build plate

This commit is contained in:
Trammell Hudson 2015-05-03 17:46:51 -04:00
parent 85bc5f4846
commit 0829677f36

View File

@ -59,7 +59,9 @@ print_normal(
const double b = acos(z / length);
const double c = x == 0 ? sign(y)*90 : atan2(y,x);
printf("rotate([%f,%f,%f])\n", 0.0, b * 180 / M_PI, c * 180 / M_PI);
//printf("rotate([%f,%f,%f])\n", 0.0, b * 180 / M_PI, c * 180 / M_PI);
printf("rotate([0,%f,0])", -b*180/M_PI);
printf("rotate([0,0,%f])", -c*180/M_PI);
}
@ -132,13 +134,13 @@ find_normal(
hole.p[2]
);
#if 0
printf("color(\"green\") translate([%f,%f,%f]) sphere(r=1);\n",
hole.p[0],
hole.p[1],
hole.p[2]
);
#if 0
hole = refframe_project(&ref, (v3_t){10,0,0});
//v3_t hole = refframe_project(&ref, (v3_t){5,5,0});
printf("translate([%f,%f,%f]) sphere(r=1);\n",
@ -157,14 +159,10 @@ find_normal(
*/
#endif
*avg = v3_add(*avg, ref.z);
//*avg = v3_add(*avg, ref.x);
//avg_x = v3_add(avg_x, ref.x);
//avg_y = v3_add(avg_y, ref.y);
//*avg = v3_add(*avg, p);
//*avg = v3_add(*avg, ref.z);
*avg = v3_add(*avg, v3_norm(v3_sub(ref.origin, hole)));
//*avg = v3_add(*avg, (v3_sub(hole, ref.origin)));
}
//return;
}
#if 0
@ -330,10 +328,13 @@ main(
printf("}\n}\n");
printf("model();\n");
//printf("model();\n");
// For each vertex, extract a small region around the corner
const int div = sqrt(stl->num_vertex);
const double spacing = 32;
for(int i = 0 ; i < stl->num_vertex ; i++)
{
const stl_vertex_t * const v = &stl->vertex[i];
@ -341,56 +342,22 @@ main(
v3_t avg = {{ 0, 0, 0}};
find_normal(stl, v, inset_dist, &avg);
printf("%%translate([%f,%f,%f])",
origin.p[0], origin.p[1], origin.p[2]);
printf("translate([%f,%f,20])", (i/div)*spacing, (i%div)*spacing);
printf("render() intersection()");
printf("{\n");
//printf("%%\n");
print_normal(&avg);
printf("rotate([0,180,0]) cylinder(r=15,h=10);\n");
printf("translate([%f,%f,%f])",
-origin.p[0], -origin.p[1], -origin.p[2]);
printf("model();\n");
printf("translate([0,0,-20]) cylinder(r=15,h=20);\n");
//avg = v3_norm(avg);
printf("}\n");
}
#if 0
avg_x.p[0] = avg_x.p[1] = avg_x.p[2] = 0;
avg_y.p[0] = avg_y.p[1] = avg_y.p[2] = 0;
avg_z.p[0] = avg_z.p[1] = avg_z.p[2] = 0;
//printf("render() intersection() {\n");
printf("union() {\n");
make_faces(stl, v, thickness, -thickness, 0, 0, 0, 0);
printf("}\n");
//printf("}\n");
printf("union() {\n");
// slice away the outer bits
make_faces(stl, v, thickness, 0, -thickness, 0, 0, 0);
//make_faces(stl, v, thickness, inset_dist, hole_dist, hole_rad);
printf("}\n");
// add the screw holes
make_faces(stl, v, 0, 0, 0, hole_dist, hole_rad, thickness*3);
printf("} // difference\n");
printf("}\n");
refframe_t avg;
refframe_init(&avg, avg_x, avg_y, avg_z);
printf("translate([%d,0,12]) render() intersection() {\n", i*30);
printf("rotate([0,-90,0])");
print_multmatrix(&avg, 1);
printf("vertex_%d();\n", i);
printf("cube([100,100,24], center=true);\n");
printf("}\n");
//break;
//if (i == 0) break; // only do one right now
}
//printf("translate([0,0,20]) sphere(r=2);\n");
#endif
return 0;
}