build plate
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85bc5f4846
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0829677f36
77
corners.c
77
corners.c
@ -59,7 +59,9 @@ print_normal(
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const double b = acos(z / length);
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const double c = x == 0 ? sign(y)*90 : atan2(y,x);
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printf("rotate([%f,%f,%f])\n", 0.0, b * 180 / M_PI, c * 180 / M_PI);
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//printf("rotate([%f,%f,%f])\n", 0.0, b * 180 / M_PI, c * 180 / M_PI);
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printf("rotate([0,%f,0])", -b*180/M_PI);
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printf("rotate([0,0,%f])", -c*180/M_PI);
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}
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@ -132,13 +134,13 @@ find_normal(
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hole.p[2]
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);
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#if 0
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printf("color(\"green\") translate([%f,%f,%f]) sphere(r=1);\n",
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hole.p[0],
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hole.p[1],
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hole.p[2]
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);
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#if 0
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hole = refframe_project(&ref, (v3_t){10,0,0});
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//v3_t hole = refframe_project(&ref, (v3_t){5,5,0});
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printf("translate([%f,%f,%f]) sphere(r=1);\n",
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@ -157,14 +159,10 @@ find_normal(
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*/
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#endif
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*avg = v3_add(*avg, ref.z);
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//*avg = v3_add(*avg, ref.x);
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//avg_x = v3_add(avg_x, ref.x);
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//avg_y = v3_add(avg_y, ref.y);
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//*avg = v3_add(*avg, p);
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//*avg = v3_add(*avg, ref.z);
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*avg = v3_add(*avg, v3_norm(v3_sub(ref.origin, hole)));
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//*avg = v3_add(*avg, (v3_sub(hole, ref.origin)));
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}
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//return;
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}
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#if 0
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@ -330,10 +328,13 @@ main(
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printf("}\n}\n");
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printf("model();\n");
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//printf("model();\n");
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// For each vertex, extract a small region around the corner
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const int div = sqrt(stl->num_vertex);
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const double spacing = 32;
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for(int i = 0 ; i < stl->num_vertex ; i++)
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{
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const stl_vertex_t * const v = &stl->vertex[i];
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@ -341,56 +342,22 @@ main(
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v3_t avg = {{ 0, 0, 0}};
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find_normal(stl, v, inset_dist, &avg);
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printf("%%translate([%f,%f,%f])",
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origin.p[0], origin.p[1], origin.p[2]);
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printf("translate([%f,%f,20])", (i/div)*spacing, (i%div)*spacing);
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printf("render() intersection()");
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printf("{\n");
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//printf("%%\n");
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print_normal(&avg);
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printf("rotate([0,180,0]) cylinder(r=15,h=10);\n");
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printf("translate([%f,%f,%f])",
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-origin.p[0], -origin.p[1], -origin.p[2]);
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printf("model();\n");
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printf("translate([0,0,-20]) cylinder(r=15,h=20);\n");
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//avg = v3_norm(avg);
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printf("}\n");
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}
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#if 0
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avg_x.p[0] = avg_x.p[1] = avg_x.p[2] = 0;
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avg_y.p[0] = avg_y.p[1] = avg_y.p[2] = 0;
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avg_z.p[0] = avg_z.p[1] = avg_z.p[2] = 0;
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//printf("render() intersection() {\n");
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printf("union() {\n");
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make_faces(stl, v, thickness, -thickness, 0, 0, 0, 0);
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printf("}\n");
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//printf("}\n");
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printf("union() {\n");
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// slice away the outer bits
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make_faces(stl, v, thickness, 0, -thickness, 0, 0, 0);
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//make_faces(stl, v, thickness, inset_dist, hole_dist, hole_rad);
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printf("}\n");
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// add the screw holes
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make_faces(stl, v, 0, 0, 0, hole_dist, hole_rad, thickness*3);
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printf("} // difference\n");
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printf("}\n");
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refframe_t avg;
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refframe_init(&avg, avg_x, avg_y, avg_z);
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printf("translate([%d,0,12]) render() intersection() {\n", i*30);
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printf("rotate([0,-90,0])");
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print_multmatrix(&avg, 1);
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printf("vertex_%d();\n", i);
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printf("cube([100,100,24], center=true);\n");
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printf("}\n");
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//break;
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//if (i == 0) break; // only do one right now
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}
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//printf("translate([0,0,20]) sphere(r=2);\n");
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#endif
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return 0;
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}
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