, one per line.
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-- Audit log entries are for now JSON:
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-- {"timestamp":1641497361,"machine":"Testmachine","state":{"state":{"InUse":{"uid":"Testuser","subuid":null,"realm":null}}}}
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auditlog_path = "/tmp/bffh.audit",
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-- In dhall you can also easily import definitions from other files, e.g. you could write
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-- roles = ./roles.dhall
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roles = {
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-- Role definitions
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-- A role definition is of the form
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-- rolename = {
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-- parents = [<list of role names to inherit from>],
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-- permissions = [<list of perm rules>],
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-- }
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--
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-- Role names are case sensitive, so RoleName != rolename.
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--
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-- If you want either parents or permissions to be empty its best to completely skip it:
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testrole = {
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permissions = [ "lab.some.admin" ]
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},
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somerole = {
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parents = ["testparent"],
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-- "Permissions" are formatted as Perm Rules, so you can use the wildcards '*' and '+'
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permissions = [ "lab.test.*" ]
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},
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-- Roles can inherit from each other. In that case a member of e.g. 'somerole' that inherits from
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-- 'testparent' will have all the permissions of 'somerole' AND 'testparent' assigned to them.
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-- Right now permissions are stricly additive so you can't take a permission away in a child role that a parent
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-- role grants.
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testparent = {
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permissions = [
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"lab.some.write",
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"lab.some.read",
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"lab.some.disclose"
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]
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}
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},
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-- Configure machines
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-- "Machines" (which in future will be more appropiately named "resources") are the main thing bffh is concerned
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-- with.
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-- You can define an almost limitless amount of machines (well 2^64 - 1, so 18_446_744_073_709_551_615 to be precise)
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-- Each of these machines can then have several "actors" and "initiators" assigned
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machines = {
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Testmachine = {
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-- A machine comes with two "names". The id above ("Testmachine") and the "name" ("MachineA").
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-- The id is what you'll use in the config format and is strictly limited to alphanumeric characters and '_'
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-- and must begin with a letter. Most importantly you CAN NOT use '-' or spaces in an identifier
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-- (dhall makes this technically possible but you can break things in subtle ways)
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-- REQUIRED. The "name" of a machine is what will be presented to humans. It can contain all unicode
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-- including spaces and nonprintable characters.
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-- A name SHOULD be short but unique.
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name = "MachineA",
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-- OPTIONAL. A description can be assigned to machines. It will also only be shown to humans. Thus it is
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-- once again limited only to unicode. If you want to provide your users with important additional
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-- information other than the name this is the place to do it.
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description = "A test machine",
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-- OPTIONAL. If you have a wiki going into more detail how to use a certain machine or what to keep in
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-- mind when using it you can provide a URL here that will be presented to users.
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wiki = "https://wiki.example.org/machineA",
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-- OPTIONAL. You can assign categories to machines to allow clients to group/filter machines by them.
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category = "Testcategory",
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-- REQUIRED.
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-- Each machine MUST have *all* Permission levels assigned to it.
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-- Permissions aren't PermRules as used in the 'roles' definitions but must be precise without wildcards.
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-- Permission levels aren't additive, so a user having 'manage' permission does not automatically get
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-- 'read' or 'write' permission.
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-- (Note, disclose is not fully implemented at the moment)
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-- Users lacking 'disclose' will not be informed about this machine in any way and it will be hidden from
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-- them in the client. Usually the best idea is to assign 'read' and 'disclose' to the same permission.
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disclose = "lab.test.read",
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-- Users lacking 'read' will be shown a machine including name, description, category and wiki but not
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-- it's current state. The current user is not disclosed.
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read = "lab.test.read",
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-- The 'write' permission allows to 'use' the machine.
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write = "lab.test.write",
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-- Manage represents the 'superuser' permission. Users with this permission can force set any state and
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-- read out the current user
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manage = "lab.test.admin"
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},
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Another = {
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wiki = "test_another",
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category = "test",
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disclose = "lab.test.read",
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manage = "lab.test.admin",
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name = "Another",
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read = "lab.test.read",
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write = "lab.test.write"
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},
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Yetmore = {
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description = "Yet more test machines",
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disclose = "lab.test.read",
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manage = "lab.test.admin",
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name = "Yetmore",
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read = "lab.test.read",
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write = "lab.test.write"
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}
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},
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-- Actor configuration. Actors are how bffh affects change in the real world by e.g. switching a power socket
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-- using a shelly
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actors = {
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-- Actors similarly to machines have an 'id'. This id (here "Shelly1234") is limited to Alphanumeric ASCII
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-- and must begin with a letter.
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Shelly1234 = {
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-- Actors are modular pieces of code that are loaded as required. The "Shelly" module will send
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-- activation signals to a shelly switched power socket over MQTT
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module = "Shelly",
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-- Actors can have arbitrary parameters passed to them, varying by actor module.
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params = {
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-- For Shelly you can configure the MQTT topic segment it uses. Shellies listen to a specific topic
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-- containing their name (which is usually of the form "shelly_<id>" but can be changed).
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-- If you do not configure a topic here the actor will use it's 'id' (in this case "Shelly1234").
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topic = "Topic1234"
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}
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},
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Bash = {
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-- The "Process" module runs a given script or command on state change.
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-- bffh invoces the given cmd as `$ ${cmd} ${args} ${id} ${state}` so e.g. as
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-- `$ ./examples/actor.sh your ad could be here Bash inuse`
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module = "Process",
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params = {
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-- which is configured by the (required) 'cmd' parameter. Paths are relative to PWD of bffh. Systemd
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-- and similar process managers may change this PWD so it's usually the most future-proof to use
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-- absolute paths.
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cmd = "./examples/actor.sh",
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-- You can pass static args in here, these will be passed to every invocation of the command by this actor.
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-- args passed here are split by whitespace, so these here will be passed as 5 separate arguments
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args = "your ad could be here"
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}
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},
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DoorControl1 = {
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-- This actor calls the actor.py script in examples/
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-- It gets passed it's own name, so you can have several actors
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-- from the same script.
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-- If you need to pass more arguments to the command you can use the `args` key in
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-- `params` as is done with the actor `Bash`
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module = "Process",
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-- the `args` are passed in front of all other parameters so they are best suited to
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-- optional parameters like e.g. the verboseness
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params = { cmd = "./examples/actor.py", args = "-vvv" }
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},
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DoorControl2 = {
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module = "Process",
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params = { cmd = "./examples/actor.py" }
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},
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DoorControl3 = {
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-- This is an example for how it looks like if an actor is misconfigured.
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-- the actor.py doesn't know anything about DoorControl3 and, if this actor is enabled,
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-- will return with an error showing up in the server logs.
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module = "Process",
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params = { cmd = "./examples/actor.py" }
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},
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Bash2 = { module = "Process", params = { cmd = "./examples/actor.sh" , args = "this is a different one" }},
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FailBash = { module = "Process", params = { cmd = "./examples/fail-actor.sh" }}
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},
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-- Linkng up machines to actors
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-- Actors need to be connected to machines to be useful. A machine can be connected to multiple actors, but one
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-- actor can only be connected to one machine.
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actor_connections = [
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{ machine = "Testmachine", actor = "Shelly1234" },
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{ machine = "Another", actor = "Bash" },
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{ machine = "Yetmore", actor = "Bash2" },
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{ machine = "Yetmore", actor = "FailBash"}
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],
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-- Initiators are configured almost the same way as Actors, refer to actor documentation for more details
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-- The below '{=}' is what you need if you want to define *no* initiators at all and only use the API with apps
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-- to let people use machines.
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initiators = {=},
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-- The "Dummy" initiator will try to use and return a machine as the given user every few seconds. It's good to
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-- test your system but will spam your log so is disabled by default.
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--initiators = { Initiator = { module = "Dummy", params = { uid = "Testuser" } } },
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-- Linking up machines to initiators. Similar to actors a machine can have several initiators assigned but an
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-- initiator can only be assigned to one machine.
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-- The below is once again how you have to define *no* initiators.
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init_connections = [] : List { machine : Text, initiator : Text }
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--init_connections = [{ machine = "Testmachine", initiator = "Initiator" }]
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}
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