From 43e937366614b4da1581aaf77710d6a4fa922449 Mon Sep 17 00:00:00 2001 From: Trammell Hudson Date: Sat, 3 Jan 2015 12:17:19 +0100 Subject: [PATCH] generate text stl for a mobius band --- mobius-maker | 176 +++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 176 insertions(+) create mode 100755 mobius-maker diff --git a/mobius-maker b/mobius-maker new file mode 100755 index 0000000..651142d --- /dev/null +++ b/mobius-maker @@ -0,0 +1,176 @@ +#!/usr/bin/perl +# Generate the mobius segments for a twisting bracelet +use warnings; +use strict; + +my $sections = 16; +my $thickness = 10; +my $radius = [40,0,0]; +my $pi = 3.141519; + +my $pts = [ + v3scale($thickness, [-0.5, -sqrt(3)/4 + sqrt(3)/12, 0]), + v3scale($thickness, [ 0.0, +sqrt(3)/4 + sqrt(3)/12, 0]), + v3scale($thickness, [+0.5, -sqrt(3)/4 + sqrt(3)/12, 0]), +]; + + +sub rotate2 +{ + my $x = shift; + my $y = shift; + my $angle_deg = shift; + my $angle = $angle_deg * $pi / 180; + my $s = sin($angle); + my $c = cos($angle); + + return ( + $x*$c - $y*$s, + $x*$s + $y*$c, + ); +} + + +sub rotate +{ + my $p = shift; + my $angle_deg = shift; + my $axis = shift; + + my ($x,$y,$z) = @$p; + + if ($axis == 2) + { + ($x,$y) = rotate2($x, $y, $angle_deg); + } elsif ($axis == 1) + { + ($x,$z) = rotate2($x, $z, $angle_deg); + } elsif ($axis == 0) + { + ($y,$z) = rotate2($y, $z, $angle_deg); + } + + return [$x,$y,$z]; +} + +sub v3scale +{ + my $s = shift; + my $p1 = shift; + return [ + $p1->[0]*$s, + $p1->[1]*$s, + $p1->[2]*$s, + ]; +} + +sub v3add +{ + my $p1 = shift; + my $p2 = shift; + return [ + $p1->[0] + $p2->[0], + $p1->[1] + $p2->[1], + $p1->[2] + $p2->[2], + ]; +} + + +sub v3sub +{ + my ($v0, $v1) = @_; + + return [ + $v0->[0] - $v1->[0], + $v0->[1] - $v1->[1], + $v0->[2] - $v1->[2], + ]; +} + +sub v3cross +{ + my ($u,$v) = @_; + + return [ + $u->[1]*$v->[2] - $u->[2]*$v->[1], + $u->[2]*$v->[0] - $u->[0]*$v->[2], + $u->[0]*$v->[1] - $u->[1]*$v->[0], + ]; +} + + +sub triangle +{ + my ($p0, $p1, $p2) = @_; + my $v1 = v3sub($p1, $p0); + my $v2 = v3sub($p2, $p0); + my $n = v3cross($v1, $v2); + + my $rc = sprintf <<"", $n->[0], $n->[1], $n->[2]; + facet normal %f %f %f + outer loop + + $rc .= sprintf <<"", $p0->[0], $p0->[1], $p0->[2]; + vertex %f %f %f + + $rc .= sprintf <<"", $p1->[0], $p1->[1], $p1->[2]; + vertex %f %f %f + + $rc .= sprintf <<"", $p2->[0], $p2->[1], $p2->[2]; + vertex %f %f %f + + $rc .= <<""; + endloop + endfacet + + return $rc; +} + +sub module +{ + my $n = shift; + + # Generate the six points for the triangles + my $p00 = rotate($pts->[0], $n*120.0/$sections, 2); + my $p01 = rotate($pts->[1], $n*120.0/$sections, 2); + my $p02 = rotate($pts->[2], $n*120.0/$sections, 2); + + my $p10 = rotate($pts->[0], ($n+1)*120.0/$sections, 2); + my $p11 = rotate($pts->[1], ($n+1)*120.0/$sections, 2); + my $p12 = rotate($pts->[2], ($n+1)*120.0/$sections, 2); + + # Now offset them by the radius, after flipping + $p00 = v3add($radius, rotate($p00, 90, 0)); + $p01 = v3add($radius, rotate($p01, 90, 0)); + $p02 = v3add($radius, rotate($p02, 90, 0)); + + $p10 = v3add($radius, rotate($p10, 90, 0)); + $p11 = v3add($radius, rotate($p11, 90, 0)); + $p12 = v3add($radius, rotate($p12, 90, 0)); + + # rotate them to line up with the radials + $p00 = rotate($p00, $n*360.0/$sections, 2); + $p01 = rotate($p01, $n*360.0/$sections, 2); + $p02 = rotate($p02, $n*360.0/$sections, 2); + $p10 = rotate($p10, ($n+1)*360.0/$sections, 2); + $p11 = rotate($p11, ($n+1)*360.0/$sections, 2); + $p12 = rotate($p12, ($n+1)*360.0/$sections, 2); + + # And now generate the triangles + return '' + . triangle($p00, $p01, $p10) + . triangle($p01, $p02, $p11) + . triangle($p02, $p00, $p12) + . triangle($p10, $p11, $p01) + . triangle($p11, $p12, $p02) + . triangle($p12, $p10, $p00) + ; +} + +print "solid OpenSCAD_Model\n"; + +print module($_) for 1..$sections; +#print module(0); +#print module(2); + +print "endsolid OpenSCAD_Model\n";